Update Healer Man server

This commit is contained in:
phenom committed 2026-09-25 18:46:09 -04:00
1 parent a868401ebc
commit 48a678dcc5
295 files changed
+7644 -467

No files matched your search

+39
View File
@@ -328,6 +328,45 @@ describe("combat audio output policy", () => {
audio.resetCombatAudio();
});
it("plays separate RuneWaker source cues together on one impact", async () => {
vi.resetModules();
const audio = await import("./combatAudio");
const sources: Array<{ start: ReturnType<typeof vi.fn>; loop: boolean }> = [];
const audioContext = {
currentTime: 0, state: "running", destination: {},
createGain: () => ({ connect: vi.fn(), disconnect: vi.fn(), gain: {
setTargetAtTime: vi.fn(), value: 1,
} }),
createStereoPanner: () => ({ connect: vi.fn(), disconnect: vi.fn() }),
createBufferSource: vi.fn(() => {
const source = { connect: vi.fn(), disconnect: vi.fn(), start: vi.fn(), stop: vi.fn(),
buffer: null, loop: false, onended: null };
sources.push(source);
return source;
}),
createOscillator: vi.fn(),
decodeAudioData: vi.fn(async () => ({ duration: 0.2 })),
resume: vi.fn(async () => undefined),
};
vi.stubGlobal("window", { AudioContext: function () { return audioContext; } });
combatMedia.ready = true;
combatMedia.entry.mockReturnValue({
key: "runewaker:491168", source: "runewaker", spellId: 491168,
sounds: [
{ url: "/assets/game/combat-effects/audio/hit.mp3", phase: "impact" },
{ url: "/assets/game/combat-effects/audio/dot.mp3", phase: "impact" },
],
});
combatMedia.fetch.mockImplementation(async () => new Response(new Uint8Array([1, 2, 3])));
audio.configureCombatAudio(DEFAULT_COMBAT_PRESENTATION_SETTINGS, 0.6);
audio.playCombatAudio({ ...fixtureEvent, source: "runewaker", sourceSpellId: 491168 });
await new Promise((resolve) => setTimeout(resolve, 10));
expect(sources).toHaveLength(2);
expect(sources.every((source) => source.start.mock.calls.length === 1 && !source.loop)).toBe(true);
expect(combatMedia.fetch).toHaveBeenCalledTimes(2);
audio.resetCombatAudio();
});
it("does not start a loop after cancellation and caps a cast loop at its duration", async () => {
vi.resetModules();
const audio = await import("./combatAudio");