Update Healer Man server
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@@ -12,13 +12,13 @@ Ratings:
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- **B — promising:** a useful slice exists, but topology, gates, optional routes, or event handling need more design.
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- **C — keep whole / no clean cut:** the full dungeon is already compact or event-led, or a cut would lose what makes the instance work.
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The three first-pass candidates below are registered as derived Bite-Sized dungeons. After the first play report, the Wailing escort was replaced with Verdan’s room fight, the Deadmines entry was moved onto Mr. Smite’s source spawn, and Skadi’s hidden start interaction was replaced with a guard clear. Collision, companion navigation, wipes, completion, and results still need an in-game pass.
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The three first-pass candidates below are registered as derived Bite-Sized dungeons. After the first play report, the Wailing escort was replaced with Verdan’s room fight, the Deadmines entry was moved onto Mr. Smite’s source spawn, and Skadi’s hidden start interaction was replaced with a guard clear. The Skadi entrance and guards now occupy the connected source wave corridor. Companion navigation, wipes, completion, and results still need an in-game pass.
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| Prototype | Implemented slice | Open playtest question |
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| --- | --- | --- |
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| Wailing Caverns — Verdan’s Lair | Starts inside Verdan’s chamber at a navigation-surface point. Three source cave mobs spawn in the room; defeating all three activates Verdan. Naralex and Mutanus remain only in the full dungeon. | Confirm the room population, Verdan activation, party targeting, and completion in play. |
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| The Deadmines — Take the Ship | Starts at Mr. Smite’s source floor position, clears the ship population, gates VanCleef behind Captain Greenskin, then ends in the cabin. | Confirm the new start is grounded and the ship route remains walkable. |
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| Utgarde Pinnacle — Skadi’s Gauntlet | Starts at Eagle’s Eye. Defeating the three nearby imported guards activates Skadi at a source wave position on the same approach. The long waves and harpoons are omitted from this short run. | Confirm Skadi appears within the approach and the fight completes without an interaction. |
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| Utgarde Pinnacle — Skadi’s Gauntlet | Starts on the grounded source wave corridor. Defeating three first-wave guards along that corridor activates Skadi at its far end. The long waves and harpoons are omitted from this short run. | Confirm Skadi appears after the guard clear and the fight completes without an interaction. |
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Each derived ID resolves to its source dungeon’s content pack and map asset directory through `dungeonContentSourceId`; the original full-length dungeon remains unchanged. The new entries are labeled Bite-Sized and beta until those playtests are recorded.
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