Update class mechanics, stat rulesets, and CoA reference catalogs

This commit is contained in:
phenom committed 2026-10-04 12:56:30 -04:00
1 parent b16821e92e
commit 39458d5de6
221 files changed
+2584962 -568

No files matched your search

+179 -1
View File
@@ -62,6 +62,92 @@ function registerTarget() {
setMobPosition(TARGET_ID, [5, 0, 0]);
}
function prepareWarlockPriestSupportCompanion(readySpellId: number, startingPsi: number) {
useCombatStore.getState().initializeCharacter({ classId: "rom-priest", raceId: "rom-dwarf", level: 80 });
usePartyStore.getState().initializeParty("rom-warlock-priest-psi-companion", 80,
useCombatStore.getState().health, "healer", 2, "rom");
const companion = createConfiguredPartyMember({
name: "Warlock/Priest Psi Companion",
classId: "rom-warlock",
secondaryClassId: "rom-priest",
raceId: "rom-dwarf",
specialization: "Warlock",
role: "healer",
}, 80, 0, "rom-warlock-priest-psi-companion");
const ally = createConfiguredPartyMember({
name: "Warlock/Priest Heal Target",
classId: "rom-warlock",
secondaryClassId: "rom-priest",
raceId: "rom-dwarf",
specialization: "Warlock",
role: "damage",
}, 80, 1, "rom-warlock-priest-psi-companion");
const pairAbilities = abilitiesForCharacter("rom-warlock", "rom-priest");
const readyAbility = pairAbilities.find((candidate) => candidate.dbcSpellId === readySpellId)!;
const cooldowns = Object.fromEntries(pairAbilities
.filter((candidate) => candidate.id !== readyAbility.id)
.map((candidate) => [candidate.id, 100_000]));
usePartyStore.setState({
command: "attack",
members: [{
...companion,
cooldowns,
resourcePools: { ...companion.resourcePools, focus: 100, psi: startingPsi },
resource: 100,
}, ally],
});
useCombatStore.getState().synchronizeActors();
registerPartyRuntimePosition(companion.id, [1, 0, 0]);
registerPartyRuntimePosition(ally.id, [2, 0, 0]);
usePartyStore.getState().damageMember(ally.id, 500);
useCombatStore.getState().damagePlayer(500);
registerTarget();
useCombatStore.getState().damageMob(TARGET_ID, 100, 900);
updatePartyRuntimeTargetVisibility(companion.id, TARGET_ID, true);
return { companion, ally, readyAbility };
}
function prepareWarlockPriestFriendlyTarget() {
usePartyStore.getState().initializeParty("rom-warlock-priest-psi-player", 80,
useCombatStore.getState().health, "healer", 2, "rom");
const partyMember = usePartyStore.getState().members[0]!;
registerPartyRuntimePosition(partyMember.id, [2, 0, 0]);
usePartyStore.getState().damageMember(partyMember.id, 500);
useCombatStore.getState().damagePlayer(500);
usePartyStore.getState().selectMember(partyMember.id);
return partyMember;
}
function completeWarlockCompanionFriendlyCast(
companionId: string,
abilityId: string,
now: number,
castTimeMs: number,
targetId = PLAYER_AURA_ENTITY_ID,
) {
const position: [number, number, number] = [1, 0, 0];
usePartyStore.setState((state) => ({
members: state.members.map((member) => member.id === companionId ? {
...member,
activeCast: {
abilityId,
school: "shadow",
mode: "cast",
startedAt: now,
completesAt: now + castTimeMs,
originalDurationMs: castTimeMs,
pushbackHits: 0,
origin: position,
targetId,
},
activeCastTargetId: targetId,
status: "healing" as const,
} : member),
}));
useCombatStore.getState().commitCompanionActors(usePartyStore.getState().members);
advanceDungeonPartyCombat(now + castTimeMs);
}
describe("RuneWaker Warlock runtime", () => {
beforeAll(async () => {
await preloadAbilityCatalogsForClasses(["rom-warlock"]);
@@ -210,6 +296,98 @@ describe("RuneWaker Warlock runtime", () => {
expect(useCombatStore.getState().resourcePools.psi).toBe(6);
});
it("describes current CoA Breathing Control triggers without restoring the RuneWaker cooldown reset", () => {
const breathingControl = ability(498634);
expect(breathingControl.description).toContain(
"Psychic Arrows, Warp Charge, Weakening Weave Curse, Slash, Soul Trauma, Puzzlement, Heart Collection Strike, or Surge of Malice",
);
expect(breathingControl.description).toContain("trigger Enraged automatically");
expect(breathingControl.description).toContain("does not publish the proc chance, trigger timing, or extra Focus amount");
expect(breathingControl.description).not.toContain("reset Enraged's cooldown");
expect(breathingControl.effects.some((effect) => effect.kind === "cooldown-reset")).toBe(false);
});
it("grants one capped caster Psi from an accepted Ring of Comfort cast for the exact pair", () => {
prepareWarlock("rom-priest");
const ringOfComfort = abilitiesForCharacter("rom-warlock", "rom-priest")
.find((candidate) => candidate.dbcSpellId === 498641)!;
const context = {
sealStacks: 0,
bleedCount: 0,
charged: false,
mainHandDagger: false,
casterMaxHealth: 10_000,
targetHealthPercent: 1,
} as const;
expect(romEffectsForCast(ringOfComfort, context).filter((effect) => (
effect.kind === "resource" && effect.resource === "psi"
))).toEqual([{ kind: "resource", resource: "psi", amount: 1, scope: "caster" }]);
const otherPair = { ...ringOfComfort, secondaryClassId: "rom-warrior" as const };
expect(romEffectsForCast(otherPair, context).some((effect) => (
effect.kind === "resource" && effect.resource === "psi"
))).toBe(false);
const partyMember = prepareWarlockPriestFriendlyTarget();
useCombatStore.setState((state) => ({ cooldowns: { ...state.cooldowns, [ringOfComfort.id]: 2_000 } }));
expect(useCombatStore.getState().castAbility(ringOfComfort.id, undefined, 1_000).ok).toBe(false);
expect(useCombatStore.getState().resourcePools.psi).toBe(0);
useCombatStore.setState((state) => ({ cooldowns: { ...state.cooldowns, [ringOfComfort.id]: 0 } }));
expect(useCombatStore.getState().castAbility(ringOfComfort.id, undefined, 3_000)).toMatchObject({ ok: true });
const healingEvents = useCombatStore.getState().combatEvents.filter((event) => event.kind === "healing"
&& event.abilityId === ringOfComfort.id);
expect(healingEvents.length).toBeGreaterThan(1);
expect(useCombatStore.getState().resourcePools.psi).toBe(1);
expect(usePartyStore.getState().members.find((candidate) => candidate.id === partyMember.id)?.resourcePools.psi ?? 0).toBe(0);
useCombatStore.setState((state) => ({
resourcePools: { ...state.resourcePools, psi: 5 },
cooldowns: { ...state.cooldowns, [ringOfComfort.id]: 0 },
}));
expect(useCombatStore.getState().castAbility(ringOfComfort.id, undefined, 12_000)).toMatchObject({ ok: true });
expect(useCombatStore.getState().resourcePools.psi).toBe(6);
});
it("grants one capped caster Psi from a generated Warlock/Priest Ring of Comfort cast", () => {
const { companion, ally, readyAbility } = prepareWarlockPriestSupportCompanion(498641, 5);
completeWarlockCompanionFriendlyCast(companion.id, readyAbility.id, 1_000, readyAbility.castTimeMs, ally.id);
const result = usePartyStore.getState().members.find((candidate) => candidate.id === companion.id)!;
expect(result.resourcePools.psi).toBe(6);
expect(usePartyStore.getState().members.find((candidate) => candidate.id === ally.id)?.resourcePools.psi ?? 0).toBe(0);
expect(useCombatStore.getState().combatEvents.filter((event) => event.kind === "resource"
&& event.abilityId === readyAbility.id && event.targetActorId === companion.id)).toHaveLength(1);
});
it("routes Mind Shield's Urgent Heal Psi to the player caster, not its selected ally", () => {
prepareWarlock("rom-priest");
const urgentHeal = abilitiesForCharacter("rom-warlock", "rom-priest")
.find((candidate) => candidate.dbcSpellId === 491147)!;
const partyMember = prepareWarlockPriestFriendlyTarget();
const firstCast = useCombatStore.getState().castAbility(urgentHeal.id, undefined, 1_000);
expect(firstCast).toMatchObject({ ok: true });
finishCast(1_000);
expect(useCombatStore.getState().resourcePools.psi).toBe(1);
expect(usePartyStore.getState().members.find((candidate) => candidate.id === partyMember.id)?.resourcePools.psi ?? 0).toBe(0);
useCombatStore.setState((state) => ({
resourcePools: { ...state.resourcePools, psi: 5 },
cooldowns: { ...state.cooldowns, [urgentHeal.id]: 0 },
}));
const secondCast = useCombatStore.getState().castAbility(urgentHeal.id, undefined, 10_000);
expect(secondCast).toMatchObject({ ok: true });
finishCast(10_000);
expect(useCombatStore.getState().resourcePools.psi).toBe(6);
});
it("routes Mind Shield's companion Urgent Heal Psi to its Warlock/Priest caster", () => {
const { companion, ally, readyAbility } = prepareWarlockPriestSupportCompanion(491147, 5);
completeWarlockCompanionFriendlyCast(companion.id, readyAbility.id, 1_000, readyAbility.castTimeMs, ally.id);
const result = usePartyStore.getState().members.find((candidate) => candidate.id === companion.id)!;
expect(result.resourcePools.psi).toBe(6);
expect(usePartyStore.getState().members.find((candidate) => candidate.id === ally.id)?.resourcePools.psi ?? 0).toBe(0);
expect(useCombatStore.getState().combatEvents.filter((event) => event.kind === "resource"
&& event.abilityId === readyAbility.id && event.targetActorId === companion.id)).toHaveLength(1);
});
it("uses current Warlock/Priest passive effects and pair upgrades", () => {
const context = {
sealStacks: 0,
@@ -277,7 +455,7 @@ describe("RuneWaker Warlock runtime", () => {
}).some((effect) => effect.kind === "damage")).toBe(true);
expect(romEffectsForCast(ability(491147), context)).toContainEqual({
kind: "resource", resource: "psi", amount: 1,
kind: "resource", resource: "psi", amount: 1, scope: "caster",
});
expect(ability(498633).description).toContain("12% Wisdom for 20 seconds");
expect(ability(498648).description).toContain("Ring of Comfort's reset chance is not specified");