Update Healer Man server
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@@ -52,11 +52,15 @@ retain the verified media-pack download requirement.
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`npm run effects:rom` refreshes only RuneWaker manifest entries and packages
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their sound cues without rebuilding WoW effects. It reads spell-to-image links
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from `romPlayerCatalog.generated.json` and `magiccollectobject.db`, effect model
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paths from `imageobject.db`, and exact same-name cues under the client's
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parallel `sound/fx` tree. Verified ROS audio events supply cues when their
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embedded path differs from the mirrored model path. Each cue is tagged with
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its source cast phase so a target impact does not replay a caster sound.
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from `romPlayerCatalog.generated.json` and `magiccollectobject.db`. It follows
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each direct MagicCollect component through `magicobject.db` to ImageObject
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`ExtendACT` target models, alongside the spell's own ImageObject paths. Exact
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same-name cues under the client's parallel `sound/fx` tree and zero-offset
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direct ROS audio events supply phase-tagged cues. Delayed and fade-out events
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stay in the batch report until their timeline has a matching runtime event.
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The combat audio player layers distinct RuneWaker cues on the same phase,
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including separate ROS appear and idle sounds; WoW sources retain weighted
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single-cue selection.
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`npm run effects:rom:particles` packages a decoded ROS particle archive for the
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five primary classes and their accepted elite pairs. Build the native exporter
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@@ -74,26 +78,39 @@ tile sizes are pixels, not atlas row and column counts.
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`npm run effects:rom:audit` writes the first-five class and accepted-pair map
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to `docs/ROM_SPELL_MEDIA_MAPPING.md`. It distinguishes source ROS references,
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packaged audio, and browser-playable original visual graphs. The WebGL sprite
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renderer plays Priest Urgent Heal, Heal, and Group Heal casts; Urgent Heal's
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target impact; Rising Tide cast, release, and impact; Knight Charge cast and
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Whirlwind Shield impact; and Mage Electric Bolt projectile. The exact
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spell, phase, and model allowlist lives in `rom-particle-readiness.mjs`. Other
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ROS phases remain in the archive until their controller families and motion
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sequence are checked in the browser. Open `scripts/combat-effects/rom-preview.html`
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packaged audio, and browser-playable original visual graphs. The packager
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enables any graph whose sprite, emitter, texture, subtree alpha, and nonvisual
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event callback data meet the browser renderer's validated schema. Event IDs that spawn an
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effect or control projectile flight remain blocked. Urgent Heal's target rune
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and decal are an explicit partial-original exception; `rom-particle-readiness.mjs`
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holds hand-reviewed scale and fidelity overrides. Other ROS phases retain
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generated visual fallbacks until their controller families are implemented.
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Open `scripts/combat-effects/rom-preview.html`
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with the Vite dev server to inspect the decoded sprite models. The emitter
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integrates source rate keys over each rendered frame so short bursts survive
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slower frames. Whirlwind Shield uses a 2.5 presentation scale after live
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dungeon review.
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`npm run effects:rom:plan` creates `docs/ROM_MEDIA_BATCH_PLAN.md` and its
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machine-readable JSON companion from the current primary-five manifest and ROS
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archive. It groups models by unsupported controller family, lists fully decoded
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graphs awaiting visual review, and flags embedded one-shot audio paths absent
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from the manifest as candidates for timeline support. Run it after the audio
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and particle package steps. The generator attaches source direct audio events
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at the matching phase boundary when their motion and zero-offset timing are
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known; remaining candidates require a different timeline or phase mapping.
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`npm run effects:rom:batch` runs the manifest/audio pass, particle package,
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manifest attachment pass, media audit, and batch plan in that order. Build the
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native exporter before running it when its C++ source changes.
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The Priest's holy `act_casting_c_hand.ros` has three renderable sprite layers
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and one `CRuController_EventTrigger` in its `appear` motion. The RuneWaker
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source identifies event 43 as looping direct 3D audio for
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`sound/fx/skill/holy/act_casting_c_hand.wav`, not another visual layer. The
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packager marks this exact model renderer-ready after validating that event's
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packager marks the model renderer-ready after validating the event's
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parameters. Its packaged WAV loops only during the matching Priest cast and
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stops on release or cancellation. Other unsupported event triggers still
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block a graph from the ready allowlist.
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stops on release or cancellation. The same source event rule applies to the
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five class cohort when IDs 1, 41, 43, 44, 50, or 61 carry valid data.
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Urgent Heal's target effect is linked through MagicCollect spell `491147` to
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MagicObject component `501543`, whose ImageObject `573048` supplies
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