Update Healer Man server
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189b94d6b7
51 files changed
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@@ -216,6 +216,8 @@ function catalogPayload(source: PartyCatalogSource, level: number) {
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id: build.id,
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source: build.source,
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classId: build.classId,
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raceId: build.raceId ?? null,
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secondaryClassId: build.secondaryClassId ?? null,
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className: classById(build.classId).name,
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role: build.role,
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specialization: build.orientation,
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@@ -229,7 +231,9 @@ function catalogPayload(source: PartyCatalogSource, level: number) {
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talentBuildSourcePointsRetained: build.talentBuildSourcePointsRetained ?? null,
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talentBuildFallbackPointCount: build.talentBuildFallbackPointCount ?? null,
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defaultTalentBuild: build.defaultTalentBuild ?? true,
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label: `${classById(build.classId).name} — ${build.orientation} (${build.role})${build.talentBuildName ? ` — ${build.talentBuildName}` : ""}`,
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label: build.secondaryClassId
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? `${classById(build.classId).name}/${classById(build.secondaryClassId).name} — ${build.characterName ?? build.orientation} (${build.role})`
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: `${classById(build.classId).name} — ${build.orientation} (${build.role})${build.talentBuildName ? ` — ${build.talentBuildName}` : ""}`,
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gear: resolvedGearSummary(build),
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})),
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bosses: bossCatalogRows(),
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@@ -268,6 +272,7 @@ function configuredCompanion(
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return createConfiguredPartyMember({
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name: build.characterName ?? `${classById(build.classId).name} ${build.orientation}`,
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classId: build.classId,
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raceId: build.raceId,
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secondaryClassId: build.secondaryClassId,
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specialization: build.orientation,
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specializationId: specialization?.id ?? null,
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@@ -362,6 +367,8 @@ function serializedMember(
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talentBuildSourcePointsRetained: metrics.build.talentBuildSourcePointsRetained ?? null,
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talentBuildFallbackPointCount: metrics.build.talentBuildFallbackPointCount ?? null,
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classId: metrics.build.classId,
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raceId: metrics.build.raceId ?? null,
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secondaryClassId: metrics.build.secondaryClassId ?? null,
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className: classById(metrics.build.classId).name,
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specialization: metrics.build.orientation,
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role: metrics.build.role,
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@@ -563,6 +570,7 @@ async function runBoss(
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const combat = useCombatStore.getState();
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combat.initializeCharacter({
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classId: activeBuild.classId,
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raceId: activeBuild.raceId,
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secondaryClassId: activeBuild.secondaryClassId,
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specializationId: specialization?.id,
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role: activeBuild.role,
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@@ -776,6 +784,8 @@ async function simulateConfig(config: BalanceLabConfig, output: string): Promise
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talentBuildSourcePointsRetained: build.talentBuildSourcePointsRetained ?? null,
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talentBuildFallbackPointCount: build.talentBuildFallbackPointCount ?? null,
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classId: build.classId,
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raceId: build.raceId ?? null,
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secondaryClassId: build.secondaryClassId ?? null,
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className: classById(build.classId).name,
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specialization: build.orientation,
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role: build.role,
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