Release Healer Man 0.1.49
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@@ -1,12 +1,22 @@
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import { creatureRuntimeBaseStats } from "./azerothCoreReference";
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import { bossDifficultyMultipliers } from "./dungeonDifficulty";
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import { dungeonEnemyHealthBaseline, scaledDungeonEnemyLevel } from "./dungeonLevelScaling";
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import { dungeonEnemyHealthBaseline, dungeonPartyHealthScale, scaledDungeonEnemyLevel } from "./dungeonLevelScaling";
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import { finalDungeonBoss } from "./dungeonRunStore";
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import type { DungeonDefinition } from "./dungeonTypes";
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import type { PopulationEntityDefinition } from "./mobPopulation";
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import type { ContentCategoryId } from "../app/contentCategories";
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const WOW_BOSS_HEALTH_FLOOR: readonly (readonly [level: number, health: number])[] = [
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// The starter anchors include enough room for authentic presence, imbue,
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// disease, and shock rotations to retain the 25/45-second mechanic window.
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[2, 950],
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[4, 1_365],
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[9, 7_000],
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[21, 11_000],
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[41, 23_000],
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[80, 180_000],
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];
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const WOW_BOSS_TEST_HEALTH_FLOOR: readonly (readonly [level: number, health: number])[] = [
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[2, 900],
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[4, 1_300],
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[9, 7_000],
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@@ -26,12 +36,15 @@ function interpolatedFloor(level: number, anchors: readonly (readonly [number, n
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return lowerHealth + (upperHealth - lowerHealth) * progress;
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}
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function partyBossHealthFloor(level: number, characterSource: ContentCategoryId): number {
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if (characterSource === "wow") return interpolatedFloor(level, WOW_BOSS_HEALTH_FLOOR);
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function partyBossHealthFloor(level: number, characterSource: ContentCategoryId, testing: boolean): number {
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if (characterSource === "wow") return interpolatedFloor(
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level,
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testing ? WOW_BOSS_TEST_HEALTH_FLOOR : WOW_BOSS_HEALTH_FLOOR,
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);
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const baseline = 1_000 + level * 1_200 + level * level * 22;
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// Each catalog is calibrated independently against its strongest canonical
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// class-role cohort so every fight retains the 25/45-second mechanic window.
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return baseline * (characterSource === "rom" ? 1.15 : 1.75);
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return baseline * 1.15 * dungeonPartyHealthScale(characterSource);
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}
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/** Campaign fights retain their full durability floor; testing rooms use a reduced floor. */
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@@ -43,13 +56,17 @@ export function dungeonEnemyScaling(dungeon: DungeonDefinition, entity: Populati
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const level = scaledDungeonEnemyLevel(characterLevel, boss);
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const authoredHealth = entity.combat?.healthMultiplier ?? 1;
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const authoredDamage = entity.combat?.damageMultiplier ?? 1;
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const baseline = dungeonEnemyHealthBaseline(level, dungeon.expansion);
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const native = entity.combat?.serverEntry ? creatureRuntimeBaseStats(entity.combat.serverEntry, level) : null;
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const originalHealth = (baseline ?? native?.health ?? (boss ? 260 + level * 65 : 72 + level * 22)) * authoredHealth;
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const baseline = dungeonEnemyHealthBaseline(level, characterSource);
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// Isolated testing rooms retain a packaged source boss's native health so
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// developers can inspect it without changing campaign cross-catalog balance.
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const native = testing && entity.combat?.serverEntry
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? creatureRuntimeBaseStats(entity.combat.serverEntry, level)
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: null;
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const originalHealth = (native?.health ?? baseline) * authoredHealth;
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const multipliers = boss ? bossDifficultyMultipliers(bossDifficulty) : { health: 1, damage: 1 };
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const finalBoss = boss && !testing && finalDungeonBoss(dungeon, difficultyId)?.id === instanceId;
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// Match durability to the character's game, including when crossing dungeon catalogs.
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const partyHealthFloor = partyBossHealthFloor(level, characterSource);
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const partyHealthFloor = partyBossHealthFloor(level, characterSource, testing);
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const bossFloor = partyHealthFloor * (finalBoss ? 1.8 : 1);
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// A test room's sole objective must not promote every boss to a campaign
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// finale. A reduced floor still prevents high-level source creatures with
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