playlists + player: every service's list through one door with its names matched for real, and shuffle that readies exactly what it promises

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KeelrLeek committed 2026-08-24 18:10:34 -05:00
1 parent 30eb6fe025
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@@ -1,5 +1,6 @@
// Shared reactive app state (Svelte 5 runes module).
import * as api from "./api.js";
import { nameNorm, pickCatalogMatch } from "./catalogMatch.js";
import { accentFromImage, hexToRgb, rgbToHex, lerpRgb } from "./color.js";
import {
nav,
@@ -522,12 +523,39 @@ export const ART_EDGE_DEFAULT = 512;
* tile's own `object-fit` still decides the crop. Sources already within
* `edge` come back untouched rather than re-encoded. Pass `null` to opt out
* and get the master. */
// ---- art fetch gate ---------------------------------------------------
// A page mounting a wall of tiles fires its art requests as fast as the
// observer sees them; each answer is a base64 payload crossing IPC onto
// the main thread. Six in flight keeps the pipe busy without the burst —
// the backend bounds the DECODES separately (2 at a time); this bounds
// the traffic. Masters (the player-bar hero) bypass the gate: rare, and
// they should never wait behind a hundred tiles.
const ART_FETCH_LIMIT = 6;
let artFetchActive = 0;
const artFetchQueue = [];
function gatedArtFetch(fn) {
return new Promise((resolve, reject) => {
const run = () => {
artFetchActive += 1;
fn()
.then(resolve, reject)
.finally(() => {
artFetchActive -= 1;
const next = artFetchQueue.shift();
if (next) next();
});
};
if (artFetchActive < ART_FETCH_LIMIT) run();
else artFetchQueue.push(run);
});
}
export async function getArt(path, edge = ART_EDGE_DEFAULT) {
if (!path) return null;
if (edge == null) return getArtMaster(path);
const key = `${edge}|${path}`;
if (artThumbCache.has(key)) return touchCache(artThumbCache, key);
const pending = api.albumArt(path, edge).then(
const pending = gatedArtFetch(() => api.albumArt(path, edge)).then(
(url) => {
if (artThumbCache.get(key) === pending) {
setResolvedCache(artThumbCache, key, url, ART_THUMB_CACHE_MAX, ART_THUMB_CACHE_MAX_CHARS);
@@ -3386,6 +3414,129 @@ export async function saveStream(scope) {
}
}
// ---- bulk save of a playlist's stream rows ----------------------------------
// The playlist page's two collection actions, one job at a time app-wide:
// "cached" — file every row whose bytes are ALREADY fully in the stream
// cache into the library. Instant, free, touches no peer.
// "download" — find a source for every row (download prefs: quality floor,
// quality priority) and fetch it through save_to_library —
// cached rows organize free, the rest download the known file.
// Sequential on purpose: one Soulseek search at a time is the pending-
// resolver's own anti-flood posture, and a bulk job has no reason to be
// ruder than playback.
export const playlistBulk = $state({
active: false,
mode: null, // "cached" | "download"
playlistId: null,
done: 0,
total: 0,
organized: 0, // filed into the library instantly (was fully cached)
queued: 0, // handed to the download pipeline
missed: 0, // no complete cache ("cached") / no source found ("download")
summary: null, // last finished run's one-line result, until dismissed
});
let playlistBulkCancel = false;
export function cancelPlaylistBulk() {
playlistBulkCancel = true;
}
export function dismissPlaylistBulk() {
playlistBulk.summary = null;
}
export async function runPlaylistBulk(playlistId, rows, mode) {
if (playlistBulk.active) return false;
// Stream rows with full identity, deduped — the party-playlist case:
// the same track twice must not download twice.
const seen = new Set();
const want = rows.filter((r) => {
if (r.kind !== "stream" || !r.artist || !r.title) return false;
const key = `${normText(r.artist)}|${normText(r.title)}`;
if (seen.has(key)) return false;
seen.add(key);
return true;
});
playlistBulkCancel = false;
Object.assign(playlistBulk, {
active: true,
mode,
playlistId,
done: 0,
total: want.length,
organized: 0,
queued: 0,
missed: 0,
summary: null,
});
try {
if (mode === "download") await autoConnect();
for (const row of want) {
if (playlistBulkCancel) break;
try {
const known = await cachedStreamSourceFor(
row.track_id ?? null,
row.artist,
row.title,
);
let src = known
? { username: known.username, path: known.path, size: known.size }
: null;
if (mode === "cached") {
// Only a byte-complete cache counts — a prefix is not
// the track, and this mode promised "no downloading".
const len = src ? await api.streamCacheLen(src.username, src.path) : null;
if (!src || !src.size || len !== src.size) {
playlistBulk.missed += 1;
continue;
}
} else if (!src) {
const found = await resolveStreamSourceFor(
{
trackId: row.track_id ?? null,
artist: row.artist,
title: row.title,
album: row.album ?? null,
duration: row.duration_secs ?? null,
},
9000,
false,
);
if (!found) {
playlistBulk.missed += 1;
continue;
}
src = {
username: found.stream.username,
path: found.path,
size: found.stream.size,
};
}
const [organized, queued] = await api.saveToLibrary([src]);
playlistBulk.organized += organized;
playlistBulk.queued += queued;
if (organized === 0 && queued === 0) playlistBulk.missed += 1;
} catch {
playlistBulk.missed += 1;
} finally {
playlistBulk.done += 1;
}
}
const parts = [];
if (playlistBulk.organized)
parts.push(`${playlistBulk.organized} saved to library`);
if (playlistBulk.queued) parts.push(`${playlistBulk.queued} downloading`);
if (playlistBulk.missed)
parts.push(
`${playlistBulk.missed} ${mode === "cached" ? "not fully streamed yet" : "without a source"}`,
);
if (playlistBulkCancel) parts.push("stopped early");
playlistBulk.summary = parts.length ? parts.join(" · ") : "Nothing to do";
if (playlistBulk.organized > 0) void refreshLibrary();
} finally {
playlistBulk.active = false;
}
return true;
}
/** Parse "Artist — Album" (or just "Artist") from the current track's sub. */
function currentArtistAlbum() {
const item = player.queue[player.queueIndex] ?? null;
@@ -3882,6 +4033,95 @@ async function cachedStreamSourceFor(trackId, artist, title) {
}
void refreshSourcePrefs();
// ---- artwork for a stream that arrived without any -----------------------
/** The cover embedded in a track's stream, but only if this app has already
* streamed it and still holds the whole file.
*
* Nothing is fetched and no peer is contacted: this is the playlist page
* asking what it can know for free about rows the catalog has never heard
* of. Null means "not from here" — never "this row has no artwork". */
export async function cachedStreamArt(trackId, artist, title) {
const src = await cachedStreamSourceFor(trackId ?? null, artist, title);
if (!src) return null;
try {
return await api.streamEmbeddedArt(src.username, src.path);
} catch {
return null;
}
}
/** Catalog covers already looked up this session, keyed artist|title.
* A stored `null` is a real answer — the catalog was asked and had nothing
* that matched strictly enough to be sure — and it stops every replay of
* that track asking again. */
const streamArtLookups = new Map();
/** A streamed track showing no artwork at all: find it some, in order of
* certainty.
*
* The bytes the peer is sending ARE the recording, so a cover embedded in
* them belongs to it — no matching, no doubt, no network. Only a file that
* carries none asks the catalog, and then through the same strict matcher
* the import review verifies rows with. A loose name lookup here is exactly
* what once put one record's cover on seven unrelated songs, so no match
* means no art: a blank tile is the honest answer, a wrong cover is not.
*
* Mutates the queue item in place, which is what every art surface already
* reads — `art` for a local image, `artUrl` for a catalog cover — so the
* bar, the panel and the lightbox all fill from one assignment. */
async function ensureStreamArt(item) {
if (!item?.stream || !item.path || item.art || item.artUrl) return;
// The world moves while a lookup is in flight: the queue can be replaced,
// and a later pass (or the stream-done retry) can land art first.
const stillBlank = () =>
player.queue.includes(item) && !item.art && !item.artUrl;
const showing = () => player.queue[player.queueIndex] === item;
try {
const embedded = await api.streamEmbeddedArt(item.stream.username, item.path);
if (embedded && stillBlank()) {
item.art = embedded;
if (showing()) setAccentFromArt(embedded);
return;
}
} catch {
// No tag, no file yet, or an unreadable one — the catalog is next.
}
if (!stillBlank()) return;
const artist = item.artist ?? "";
const title = item.title ?? "";
if (!artist || !title) return; // nothing to be strict ABOUT
const key = `${nameNorm(artist)}|${nameNorm(title)}`;
if (streamArtLookups.has(key)) {
const known = streamArtLookups.get(key);
if (known && stillBlank()) {
item.artUrl = known;
if (showing()) setAccentFromArtUrl(known);
}
return;
}
try {
const res = await api.catalogSearch(`${artist} ${title}`);
const hit = pickCatalogMatch(res?.tracks, {
title,
artist,
duration_secs: item.duration ?? null,
});
const url = hqCover(hit?.cover ?? null) ?? null;
streamArtLookups.set(key, url);
if (url && stillBlank()) {
item.artUrl = url;
if (showing()) setAccentFromArtUrl(url);
}
} catch {
// Offline or a provider hiccup: leave the key unset so a later play
// can try again rather than remembering a failure as an absence.
}
}
/** Whether a peer file satisfies the user's quality window for this mode.
* Lossless formats satisfy every kbps floor; a lossy file must carry a KNOWN
* bitrate at or above it — a peer that hides its bitrate does not get the
@@ -5228,6 +5468,18 @@ export const player = $state({
queue: [],
queueIndex: -1,
shuffle: false,
// The PREDETERMINED shuffle order: a permutation of queue indices for
// the current cycle. Play order is this array left to right; the
// position is wherever `queueIndex` sits in it. Predetermined so the
// up-next card, the gapless preload/append, and the actual advance all
// agree on the SAME future — a random pick at advance time made the
// card show the linear next track and the preloader cache it, while
// playback then went somewhere else entirely.
shuffleOrder: [],
// Under repeat "all", the NEXT cycle's order — generated the moment
// anything needs to see across the cycle boundary, so the last track's
// up-next and its preload name the reshuffle's real first track.
shuffleNextOrder: null,
repeat: "off", // off | all | one
// waveform peaks (0..1) for the current local track, [] while loading
waveform: [],
@@ -5650,7 +5902,12 @@ export function initEvents() {
if (s.done) {
// Fully cached → final waveform, and the peer's slot is
// definitely free, so make sure the next track is pre-buffering.
if (cur?.stream) loadStreamWaveform(cur, true);
if (cur?.stream) {
loadStreamWaveform(cur, true);
// The first attempt may have read a file too young to parse;
// the complete one carries whatever tag the peer sent.
void ensureStreamArt(cur);
}
prepareFollowing();
} else if (
ui.windowActive
@@ -5920,6 +6177,7 @@ function playQueueIndex(i) {
// correct: a restore must never resurrect a track the queue moved past).
bumpMainRevision("queueJumpOrNextPrev");
player.queueIndex = i;
ensureShuffleOrder();
player.track = {
title: item.title,
sub: item.sub,
@@ -5953,6 +6211,10 @@ function playQueueIndex(i) {
if ("trackId" in item) player.catalogRef.trackId = item.trackId;
appendedNextPath = null;
setAccentFromArtUrl(item.artUrl ?? null);
// A row that arrived with no cover of its own (a setlist row the
// catalog could not verify, a by-name stream) gets one looked up
// while it plays — the file's own embedded art first.
void ensureStreamArt(item);
loadStreamWaveform(item); // instant when already fully cached
api.playStream(item.stream.username, item.path, item.stream.size, item.duration ?? null)
.then(() => {
@@ -5998,10 +6260,10 @@ export function jumpToQueueIndex(i) {
}
function gaplessNextIndex() {
if (player.shuffle) return -1;
if (player.repeat === "one") return player.queueIndex;
const next = player.queueIndex + 1;
const i = next < player.queue.length ? next : player.repeat === "all" ? 0 : -1;
// Shuffle included: the order is predetermined, so the engine can arm
// the SAME track the panel promises.
const i = peekNextIndex();
// Set-recording slices never join the gapless machinery: a preload or
// append would come up at the FILE's start, not the slice's, and the
// slice's early cut is driven by the position handler, not the
@@ -6024,14 +6286,27 @@ function preloadFollowingTrack() {
// Quietly pre-buffer the next queued stream into the cache. The backend
// no-ops when it's already cached or being fetched; single-slot peers just
// queue the request until the current transfer finishes.
let lastPreloadedPath = null;
// Paths already asked for this session — the window re-arms on every
// advance, and a path once requested is cached or in flight; asking again
// would only duplicate peer traffic.
let preloadRequestedPaths = new Set();
function preloadNextStream() {
const next = gaplessNextIndex();
const item = next >= 0 ? player.queue[next] : null;
if (!item?.stream || item.path === lastPreloadedPath) return;
lastPreloadedPath = item.path;
api.preloadStream(item.stream.username, item.path, item.stream.size).catch(() => {});
/** Pull the next few stream tracks' bytes into the cache — the on-deck
* window. Nearest first, so the imminent boundary always has the head
* start; rows with no source yet are skipped here and picked up by the
* pending-row lookahead, whose resolve calls back into this. */
function preloadUpcomingStreams() {
for (const i of peekNextIndices(STREAM_PRELOAD_DEPTH)) {
const item = player.queue[i];
// Segments play a slice of a recording that is already on disk.
if (!item?.stream || !item.path || item.segment) continue;
if (preloadRequestedPaths.has(item.path)) continue;
preloadRequestedPaths.add(item.path);
api.preloadStream(item.stream.username, item.path, item.stream.size).catch(() => {
// Failed to even start — let a later window retry it.
preloadRequestedPaths.delete(item.path);
});
}
}
// Once the next queued stream is fully cached, append it to the active
@@ -6077,7 +6352,7 @@ async function tryAppendNext() {
* exactly one boundary and stalled on every one after it.) */
function prepareFollowing() {
preloadFollowingTrack();
preloadNextStream();
preloadUpcomingStreams();
tryAppendNext();
scheduleQueueLookahead();
}
@@ -6264,10 +6539,10 @@ async function maybeExtendAlbumQueue() {
// Teach the memory as the fill goes, so the album's LATER tracks
// are known even if playback never reaches them this session.
rememberStreamSource(item);
// Both are guarded against repeat work (lastPreloadedPath,
// Both are guarded against repeat work (preloadRequestedPaths,
// appendedNextPath), so calling them per append costs nothing once
// the immediate next track is already prepared.
preloadNextStream();
// the upcoming window is already prepared.
preloadUpcomingStreams();
tryAppendNext();
}
autoAlbum = null; // every remaining track queued or skipped
@@ -6287,8 +6562,10 @@ async function maybeExtendAlbumQueue() {
const pendingResolves = new WeakMap();
/** Resolve one pending descriptor to a playable source, or null. */
async function resolveStreamSourceFor(t, budgetMs = 7000) {
/** Resolve one pending descriptor to a playable source, or null.
* `streamOnly=false` ranks by the DOWNLOAD source prefs instead (quality
* floor, quality priority) — the bulk download uses it; playback never. */
async function resolveStreamSourceFor(t, budgetMs = 7000, streamOnly = true) {
const known = await cachedStreamSourceFor(t.trackId ?? null, t.artist, t.title);
if (known) {
return {
@@ -6300,7 +6577,7 @@ async function resolveStreamSourceFor(t, budgetMs = 7000) {
}
if (app.connection !== "online") return null;
const goodCount = (rs) =>
songCandidates(rs, t.title, true, t.album ?? null, t.duration ?? null, t.artist).length;
songCandidates(rs, t.title, streamOnly, t.album ?? null, t.duration ?? null, t.artist).length;
const primary = sanitizeSearchQuery(`${t.artist} ${simplifyTitle(t.title)}`);
const fallback = sanitizeSearchQuery(simplifyTitle(t.title));
let artistIncluded = true;
@@ -6312,7 +6589,7 @@ async function resolveStreamSourceFor(t, budgetMs = 7000) {
artistIncluded = normText(primary).includes(normText(t.artist ?? ""));
}
const best = songCandidates(
responses, t.title, true, t.album ?? null, t.duration ?? null, t.artist, !artistIncluded,
responses, t.title, streamOnly, t.album ?? null, t.duration ?? null, t.artist, !artistIncluded,
)[0];
if (!best) return null;
return {
@@ -6377,17 +6654,36 @@ function scheduleQueueLookahead() {
}, ALBUM_FILL_DELAY_MS);
}
// Rows the LOOKAHEAD has already searched once. Without this, a row whose
// search came up dry would re-enter the window every tick and re-search on
// a 4-second loop — the precise flood the pacing exists to prevent. One
// lookahead try per row; the play-on-reach resolver still retries it when
// its turn actually comes. Queue rebuilds mint new row objects, so the set
// forgets naturally.
const lookaheadTried = new WeakSet();
async function resolveNextPendingItem() {
if (player.shuffle) return; // the next index is unknowable
const next = player.queueIndex + 1;
// The whole on-deck window wants sources, but Soulseek searches stay
// ONE at a time on the album fill's own pacing — resolve the nearest
// untried pending row, then schedule the next tick if more remain.
const pendingIn = (indices) =>
indices.find((i) => {
const it = player.queue[i];
return it && !it.path && !it.stream && !it.unplayable && !lookaheadTried.has(it);
});
const next = pendingIn(peekNextIndices(STREAM_PRELOAD_DEPTH));
if (next == null) return;
const item = player.queue[next];
if (!item || item.path || item.stream || item.unplayable) return;
lookaheadTried.add(item);
const src = await resolveQueueItem(item);
if (!src || !player.queue.includes(item)) return;
// Now a normal upcoming stream: pre-buffer it and offer the gapless
// append, exactly as if it had been queued with its source.
preloadNextStream();
tryAppendNext();
if (!player.queue.includes(item)) return;
if (src) {
// Now a normal upcoming stream: pre-buffer it and offer the gapless
// append, exactly as if it had been queued with its source.
preloadUpcomingStreams();
tryAppendNext();
}
if (pendingIn(peekNextIndices(STREAM_PRELOAD_DEPTH)) != null) scheduleQueueLookahead();
}
// ---- waveform ----
@@ -6506,16 +6802,115 @@ async function loadStreamWaveform(item, final = false) {
// ---- queue navigation, shuffle, repeat ----
// Indices already played this shuffle cycle (module-private).
let shuffleSeen = new Set();
/** A Fisher-Yates permutation of 0..n, optionally anchored so `firstIndex`
* leads — the track already playing when an order is (re)built stays where
* it is and the shuffle happens to everything after it. */
function shuffledIndices(n, firstIndex = null) {
const idx = Array.from({ length: n }, (_, i) => i);
for (let i = n - 1; i > 0; i -= 1) {
const j = Math.floor(Math.random() * (i + 1));
[idx[i], idx[j]] = [idx[j], idx[i]];
}
if (firstIndex != null) {
const at = idx.indexOf(firstIndex);
if (at > 0) {
idx.splice(at, 1);
idx.unshift(firstIndex);
}
}
return idx;
}
function pickShuffleIndex(reset = false) {
/** Keep the predetermined order valid. Called from the MUTATION points —
* every track start, the shuffle/repeat toggles, session restore — never
* from render-time reads: `peekNextIndex` runs inside $derived, where
* writing state is (rightly) an error. */
function ensureShuffleOrder() {
if (!player.shuffle) return;
const n = player.queue.length;
if (reset) shuffleSeen = new Set();
const remaining = [];
for (let i = 0; i < n; i++) if (!shuffleSeen.has(i)) remaining.push(i);
if (remaining.length === 0) return -1;
return remaining[Math.floor(Math.random() * remaining.length)];
if (n === 0) {
player.shuffleOrder = [];
player.shuffleNextOrder = null;
return;
}
if (player.shuffleOrder.length !== n || !player.shuffleOrder.includes(player.queueIndex)) {
player.shuffleOrder = shuffledIndices(n, player.queueIndex);
player.shuffleNextOrder = null;
}
// Within a preload-window of the cycle's end with repeat "all": the
// future crosses into a reshuffle, so make that reshuffle NOW and keep
// it — the up-next display, the 3-deep pre-buffer and the advance all
// need the SAME answer.
const pos = player.shuffleOrder.indexOf(player.queueIndex);
if (pos >= n - STREAM_PRELOAD_DEPTH && player.repeat === "all") {
if (!player.shuffleNextOrder || player.shuffleNextOrder.length !== n) {
const next = shuffledIndices(n);
// A cycle boundary should not replay the same track back to back.
if (n > 1 && next[0] === player.queueIndex) {
[next[0], next[1]] = [next[1], next[0]];
}
player.shuffleNextOrder = next;
}
} else {
player.shuffleNextOrder = null;
}
}
/** How many upcoming tracks keep their bytes ON DECK in the stream cache.
* One was the minimum for gapless boundaries; three gives a slow peer two
* whole songs of runway, and the window slides — every advance tops it
* back up. The SEARCHES that find sources stay one-at-a-time regardless
* (the album fill's own anti-flood posture); only the byte-pulling widens. */
const STREAM_PRELOAD_DEPTH = 3;
/** The next `count` queue indices in PLAY order — through the shuffle
* order when it's on, across the repeat-all boundary when the pre-made
* next cycle exists. Pure: reads state only. Duplicates collapse (a
* two-track queue on repeat has one upcoming track, not two entries). */
export function peekNextIndices(count = STREAM_PRELOAD_DEPTH) {
const n = player.queue.length;
if (n === 0) return [];
let seq;
let pos;
if (player.shuffle) {
seq = player.shuffleOrder;
if (player.repeat === "all" && player.shuffleNextOrder?.length === n) {
seq = seq.concat(player.shuffleNextOrder);
}
pos = player.shuffleOrder.indexOf(player.queueIndex);
if (pos < 0) return [];
} else {
seq = Array.from({ length: n }, (_, i) => i);
if (player.repeat === "all") seq = seq.concat(seq);
pos = player.queueIndex;
}
const out = [];
const seen = new Set([player.queueIndex]);
for (let at = pos + 1; at < seq.length && out.length < count; at += 1) {
const i = seq[at];
if (seen.has(i)) continue;
seen.add(i);
out.push(i);
}
return out;
}
/** The queue index that plays after the current track, or -1 when playback
* would stop there. THE one answer for what comes next — the up-next card,
* the gapless preload/append, the pending-row lookahead and the advance
* itself all read this, so they cannot disagree. Pure: reads state only. */
export function peekNextIndex() {
const n = player.queue.length;
if (n === 0) return -1;
if (player.shuffle) {
const pos = player.shuffleOrder.indexOf(player.queueIndex);
if (pos < 0) return -1; // order not built yet — a mutation point will
if (pos + 1 < player.shuffleOrder.length) return player.shuffleOrder[pos + 1];
if (player.repeat !== "all") return -1;
return player.shuffleNextOrder?.length === n ? player.shuffleNextOrder[0] : -1;
}
const next = player.queueIndex + 1;
return next < n ? next : player.repeat === "all" ? 0 : -1;
}
export function nextTrack(auto = false) {
@@ -6532,11 +6927,14 @@ export function nextTrack(auto = false) {
let next;
if (player.shuffle) {
shuffleSeen.add(player.queueIndex);
next = pickShuffleIndex();
if (next < 0) {
if (player.repeat === "all") next = pickShuffleIndex(true);
else return stopPlayback();
ensureShuffleOrder();
next = peekNextIndex();
if (next < 0) return stopPlayback();
// Crossing the cycle boundary consumes the pre-made reshuffle.
const pos = player.shuffleOrder.indexOf(player.queueIndex);
if (pos === player.shuffleOrder.length - 1 && player.shuffleNextOrder) {
player.shuffleOrder = player.shuffleNextOrder;
player.shuffleNextOrder = null;
}
} else {
next = player.queueIndex + 1;
@@ -6568,6 +6966,14 @@ export function prevTrack() {
seekPlayer(0);
return;
}
// Under shuffle, "previous" is the order's previous — the track that
// actually just played — not the neighbouring playlist row.
if (player.shuffle) {
const pos = player.shuffleOrder.indexOf(player.queueIndex);
if (pos > 0) playQueueIndex(player.shuffleOrder[pos - 1]);
else seekPlayer(0);
return;
}
const prev = player.queueIndex - 1;
if (prev >= 0) playQueueIndex(prev);
else seekPlayer(0);
@@ -6575,12 +6981,16 @@ export function prevTrack() {
export function toggleShuffle() {
player.shuffle = !player.shuffle;
shuffleSeen = new Set([player.queueIndex]);
player.shuffleOrder = [];
player.shuffleNextOrder = null;
ensureShuffleOrder();
}
export function cycleRepeat() {
player.repeat =
player.repeat === "off" ? "all" : player.repeat === "all" ? "one" : "off";
// Repeat decides whether a cycle boundary has a future — recheck it.
ensureShuffleOrder();
}
function stopPlayback() {
@@ -6602,7 +7012,7 @@ function stopPlayback() {
latestStreamTotal = 0;
autoAlbum = null;
appendedNextPath = null;
lastPreloadedPath = null;
preloadRequestedPaths = new Set();
setAccentFromArt(null);
}
@@ -6734,6 +7144,7 @@ function writeSession() {
duration: player.duration,
catalogRef: player.catalogRef,
shuffle: player.shuffle,
shuffleOrder: player.shuffleOrder,
repeat: player.repeat,
volume: player.volume,
muted: player.muted,
@@ -6829,6 +7240,9 @@ export async function restoreSession() {
player.muted = !!saveState.muted;
player.shuffle = !!saveState.shuffle;
player.repeat = saveState.repeat ?? "off";
// The predetermined order survives a restart with its queue; anything
// stale is rebuilt at the next mutation point.
player.shuffleOrder = Array.isArray(saveState.shuffleOrder) ? saveState.shuffleOrder : [];
const item = saveState.queue?.[saveState.queueIndex] ?? null;
if (item && saveState.track) {
@@ -6844,6 +7258,7 @@ export async function restoreSession() {
// Nothing is loaded in the audio thread, so the play button has to
// re-source rather than resume — see `resumePlayback`.
player.needsResource = !live;
ensureShuffleOrder();
// The bar's artwork and the app accent follow the track exactly as
// they would had it just been started.
if (item.stream) setAccentFromArtUrl(item.artUrl ?? null);
@@ -6901,6 +7316,6 @@ if (import.meta.env.DEV) {
playLocalFile, playAlbum, togglePlayPause, nextTrack, prevTrack,
catalogGo, refreshLibrary, refreshRecents,
autoConnect, refreshSourcePrefs, _sourceAudit, sourcePrefs,
playlistStore, refreshPlaylists, goToView,
playlistStore, refreshPlaylists, goToView, peekNextIndices,
};
}