Release Healer Man 0.1.55

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phenom committed 2026-09-19 12:23:33 -04:00
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@@ -18,7 +18,7 @@ The most useful upstream starting points are `src/Ai/Class/<Class>/Strategy/` fo
| Combo points | Builders run below four points; finishers require at least four points on the current target. |
| Major cooldowns | Offensive cooldowns of 60 seconds or longer are held for bosses or durable targets. |
`playerbots-inspired-v3` also generates legal level-scaled talent plans for all
`playerbots-inspired-v4` also generates legal level-scaled talent plans for all
31 classic specializations. Each level-80 plan spends 51 points in the selected
tree and 20 in a compatible secondary tree, prefers executable active talents
and their prerequisites, and sanitizes obsolete imported prerequisite links.
@@ -34,7 +34,7 @@ The leftmost available action wins after reactive rules, learned-talent gating,
| Class | Specialization | Maintenance and core priority |
| --- | --- | --- |
| Warrior | Arms | Battle Stance; Bloodrage; Rend; Mortal Strike; Overpower; Execute; Slam; Heroic Strike |
| Warrior | Arms | Battle Stance; Bloodrage; Rend; Mortal Strike; Bladestorm; Overpower; Execute; Slam; Heroic Strike |
| Warrior | Fury | Berserker/Battle Stance; Bloodrage; Bloodthirst; Whirlwind; Execute; Sunder Armor; Heroic Strike |
| Warrior | Protection | Defensive/Battle Stance; Bloodrage; Shield Slam; Revenge; Devastate; Thunder Clap; Sunder Armor; Heroic Strike |
| Paladin | Holy | Concentration Aura; Blessing of Might; Holy Shock; Flash of Light; Holy Light; Sacred Shield; Judgement of Light |