Release Healer Man 0.1.49
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@@ -3529,3 +3529,19 @@ Vite's existing large-chunk advisory remains informational.
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displayed `Server runtime ready · Python 3.14.0`, submitted a real Eck run,
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generated all reports, and completed desktop/mobile QA without browser errors.
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Evidence is in `playtest-artifacts/balance-lab/02-server-job-config.png`.
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## Party melee animation cadence (2026-09-16)
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- Party character animation now follows authoritative combat-presentation
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phases instead of treating every `nextActionAt` retry timestamp as an attack.
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Auto-attacks produce one ordinary attack event, while real abilities retain
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their cast-start, release, and cancel identities.
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- Warrior and Paladin auto-attacks now prefer the normal one-handed/two-handed
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attack clips before special clips. Special/spinning clips remain available to
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explicitly matched abilities rather than every weapon swing.
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- The focused combat-animation suite passed 10 tests, all 47 avatar tests
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passed, and the production build plus texture/performance and release-bundle
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audits passed. The live level-three Stockades pass completed without browser
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errors; all five bodies and their equipped weapon/staff silhouettes rendered
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intact. Evidence is in
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`playtest-artifacts/dungeon-health-scaling/stockades-level-three.png`.
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