Update Healer Man server
This commit is contained in:
1 parent
f8314e7de1
commit
1fedb9368d
76 files changed
+20556
-2523
No files matched your search
@@ -13,6 +13,8 @@ import {
|
||||
loadGameRuntime,
|
||||
preloadSharedGameplayResources,
|
||||
} from "./ui/gameplayResources";
|
||||
import { useCompanionCooldownPolicyStore } from "./game/companionCooldownPolicyStore";
|
||||
import { useCompanionSpecReadinessStore } from "./game/companionSpecReadinessStore";
|
||||
|
||||
const GameRuntime = lazy(loadGameRuntime);
|
||||
const CharacterCreateScreen = lazy(() => import("./ui/CharacterCreateScreen").then((module) => ({ default: module.CharacterCreateScreen })));
|
||||
@@ -72,6 +74,11 @@ export default function App() {
|
||||
const phase = useShellStore((state) => state.phase);
|
||||
const session = useShellStore((state) => state.session);
|
||||
const PreloadedGameRuntime = getLoadedGameRuntime();
|
||||
const refreshCooldownPolicy = useCompanionCooldownPolicyStore((state) => state.refresh);
|
||||
const refreshSpecReadiness = useCompanionSpecReadinessStore((state) => state.refresh);
|
||||
|
||||
useEffect(() => { void refreshCooldownPolicy(session); }, [refreshCooldownPolicy, session]);
|
||||
useEffect(() => { void refreshSpecReadiness(session); }, [refreshSpecReadiness, session]);
|
||||
|
||||
useEffect(() => {
|
||||
if (!SHELVED_MODES_ENABLED && isShelvedShellPhase(phase)) {
|
||||
|
||||
Reference in new issue
Block a user