Update Healer Man server
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@@ -18,7 +18,7 @@ The most useful upstream starting points are `src/Ai/Class/<Class>/Strategy/` fo
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| Combo points | Builders run below four points; finishers require at least four points on the current target. |
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| Major cooldowns | Offensive cooldowns of 60 seconds or longer are held for bosses or durable targets. |
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`playerbots-inspired-v4` also generates legal level-scaled talent plans for all
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`playerbots-inspired-v5-ready-five` also generates legal level-scaled talent plans for all
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31 classic specializations. Each level-80 plan spends 51 points in the selected
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tree and 20 in a compatible secondary tree, prefers executable active talents
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and their prerequisites, and sanitizes obsolete imported prerequisite links.
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@@ -36,17 +36,17 @@ The leftmost available action wins after reactive rules, learned-talent gating,
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| --- | --- | --- |
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| Warrior | Arms | Battle Stance; Bloodrage; Rend; Mortal Strike; Bladestorm; Overpower; Execute; Slam; Heroic Strike |
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| Warrior | Fury | Berserker/Battle Stance; Bloodrage; Bloodthirst; Whirlwind; Execute; Sunder Armor; Heroic Strike |
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| Warrior | Protection | Defensive/Battle Stance; Bloodrage; Shield Slam; Revenge; Devastate; Thunder Clap; Sunder Armor; Heroic Strike |
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| Warrior | Protection | Defensive Stance; Shield Block/Last Stand/Shield Wall/Enraged Regeneration; Taunt; Shield Bash; Bloodrage; Shield Slam; Revenge; Devastate; Thunder Clap; Sunder Armor; Heroic Strike |
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| Paladin | Holy | Concentration Aura; Blessing of Might; Holy Shock; Flash of Light; Holy Light; Sacred Shield; Judgement of Light |
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| Paladin | Protection | Devotion Aura; Blessing of Might; Hammer of the Righteous; Shield of Righteousness; Holy Shield; Consecration; Judgement of Wisdom |
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| Paladin | Retribution | Retribution Aura; Blessing of Might; Divine Storm; Crusader Strike; Judgement of Wisdom; Consecration; Exorcism; Hammer of Wrath |
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| Hunter | Beast Mastery | Aspect of the Dragonhawk/Hawk; Call Pet; Kill Command; Bestial Wrath; Serpent Sting; Arcane Shot; Multi-Shot; Steady Shot |
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| Hunter | Marksmanship | Aspect of the Dragonhawk/Hawk; Call Pet; Kill Shot; Chimera Shot; Aimed Shot; Serpent Sting; Arcane Shot; Steady Shot |
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| Hunter | Marksmanship | Aspect of the Dragonhawk/Hawk; Call Pet; Misdirection; Rapid Fire; Readiness; Kill Shot; Chimera Shot; Aimed Shot; Serpent Sting; Arcane Shot; Steady Shot; Silencing Shot; Disengage; Feign Death |
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| Hunter | Survival | Aspect of the Dragonhawk/Hawk; Call Pet; Kill Shot; Explosive Shot; Black Arrow; Serpent Sting; Aimed Shot; Arcane Shot; Steady Shot |
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| Rogue | Assassination | Envenom; Rupture; Mutilate; Eviscerate; Sinister Strike |
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| Rogue | Assassination | Deadly/Instant Poison; Tricks of the Trade; Cold Blood; Envenom; Rupture; Mutilate; Eviscerate; Sinister Strike; Kick; Evasion; Cloak of Shadows; Vanish |
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| Rogue | Combat | Killing Spree; Blade Flurry; Eviscerate; Sinister Strike |
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| Rogue | Subtlety | Shadow Dance; Rupture; Eviscerate; Hemorrhage; Backstab |
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| Priest | Discipline | Inner Fire; Penance; Power Word: Shield; Flash Heal; Greater Heal; Renew |
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| Priest | Discipline | Inner Fire; Pain Suppression; Inner Focus; Power Infusion; Shadowfiend; Divine Hymn; Penance; Power Word: Shield; Flash/Greater Heal; Renew; Dispel Magic; Cure Disease; Resurrection |
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| Priest | Holy | Inner Fire; Circle of Healing; Prayer of Mending; Flash Heal; Greater Heal; Renew |
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| Priest | Shadow | Shadowform; Inner Fire; Vampiric Touch; Devouring Plague; Shadow Word: Pain; Mind Blast; Mind Flay; Shadow Word: Death |
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| Death Knight | Blood | Frost Presence (Blood Presence fallback); Heart Strike; Death Strike; Icy Touch; Plague Strike; Death Coil |
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@@ -56,7 +56,7 @@ The leftmost available action wins after reactive rules, learned-talent gating,
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| Shaman | Enhancement | Windfury Weapon (Rockbiter fallback); Lightning Shield; Feral Spirit; Stormstrike; Lava Lash; Earth Shock; Lightning Bolt |
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| Shaman | Restoration | Water Shield; Rockbiter Weapon; Lightning Shield; Riptide; Chain Heal; Lesser Healing Wave; Healing Wave; Earth Shield |
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| Mage | Arcane | Mage Armor; Arcane Barrage; Arcane Blast; Arcane Missiles |
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| Mage | Fire | Molten Armor; Living Bomb; Pyroblast; Fireball; Scorch; Fire Blast |
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| Mage | Fire | Molten Armor; Combustion; Mirror Image; Living Bomb; Fireball; Scorch; Fire Blast; Counterspell; Blink; Ice Block; Fire/Frost Ward |
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| Mage | Frost | Frost Armor; Deep Freeze; Frostbolt; Ice Lance; Cone of Cold |
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| Warlock | Affliction | Fel Armor; Felhunter; Haunt; Unstable Affliction; Corruption; Curse of Agony; Drain Soul; Shadow Bolt |
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| Warlock | Demonology | Fel Armor; Felguard; Metamorphosis; Immolate; Corruption; Shadow Bolt |
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@@ -73,3 +73,22 @@ Active abilities fall into one of three audit buckets:
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- **Conditional:** executable but selected only by a semantic trigger, such as interrupts, dispels, resurrection, threat control, movement, crowd control, executes, defensives, and long cooldowns.
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- **Unsupported:** the catalog has only `unsupported`, `scripted`, or noncombat `utility` payloads, or represents a noncombat summon such as a scouting eye, ritual object, portal, or mount. These remain player-visible when valid but are deliberately excluded from autonomous rotations.
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- **Rotation defect:** an executable learned ability with combat semantics that cannot be selected in its valid state. Profile-reference tests, shared-policy scenario tests, party damage audits, and the expanded-class audit treat these as failures.
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## Companion readiness gate
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The shared WoW NPC policy begins with Protection Warrior (Aldren), Discipline
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Priest (Quorin), Marksmanship Hunter (Liora), Fire Mage (Xavian), and
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Assassination Rogue (Orin) as Ready. Every other WoW specialization begins as
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Needs Testing; Beta is an explicit GM-published opt-in. Readiness filters only
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NPC seats. Player character choices, RoM parties, and CoA/RoM Balance Lab
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catalogs are unrestricted.
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Ready is a certification result, not a tuning label. Its profile must resolve a
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legal Playerbots-derived talent allocation and learned ability ranks at each
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level bracket; preserve its generated identity, resources, gear, and precombat
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setup; execute every conditionally required action; react correctly to threat,
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healing, dispels, interrupts, movement, and boss mechanics; and demonstrate
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major offensive and defensive cooldown decisions without unexplained idle
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windows. Stock abilities whose Talent.dbc node was removed by the patched
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client (currently Devastate, Shadowstep, and Lava Lash) use their retained
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Spell.dbc source level rather than an impossible dangling talent gate.
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