Release Healer Man 0.1.40
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@@ -22,6 +22,7 @@ export function completedDungeonRun(progress: DungeonRunProgress): DungeonRunRec
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const definition = dungeonDefinitionById(progress.dungeonId);
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if (!definition || !progress.timed || progress.finishedAt === null || progress.durationMs === null) return null;
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return { id: progress.id, dungeonId: progress.dungeonId, difficultyId: progress.difficultyId,
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bossDifficulty: progress.bossDifficulty,
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finishedAt: progress.finishedAt, durationMs: progress.durationMs, killedBossIds: progress.killedBossIds,
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party: progress.party, fullClear: dungeonBossesForDifficulty(definition, progress.difficultyId)
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.every((boss) => progress.killedBossIds.includes(boss.id)) };
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@@ -29,7 +30,7 @@ export function completedDungeonRun(progress: DungeonRunProgress): DungeonRunRec
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interface DungeonRunState {
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readonly progress: DungeonRunProgress | null;
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begin: (dungeonId: string, difficultyId: string, resume?: DungeonRunProgress, legacyResume?: boolean) => void;
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begin: (dungeonId: string, difficultyId: string, resume?: DungeonRunProgress, legacyResume?: boolean, bossDifficulty?: number) => void;
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start: (now: number, party: readonly DungeonRunMember[]) => void;
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advance: (completedObjectiveIds: readonly string[], deadBossIds: readonly string[], now: number,
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party: readonly DungeonRunMember[]) => void;
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@@ -37,10 +38,11 @@ interface DungeonRunState {
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export const useDungeonRunStore = create<DungeonRunState>((set, get) => ({
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progress: null,
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begin: (dungeonId, difficultyId, resume, legacyResume = false) => set({
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progress: resume?.dungeonId === dungeonId && resume.difficultyId === difficultyId ? resume : {
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begin: (dungeonId, difficultyId, resume, legacyResume = false, bossDifficulty = 1) => set({
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progress: resume?.dungeonId === dungeonId && resume.difficultyId === difficultyId
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&& resume.bossDifficulty === bossDifficulty ? resume : {
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id: globalThis.crypto.randomUUID(), dungeonId, difficultyId, startedAt: null,
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finishedAt: null, durationMs: null, killedBossIds: [], party: [], timed: !legacyResume,
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finishedAt: null, durationMs: null, killedBossIds: [], party: [], timed: !legacyResume, bossDifficulty,
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},
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}),
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start: (now, party) => {
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