Update class mechanics, stat rulesets, and CoA reference catalogs
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@@ -30,7 +30,8 @@ describe("CoA healer resources and recipients", () => {
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const state = useCombatStore.getState();
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usePartyStore.getState().initializeParty("tinker-mana", 80, state.health);
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const member = { ...usePartyStore.getState().members[0], classId: "tinker" as const, raceId: state.raceId, level: 80,
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resourceType: "energy" as const, maxResource: state.maxResource, resourcePools: state.resourcePools, gearStats: state.gearStats };
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resourceType: "energy" as const, maxResource: state.maxResource, resourcePools: state.resourcePools,
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resourceMaximums: state.maxResourcePools, gearStats: state.gearStats };
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const actor = companionActorFromMember(member);
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expect(state.maxResourcePools.mana).toBeGreaterThan(1_000);
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expect(actor.resources.mana.current).toBe(state.resourcePools.mana);
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