Files
SoulStream/src/lib/preview/nativeTransport.js
T
KeelrLeek 793f78370e feat: crossfade preview suite, loudness normalization, debug overlay
Preview modal audio, five rounds:
- True track-change crossfade: scheduleSettle no longer silences the
  outgoing clip at t=0; preview_load's equal-power fade owns both ramps,
  gated on the incoming voice's first Playing event (audible_marks), with
  failure/overstay fallbacks. CROSSFADE_MS = 340 — locked to the reel's
  card-slide so audio and visuals land together.
- Two-neighbour lease prefetch + a 15-min on-disk clip byte-cache
  (recent_clips): steps in BOTH directions crossfade in ~15 ms; revisits
  never re-download.
- Adaptive settle (isolated steps fire immediately, bursts coalesce) and
  anticipatory auto-advance (step at clip end minus 400 ms) so auto-play
  crossfades over the tail instead of gapping.
- Session resume memory: revisited tracks continue where they left off
  (decoder-level start offset via play_local_from/resume_at); finished
  tracks restart from the top.
- Open/close crossfades with the MAIN player: fade-pause with the
  desired-paused latch landing at ramp end, fade-resume from the paused
  position; MAIN_FADE_GEN guards; focus handshake relaxation documented
  in focusBridge.

Volume normalization (Settings > Playback, default on):
- Dependency-free BS.1770/EBU R128 meter in the player crate (K-weighting,
  400 ms gated blocks, incremental) + analyzer that reads the same growing
  file playback streams from — first plays are measured at download speed.
- Gain layered under user volume; audible start GATED on a preliminary
  measurement (10 s of audio or 800 ms budget) so the level is right from
  the first sample and never changes mid-track; prelim boosts capped 3 dB,
  peak-aware clipping guard, persistent loudness-cache.json.
- Gapless boundaries get their own sample-accurate gain via
  SetNextNormGainDb, fed by preload analysis.

Debug overlay (Ctrl+Shift+D): process-tree CPU / PDH GPU / working-set +
private-commit RAM / network rates / FPS / current-track download progress
read from the backend's own StreamProgress / live normalization state /
preview session phase. Polls only while visible.

131 JS + player + app tests green; every path verified live over CDP.
2026-07-23 16:05:14 -05:00

125 lines
4.8 KiB
JavaScript

// Native preview transport — the production implementation of the transport
// contract in transport.js, over the Tauri preview backend.
//
// The backend's event stream (`soulstream:preview`) knows nothing about
// sessions or generations; THIS wrapper is what makes those events safe. It
// stamps every incoming event with the {sessionId, generation, sessionKey}
// of the load that is CURRENTLY active on this side of the boundary, and the
// reducer's guard does the rest: after a step, events from the superseded
// clip carry the old generation and land inert. stop()/dispose() clear the
// context, so a straggler event after teardown dispatches nothing at all.
import * as api from "../api.js";
import { isValidLease } from "./lease.js";
export function createNativeTransport(dispatch) {
let ctx = null; // { sessionId, generation, sessionKey }
let unlisten = null;
let disposed = false;
const stamp = (type, extra = {}) => {
if (!ctx) return;
dispatch({ type, ...ctx, ...extra });
};
async function ensureSubscribed() {
if (unlisten || disposed) return;
unlisten = await api.onEvent("soulstream:preview", (ev) => {
switch (ev.kind) {
case "playing":
stamp("MEDIA_PLAYING");
break;
case "paused":
stamp("MEDIA_PAUSED");
break;
case "position":
stamp("MEDIA_POSITION", { positionMs: Math.round(ev.secs * 1000) });
break;
case "ended":
stamp("MEDIA_ENDED");
break;
case "error":
stamp("ITEM_FAILED", {
sessionKey: ctx?.sessionKey,
errorClass: "transport",
});
break;
// "buffering"/"stopped" carry no session-level meaning: the
// reducer derives buffering from LEASE_READY + desiredPlaying,
// and stops are always consequences of our own commands.
default:
break;
}
});
}
return {
/** Accept a native lease and hand its clip to the preview player.
* `startPaused` maps to the backend's desired-paused latch, so a
* parked open can never leak audio (Phase 0.4). */
async load(lease, { sessionId, generation, sessionKey }, { startPaused = false, crossfadeMs = 0, startAtMs = 0 } = {}) {
if (disposed) throw new Error("transport disposed");
await ensureSubscribed();
if (!isValidLease(lease) || lease.transport !== "native") {
ctx = { sessionId, generation, sessionKey };
stamp("ITEM_FAILED", { sessionKey, errorClass: "invalid_media" });
ctx = null;
return;
}
ctx = { sessionId, generation, sessionKey };
// startAtMs rides into the DECODER (session resume): the clip
// comes up already positioned, no post-load seek race.
await api.previewLoad(
lease.opaqueLeaseId,
startPaused,
crossfadeMs,
startAtMs > 0 ? startAtMs / 1000 : null
);
},
async play() {
if (!ctx) return;
await api.previewControl("resume");
},
async pause() {
if (!ctx) return;
await api.previewControl("pause");
},
async seek(positionMs) {
if (!ctx) return;
await api.previewControl("seek", positionMs / 1000);
},
async setVolume(v) {
await api.previewControl("volume", v);
},
/** Crossfade out-half: ramp the current clip to silence instead of
* cutting it. ctx is deliberately KEPT — the tail's events carry the
* superseded generation and die at the reducer, and the next load
* will restamp; clearing ctx here would also mute a failure event
* racing the fade. */
async fadeOut(ms) {
if (!ctx) return;
await api.previewControl("fade_out", ms);
},
async stop() {
ctx = null; // events from the dying clip stamp nothing
await api.previewControl("stop");
},
/** Idempotent teardown: silences the backend, deletes clip files,
* detaches the event listener. Close, navigation and hot reload all
* funnel here. */
async dispose() {
if (disposed) return;
disposed = true;
ctx = null;
try {
await api.previewDispose();
} finally {
if (unlisten) {
unlisten();
unlisten = null;
}
}
},
};
}