Update Healer Man server

This commit is contained in:
phenom committed 2026-09-28 22:46:45 -04:00
1 parent 9d7e0e2f9e
commit 35dfdaed61
94 files changed
+17034 -418

No files matched your search

+19
View File
@@ -4,6 +4,25 @@ This file is the durable record of runtime behavior, regressions, and the
evidence required before calling a visual bug fixed. Update it whenever scene,
camera, input, physics, mob-rendering, or asset-loading code changes.
## 2026-09-27 Bite-Sized editor movement regression
- The original edit-mode action blocker also suppressed continuous movement and
input snapshots, so WASD did nothing even after returning focus to the world.
Movement/jump gating is now separate from combat-action gating. Panel controls
and overlays still pause movement; Walk in scene or clicking the world returns
keyboard focus while keeping the panel open.
- A focused headless Edge check with `BITE_SIZED_EDITOR_INPUT_ONLY=1` moved the
player in all four WASD directions on the Stockades entrance stairs. Focusing
a coordinate field stopped W movement, and clicking the world restored it.
The character remained grounded after walking. An ability key started no cast
in edit mode. Right drag changed yaw, pointer lock stayed null, and release
stopped camera changes; no page errors occurred.
- Evidence: `playtest-artifacts/bite-sized-editor/editor-movement.png` and
`movement-observations.json`. All 33 focused input tests, the production build,
and release candidate check passed. The earlier authoring playtest verified
input suppression and camera drag but missed actual walking; its script now
includes this movement regression check.
## 2026-09-27 Bite-Sized spot editor
- `scripts/playtest-bite-sized-editor.cjs` used the real app in headless Edge