feat: crossfade preview suite, loudness normalization, debug overlay

Preview modal audio, five rounds:
- True track-change crossfade: scheduleSettle no longer silences the
  outgoing clip at t=0; preview_load's equal-power fade owns both ramps,
  gated on the incoming voice's first Playing event (audible_marks), with
  failure/overstay fallbacks. CROSSFADE_MS = 340 — locked to the reel's
  card-slide so audio and visuals land together.
- Two-neighbour lease prefetch + a 15-min on-disk clip byte-cache
  (recent_clips): steps in BOTH directions crossfade in ~15 ms; revisits
  never re-download.
- Adaptive settle (isolated steps fire immediately, bursts coalesce) and
  anticipatory auto-advance (step at clip end minus 400 ms) so auto-play
  crossfades over the tail instead of gapping.
- Session resume memory: revisited tracks continue where they left off
  (decoder-level start offset via play_local_from/resume_at); finished
  tracks restart from the top.
- Open/close crossfades with the MAIN player: fade-pause with the
  desired-paused latch landing at ramp end, fade-resume from the paused
  position; MAIN_FADE_GEN guards; focus handshake relaxation documented
  in focusBridge.

Volume normalization (Settings > Playback, default on):
- Dependency-free BS.1770/EBU R128 meter in the player crate (K-weighting,
  400 ms gated blocks, incremental) + analyzer that reads the same growing
  file playback streams from — first plays are measured at download speed.
- Gain layered under user volume; audible start GATED on a preliminary
  measurement (10 s of audio or 800 ms budget) so the level is right from
  the first sample and never changes mid-track; prelim boosts capped 3 dB,
  peak-aware clipping guard, persistent loudness-cache.json.
- Gapless boundaries get their own sample-accurate gain via
  SetNextNormGainDb, fed by preload analysis.

Debug overlay (Ctrl+Shift+D): process-tree CPU / PDH GPU / working-set +
private-commit RAM / network rates / FPS / current-track download progress
read from the backend's own StreamProgress / live normalization state /
preview session phase. Polls only while visible.

131 JS + player + app tests green; every path verified live over CDP.
This commit is contained in:
KeelrLeek committed 2026-07-23 16:05:14 -05:00
1 parent 5e877c0b0a
commit 793f78370e
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@@ -65,7 +65,10 @@ fn main() {
drain("preview", &prev_rx, 2500, &mut log);
let started = log.iter().any(|l| l.contains("Playing"));
println!("PROBE preview-starts: {started} ({} ms to first events)", t0.elapsed().as_millis());
println!(
"PROBE preview-starts: {started} ({} ms to first events)",
t0.elapsed().as_millis()
);
prev.pause();
drain("preview", &prev_rx, 600, &mut log);
@@ -78,7 +81,9 @@ fn main() {
if let Some((_main, main_rx, ref path)) = main_pair {
let mut main_log = Vec::new();
drain("main", &main_rx, 1200, &mut main_log);
let main_alive = main_log.iter().any(|l| l.contains("Playing") || l.contains("Position"));
let main_alive = main_log
.iter()
.any(|l| l.contains("Playing") || l.contains("Position"));
println!("PROBE main-coexists: {main_alive} ({path})");
// cross-talk check: no preview-channel event may appear on main's
// channel or vice versa — separate receivers make this structural,