Release Healer Man 0.1.55
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@@ -282,6 +282,10 @@ under `parties/<party-id>/` and adds these suite-level files:
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`totalHealing` and `totalHealingReceived` are the corresponding absolute
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values across the included runs. Reports created before target attribution
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was added remain readable but require a rerun to populate healing received.
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- Member and ability `absorbs` count shield capacity granted by both direct
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shield effects and named absorb auras such as Power Word: Shield. Member
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`deathEvents` counts each alive-to-dead transition, so a member that is
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resurrected and defeated again contributes another death.
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- Ability `activeRuns` counts simulations with at least one cast, completed
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non-throughput release, hit, damage, healing, overheal, or absorb event.
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Completed resource, aura, pet, and summon actions are recorded as casts even
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@@ -341,15 +345,18 @@ remains the class's primary resource. A completed companion cast resolves the
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member's currently learned rank before applying its effects, so cast-time spell
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damage and healing cannot fall back to rank one.
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`playerbots-inspired-v3` keeps level-10-and-up non-healer builds on their
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`playerbots-inspired-v4` keeps level-10-and-up non-healer builds on their
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specialization's authored damage priority whenever that build knows a profile
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damage action. Reactive interrupts, taunts, control, and defenses still take
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precedence. Bear and Cat actions are isolated to their matching Feral specs;
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Overpower, Revenge, and Victory Rush require an explicitly modeled trigger;
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and Drain Soul, Hammer of Wrath, and Kill Shot obey their target-health gates.
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Incidental DBC aura categories cannot outrank explicit profile actions. Rage and
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Runic Power generated during an action persist without erasing that action's
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cooldown/GCD, and short-range melee abilities use companion combat reach.
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Off-profile control, interrupt, and debuff buttons cannot consume ordinary
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rotation GCDs after their reactive conditions have been checked. Incidental DBC
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aura categories cannot outrank explicit profile actions. Rage and Runic Power
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generated during an action persist without erasing that action's cooldown/GCD;
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short-range melee abilities use companion combat reach; and pets move every
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combat tick while retaining their own attack cadence.
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## Code map
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