Update Healer Man server
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@@ -4,6 +4,25 @@ This file is the durable record of runtime behavior, regressions, and the
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evidence required before calling a visual bug fixed. Update it whenever scene,
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camera, input, physics, mob-rendering, or asset-loading code changes.
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## 2026-09-27 Bite-Sized editor movement regression
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- The original edit-mode action blocker also suppressed continuous movement and
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input snapshots, so WASD did nothing even after returning focus to the world.
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Movement/jump gating is now separate from combat-action gating. Panel controls
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and overlays still pause movement; Walk in scene or clicking the world returns
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keyboard focus while keeping the panel open.
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- A focused headless Edge check with `BITE_SIZED_EDITOR_INPUT_ONLY=1` moved the
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player in all four WASD directions on the Stockades entrance stairs. Focusing
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a coordinate field stopped W movement, and clicking the world restored it.
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The character remained grounded after walking. An ability key started no cast
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in edit mode. Right drag changed yaw, pointer lock stayed null, and release
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stopped camera changes; no page errors occurred.
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- Evidence: `playtest-artifacts/bite-sized-editor/editor-movement.png` and
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`movement-observations.json`. All 33 focused input tests, the production build,
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and release candidate check passed. The earlier authoring playtest verified
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input suppression and camera drag but missed actual walking; its script now
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includes this movement regression check.
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## 2026-09-27 Bite-Sized spot editor
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- `scripts/playtest-bite-sized-editor.cjs` used the real app in headless Edge
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