Release Healer Man 0.1.5
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@@ -7,7 +7,7 @@ import type { ActionBindingLayer } from "./actionBindings";
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export type AssetStatus = "checking" | "loading" | "ready" | "proxy" | "error";
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export type InputMode = "keyboard" | "gamepad";
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export type GameMode = "dungeon" | "manastorm";
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export type GameOverlay = "pause" | "party" | "inventory" | "map" | "spellbook" | "talents" | "bindings" | "options" | null;
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export type GameOverlay = "pause" | "party" | "inventory" | "map" | "spellbook" | "talents" | "bindings" | "options" | "gm" | null;
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interface PlayerSnapshot {
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position: Vector3Tuple;
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@@ -20,6 +20,7 @@ export interface GameState {
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activeDungeonId: DungeonId;
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activeDifficultyId: string;
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gameMode: GameMode;
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gmTestMode: boolean;
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activeSpawn: WorldSpawn;
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sessionRevision: number;
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overlay: GameOverlay;
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@@ -42,7 +43,7 @@ export interface GameState {
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activateDungeon: (
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dungeonId: DungeonId,
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difficultyId?: string,
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options?: { readonly gameMode?: GameMode; readonly spawn?: WorldSpawn },
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options?: { readonly gameMode?: GameMode; readonly spawn?: WorldSpawn; readonly gmTestMode?: boolean },
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) => void;
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openOverlay: (overlay: Exclude<GameOverlay, null>) => void;
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toggleOverlay: (overlay: Exclude<GameOverlay, null>) => void;
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@@ -68,6 +69,7 @@ export const useGameStore = create<GameState>((set) => ({
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activeDungeonId: DEFAULT_DUNGEON_ID,
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activeDifficultyId: initialDungeon.defaultDifficultyId,
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gameMode: "dungeon",
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gmTestMode: false,
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activeSpawn: { footPosition: entrance.footPosition, yaw: entrance.yaw },
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sessionRevision: 0,
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overlay: null,
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@@ -100,6 +102,7 @@ export const useGameStore = create<GameState>((set) => ({
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activeDungeonId,
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activeDifficultyId,
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gameMode: options?.gameMode ?? "dungeon",
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gmTestMode: options?.gmTestMode ?? false,
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activeSpawn,
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sessionRevision: state.sessionRevision + 1,
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overlay: null,
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@@ -218,6 +221,7 @@ export const useGameStore = create<GameState>((set) => ({
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const activeSpawn = { footPosition: activeEntrance.footPosition, yaw: activeEntrance.yaw };
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return {
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gameMode: "dungeon",
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gmTestMode: false,
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activeSpawn,
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overlay: null,
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paused: false,
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