Update Healer Man server
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@@ -3895,3 +3895,28 @@ Vite's existing large-chunk advisory remains informational.
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travel time; large-target attachment uses visual bounds so the burst remains
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in view. The browser reported no original-media or WebGL errors. Audio
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timing and target panning are source and test verified, not listening tested.
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## RoM primary-five media batch preview (2026-09-24)
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- The batch now follows direct MagicCollect component ImageObjects to their
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target `ExtendACT` models, packages 170 unique ROS graphs and source textures,
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and attaches 74 renderer-ready graphs plus Urgent Heal's partial target graph.
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The generated class audit counts 84 castable skills with at least one playable
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original phase. Source audio is packaged for 125 of 129 cohort spell entries.
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- In the in-app RuneWaker preview, frozen at 250 ms, Priest Ice Fog showed a
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bright ice spray, Knight Holy Seal a blue sigil, Scout Snipe an orange target
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ring, Rogue Sneak Attack a blue arc, and Mage Electric Explosion a layered
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blue burst. All five graphs loaded and rendered; each status showed two or
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three source sprite layers with matching textures.
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- The first exporter pass falsely marked seven graphs ready despite emitter
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geometry or sprite billboard modes the WebGL renderer rejects. The packager
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now blocks those modes, and the parser test loads every ready graph. This
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preview pass did not assess sound by listening or cast the five spells in
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live combat; those are still needed to confirm placement and phase timing.
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- A shared source alpha track rule then enabled four additional graphs whose
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alpha anchor covers every sprite layer in the motion. The Mage Fireball
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cast graph rendered a bright red and gold burst in the preview at 250 ms.
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- RuneWaker audio phases now play all distinct packaged source cues together;
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the previous weighted selector could drop one of several cast or impact
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layers. A focused audio test confirms two impact files create two voices.
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Listening QA is still needed for the balance of these layers.
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