forked from Keelrleek/SoulStream
feat: crossfade preview suite, loudness normalization, debug overlay
Preview modal audio, five rounds: - True track-change crossfade: scheduleSettle no longer silences the outgoing clip at t=0; preview_load's equal-power fade owns both ramps, gated on the incoming voice's first Playing event (audible_marks), with failure/overstay fallbacks. CROSSFADE_MS = 340 — locked to the reel's card-slide so audio and visuals land together. - Two-neighbour lease prefetch + a 15-min on-disk clip byte-cache (recent_clips): steps in BOTH directions crossfade in ~15 ms; revisits never re-download. - Adaptive settle (isolated steps fire immediately, bursts coalesce) and anticipatory auto-advance (step at clip end minus 400 ms) so auto-play crossfades over the tail instead of gapping. - Session resume memory: revisited tracks continue where they left off (decoder-level start offset via play_local_from/resume_at); finished tracks restart from the top. - Open/close crossfades with the MAIN player: fade-pause with the desired-paused latch landing at ramp end, fade-resume from the paused position; MAIN_FADE_GEN guards; focus handshake relaxation documented in focusBridge. Volume normalization (Settings > Playback, default on): - Dependency-free BS.1770/EBU R128 meter in the player crate (K-weighting, 400 ms gated blocks, incremental) + analyzer that reads the same growing file playback streams from — first plays are measured at download speed. - Gain layered under user volume; audible start GATED on a preliminary measurement (10 s of audio or 800 ms budget) so the level is right from the first sample and never changes mid-track; prelim boosts capped 3 dB, peak-aware clipping guard, persistent loudness-cache.json. - Gapless boundaries get their own sample-accurate gain via SetNextNormGainDb, fed by preload analysis. Debug overlay (Ctrl+Shift+D): process-tree CPU / PDH GPU / working-set + private-commit RAM / network rates / FPS / current-track download progress read from the backend's own StreamProgress / live normalization state / preview session phase. Polls only while visible. 131 JS + player + app tests green; every path verified live over CDP.
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@@ -57,7 +57,7 @@ export function createNativeTransport(dispatch) {
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/** Accept a native lease and hand its clip to the preview player.
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* `startPaused` maps to the backend's desired-paused latch, so a
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* parked open can never leak audio (Phase 0.4). */
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async load(lease, { sessionId, generation, sessionKey }, { startPaused = false } = {}) {
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async load(lease, { sessionId, generation, sessionKey }, { startPaused = false, crossfadeMs = 0, startAtMs = 0 } = {}) {
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if (disposed) throw new Error("transport disposed");
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await ensureSubscribed();
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if (!isValidLease(lease) || lease.transport !== "native") {
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@@ -67,7 +67,14 @@ export function createNativeTransport(dispatch) {
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return;
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}
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ctx = { sessionId, generation, sessionKey };
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await api.previewLoad(lease.opaqueLeaseId, startPaused);
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// startAtMs rides into the DECODER (session resume): the clip
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// comes up already positioned, no post-load seek race.
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await api.previewLoad(
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lease.opaqueLeaseId,
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startPaused,
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crossfadeMs,
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startAtMs > 0 ? startAtMs / 1000 : null
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);
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},
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async play() {
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if (!ctx) return;
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@@ -84,6 +91,15 @@ export function createNativeTransport(dispatch) {
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async setVolume(v) {
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await api.previewControl("volume", v);
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},
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/** Crossfade out-half: ramp the current clip to silence instead of
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* cutting it. ctx is deliberately KEPT — the tail's events carry the
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* superseded generation and die at the reducer, and the next load
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* will restamp; clearing ctx here would also mute a failure event
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* racing the fade. */
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async fadeOut(ms) {
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if (!ctx) return;
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await api.previewControl("fade_out", ms);
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},
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async stop() {
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ctx = null; // events from the dying clip stamp nothing
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await api.previewControl("stop");
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