Update Healer Man server

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phenom committed 2026-10-04 22:51:21 -04:00
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import { existsSync, readFileSync } from "node:fs";
import { resolve } from "node:path";
import { describe, expect, it } from "vitest";
import { Euler, Quaternion, Vector3 } from "three";
import { CLASSES } from "../app/characterCatalog";
import type { InventoryItem } from "../game/lootTypes";
import { resolveRunewakerEquipment } from "./runewakerEquipment";
import { equipmentWeaponModelRotation, equipmentWeaponSocketRotation } from "./equipmentAttachments";
import { avatarWeaponSocketRotation } from "./starterWeapons";
import type { AvatarManifest } from "./characterManifest";
describe("original RoM equipment", () => {
it("aligns the original bow to the basic body's grip without reversing its native facing", () => {
const native = (JSON.parse(readFileSync("public/assets/characters/runewaker-v1/manifest.json", "utf8")) as AvatarManifest).entries["rom-human:male"];
const basic = { ...native, rendererStrategy: undefined };
const bow = resolveRunewakerEquipment("rom-scout", []).models[0];
expect(equipmentWeaponModelRotation(native, bow)).toEqual([0, 0, 0]);
const axis = new Vector3(0, 1, 0)
.applyEuler(new Euler(...equipmentWeaponModelRotation(basic, bow)))
.applyEuler(new Euler(...equipmentWeaponSocketRotation(basic, bow)));
expect(axis.distanceTo(new Vector3(1, 0, 0))).toBeLessThan(1e-6);
const stringSide = new Vector3(0, 0, -1).applyEuler(new Euler(...equipmentWeaponModelRotation(basic, bow)));
expect(stringSide.y).toBeCloseTo(1);
for (const model of resolveRunewakerEquipment("rom-knight", []).models) {
expect(equipmentWeaponModelRotation(native, model)).toEqual([0, 0, 0]);
expect(equipmentWeaponModelRotation(basic, model)).toEqual([0, 0, 0]);
}
});
it("converts native props back to the basic body's socket frame when its pack is absent", () => {
const native = (JSON.parse(readFileSync("public/assets/characters/runewaker-v1/manifest.json", "utf8")) as AvatarManifest).entries["rom-human:male"];
const basic = { ...native, rendererStrategy: undefined };
for (const classId of ["rom-knight", "rom-mage", "rom-scout", "rom-rogue"] as const) {
for (const model of resolveRunewakerEquipment(classId, []).models) {
expect(equipmentWeaponSocketRotation(native, model)).toEqual([0, 0, 0]);
const nativeRotation = new Quaternion().setFromEuler(new Euler(...avatarWeaponSocketRotation(native, model.fallbackKind!, model.weaponStance!)));
const fallbackRotation = new Quaternion().setFromEuler(new Euler(...equipmentWeaponSocketRotation(basic, model)));
expect(nativeRotation.multiply(fallbackRotation).angleTo(new Quaternion())).toBeLessThan(1e-6);
}
}
});
it("equips every RoM class with source-client props in its native socket frame", () => {
for (const characterClass of CLASSES.filter((entry) => entry.id.startsWith("rom-"))) {
const resolved = resolveRunewakerEquipment(characterClass.id, []);