Update Healer Man server
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@@ -81,7 +81,8 @@ export function dungeonEnemyScaling(dungeon: DungeonDefinition, entity: Populati
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const finalBoss = boss && !testing && finalDungeonBoss(dungeon, difficultyId)?.id === instanceId;
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// Match durability to the character's game, including when crossing dungeon catalogs.
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const partyHealthFloor = partyBossHealthFloor(level, characterSource, testing);
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const bossFloor = partyHealthFloor * (finalBoss ? FINAL_BOSS_HEALTH_FLOOR_MULTIPLIER : 1);
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const finaleFloor = finalBoss && dungeon.finalBossDurability !== "standard";
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const bossFloor = partyHealthFloor * (finaleFloor ? FINAL_BOSS_HEALTH_FLOOR_MULTIPLIER : 1);
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// A test room's sole objective must not promote every boss to a campaign
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// finale. A reduced floor still prevents high-level source creatures with
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// tiny extrapolated level-two health from dying before mechanics can run.
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