Release Healer Man 0.1.55
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@@ -379,6 +379,7 @@ async function runBoss(
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abilities: new Map(),
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}));
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const byActorId = new Map(memberMetrics.map((metrics) => [metrics.actorId, metrics]));
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const actorAlive = new Map<string, boolean>();
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const bossAbilities = new Map<string, MutableAbilityMetrics>();
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// Instant resource, aura, pet, and summon actions do not produce the damage,
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// healing, absorb, or cast events used by the original report collector.
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@@ -435,8 +436,6 @@ async function runBoss(
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} else if (event.kind === "absorb" && source) {
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source.absorbs += event.effectiveAmount;
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abilityMetrics(source, event.abilityId).absorbs += event.effectiveAmount;
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} else if (event.kind === "death" && target) {
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target.deathEvents += 1;
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}
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});
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@@ -470,6 +469,9 @@ async function runBoss(
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memberTargetIds: {},
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});
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combat.synchronizeActors();
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for (const metrics of memberMetrics) {
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actorAlive.set(metrics.actorId, currentHealth(metrics.actorId)[0] > 0);
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}
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combat.registerMob(bossActorId, {
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name: entity.name,
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boss: true,
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@@ -500,6 +502,9 @@ async function runBoss(
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controller.act(now, activeBuild.role, runScenario, false);
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for (const metrics of memberMetrics) {
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const [health, maxHealth] = currentHealth(metrics.actorId);
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const alive = health > 0;
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if ((actorAlive.get(metrics.actorId) ?? alive) && !alive) metrics.deathEvents += 1;
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actorAlive.set(metrics.actorId, alive);
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metrics.minimumHealthPercent = Math.min(
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metrics.minimumHealthPercent,
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maxHealth > 0 ? Math.max(0, health / maxHealth) : 0,
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