Release Healer Man 0.1.55
This commit is contained in:
1 parent
2dbb0acfc1
commit
38b3d4d160
14 files changed
+279
-41
No files matched your search
+11
-4
@@ -282,6 +282,10 @@ under `parties/<party-id>/` and adds these suite-level files:
|
||||
`totalHealing` and `totalHealingReceived` are the corresponding absolute
|
||||
values across the included runs. Reports created before target attribution
|
||||
was added remain readable but require a rerun to populate healing received.
|
||||
- Member and ability `absorbs` count shield capacity granted by both direct
|
||||
shield effects and named absorb auras such as Power Word: Shield. Member
|
||||
`deathEvents` counts each alive-to-dead transition, so a member that is
|
||||
resurrected and defeated again contributes another death.
|
||||
- Ability `activeRuns` counts simulations with at least one cast, completed
|
||||
non-throughput release, hit, damage, healing, overheal, or absorb event.
|
||||
Completed resource, aura, pet, and summon actions are recorded as casts even
|
||||
@@ -341,15 +345,18 @@ remains the class's primary resource. A completed companion cast resolves the
|
||||
member's currently learned rank before applying its effects, so cast-time spell
|
||||
damage and healing cannot fall back to rank one.
|
||||
|
||||
`playerbots-inspired-v3` keeps level-10-and-up non-healer builds on their
|
||||
`playerbots-inspired-v4` keeps level-10-and-up non-healer builds on their
|
||||
specialization's authored damage priority whenever that build knows a profile
|
||||
damage action. Reactive interrupts, taunts, control, and defenses still take
|
||||
precedence. Bear and Cat actions are isolated to their matching Feral specs;
|
||||
Overpower, Revenge, and Victory Rush require an explicitly modeled trigger;
|
||||
and Drain Soul, Hammer of Wrath, and Kill Shot obey their target-health gates.
|
||||
Incidental DBC aura categories cannot outrank explicit profile actions. Rage and
|
||||
Runic Power generated during an action persist without erasing that action's
|
||||
cooldown/GCD, and short-range melee abilities use companion combat reach.
|
||||
Off-profile control, interrupt, and debuff buttons cannot consume ordinary
|
||||
rotation GCDs after their reactive conditions have been checked. Incidental DBC
|
||||
aura categories cannot outrank explicit profile actions. Rage and Runic Power
|
||||
generated during an action persist without erasing that action's cooldown/GCD;
|
||||
short-range melee abilities use companion combat reach; and pets move every
|
||||
combat tick while retaining their own attack cadence.
|
||||
|
||||
## Code map
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@ The most useful upstream starting points are `src/Ai/Class/<Class>/Strategy/` fo
|
||||
| Combo points | Builders run below four points; finishers require at least four points on the current target. |
|
||||
| Major cooldowns | Offensive cooldowns of 60 seconds or longer are held for bosses or durable targets. |
|
||||
|
||||
`playerbots-inspired-v3` also generates legal level-scaled talent plans for all
|
||||
`playerbots-inspired-v4` also generates legal level-scaled talent plans for all
|
||||
31 classic specializations. Each level-80 plan spends 51 points in the selected
|
||||
tree and 20 in a compatible secondary tree, prefers executable active talents
|
||||
and their prerequisites, and sanitizes obsolete imported prerequisite links.
|
||||
@@ -34,7 +34,7 @@ The leftmost available action wins after reactive rules, learned-talent gating,
|
||||
|
||||
| Class | Specialization | Maintenance and core priority |
|
||||
| --- | --- | --- |
|
||||
| Warrior | Arms | Battle Stance; Bloodrage; Rend; Mortal Strike; Overpower; Execute; Slam; Heroic Strike |
|
||||
| Warrior | Arms | Battle Stance; Bloodrage; Rend; Mortal Strike; Bladestorm; Overpower; Execute; Slam; Heroic Strike |
|
||||
| Warrior | Fury | Berserker/Battle Stance; Bloodrage; Bloodthirst; Whirlwind; Execute; Sunder Armor; Heroic Strike |
|
||||
| Warrior | Protection | Defensive/Battle Stance; Bloodrage; Shield Slam; Revenge; Devastate; Thunder Clap; Sunder Armor; Heroic Strike |
|
||||
| Paladin | Holy | Concentration Aura; Blessing of Might; Holy Shock; Flash of Light; Holy Light; Sacred Shield; Judgement of Light |
|
||||
|
||||
Reference in new issue
Block a user