forked from Keelrleek/SoulStream
feat: crossfade preview suite, loudness normalization, debug overlay
Preview modal audio, five rounds: - True track-change crossfade: scheduleSettle no longer silences the outgoing clip at t=0; preview_load's equal-power fade owns both ramps, gated on the incoming voice's first Playing event (audible_marks), with failure/overstay fallbacks. CROSSFADE_MS = 340 — locked to the reel's card-slide so audio and visuals land together. - Two-neighbour lease prefetch + a 15-min on-disk clip byte-cache (recent_clips): steps in BOTH directions crossfade in ~15 ms; revisits never re-download. - Adaptive settle (isolated steps fire immediately, bursts coalesce) and anticipatory auto-advance (step at clip end minus 400 ms) so auto-play crossfades over the tail instead of gapping. - Session resume memory: revisited tracks continue where they left off (decoder-level start offset via play_local_from/resume_at); finished tracks restart from the top. - Open/close crossfades with the MAIN player: fade-pause with the desired-paused latch landing at ramp end, fade-resume from the paused position; MAIN_FADE_GEN guards; focus handshake relaxation documented in focusBridge. Volume normalization (Settings > Playback, default on): - Dependency-free BS.1770/EBU R128 meter in the player crate (K-weighting, 400 ms gated blocks, incremental) + analyzer that reads the same growing file playback streams from — first plays are measured at download speed. - Gain layered under user volume; audible start GATED on a preliminary measurement (10 s of audio or 800 ms budget) so the level is right from the first sample and never changes mid-track; prelim boosts capped 3 dB, peak-aware clipping guard, persistent loudness-cache.json. - Gapless boundaries get their own sample-accurate gain via SetNextNormGainDb, fed by preload analysis. Debug overlay (Ctrl+Shift+D): process-tree CPU / PDH GPU / working-set + private-commit RAM / network rates / FPS / current-track download progress read from the backend's own StreamProgress / live normalization state / preview session phase. Polls only while visible. 131 JS + player + app tests green; every path verified live over CDP.
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@@ -6,6 +6,7 @@ import {
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bumpMainRevision,
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notePlaybackGeneration,
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} from "./preview/previewSession.svelte.js";
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import { CROSSFADE_MS as PREVIEW_CROSSFADE_MS } from "./preview/service.js";
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export const app = $state({
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connection: "offline", // offline | connecting | online
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@@ -3567,7 +3568,9 @@ export function initEvents() {
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initPreviewBridge({
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readPlayer: () => player,
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resumeMain: () => {
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api.playerControl("resume");
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// Close crossfade: come back from the preview at volume 0 and
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// ramp to the user's level while the preview rings down.
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api.playerFadeResume(PREVIEW_CROSSFADE_MS, player.muted ? 0 : player.volume);
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},
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});
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