artist page: compositor scroll pipeline + final hero design (crossfade twins, mirror seam, bloom retired)

Scroll-driven animation conversion
- apply() writes nothing per frame on the supported path; the hero
  squeeze, fade line and header curves all ride scroll-driven animations
  on the compositor.
- Section boundaries flip via IntersectionObserver sentinels; the scroll
  listener is gone from the hot path.
- The scrollbar thumb rides its own scroll-driven animation.
- @supports-not fallback keeps the previous rAF --p path verbatim, so
  unsupported engines render identically.
- Curves verified exact to 1e-6 against the old path, 0.000px continuity
  across boundary flips, correct retarget on resize.

Perf fixes
- Forced-layout reads pulled out of both scroll handlers.
- Resize settle-reflow: a second reflow 200ms after resize quiesces, and
  the pane is observed too. This was the root cause of the fullscreen
  fade-wedge and of the long-standing intermittent where rows stayed
  hidden after a resize.

Glass
- backdrop-filter removed from chips and preview surfaces.
- Bar glass blur 20 -> 12.
- Choose-hero pill removed from the UI; pickArtistHero/clearArtistHero
  backend is untouched and the control can be re-homed later.

Hero design (final)
- Crossfade twins are permanent. Twin blur is baked via bakeBlur()
  (clamp-to-edge pad -> blur -> crop) so the frames stay pixel-aligned
  with no edge fringe and no geometry scaling.
- Bloom strip retired everywhere; HeroGpuCanvas's internal bloom canvases
  are hidden by one scoped rule and the component is unchanged.
- Seam is a pure mirror: the artwork's top strip flipped inside the glass
  band, clipped at the bar's top line, riding the squeeze with the hero
  and dissolving in lockstep on rotation.
- GPU twin overlay crossfades on rotation instead of snapping — the
  incoming baked frame fades in on hero-banner-in with a 2-frame cap.
- ~930 lines of experimental variants and the perf-flag system deleted;
  the surviving path is a pixel no-op against the approved configuration.

Debug overlay
- PERF/SEAM rows dropped; the overlay keeps stats plus an FPS/drops/worst
  counter (Ctrl+Shift+D).
This commit is contained in:
KeelrLeek committed 2026-07-24 17:02:21 -05:00
1 parent 790a9c60c0
commit 2eb1cf57e3
4 files changed
+1453 -260

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@@ -11,6 +11,8 @@
let visible = $state(false);
let stats = $state(null);
let fps = $state(0);
let drops = $state(0); // main-thread frames >25ms since overlay opened
let worstGap = $state(0);
let dlSpeed = $state(0); // bytes/sec of the CURRENT track's stream
function onKeydown(e) {
@@ -45,9 +47,20 @@
let frames = 0;
let fpsWindow = performance.now();
let prevFrame = performance.now();
drops = 0;
worstGap = 0;
let raf = requestAnimationFrame(function loop() {
frames += 1;
const now = performance.now();
// Main-thread frame gap — the jank signal. >25ms = a frame the
// user can feel; count it and remember the worst.
const gap = now - prevFrame;
prevFrame = now;
if (gap > 25) {
drops += 1;
if (gap > worstGap) worstGap = Math.round(gap);
}
if (now - fpsWindow >= 500) {
fps = Math.round((frames * 1000) / (now - fpsWindow));
frames = 0;
@@ -80,7 +93,7 @@
<svelte:window onkeydown={onKeydown} />
{#if visible}
<aside class="debug-overlay" aria-hidden="true">
<aside class="debug-overlay">
<div class="hdr">DEBUG <span class="dim">Ctrl+Shift+D</span></div>
{#if stats}
<div class="sec">
@@ -91,7 +104,10 @@
<div><b>NET</b> ↓ {rate(stats.netRxBps)} · ↑ {rate(stats.netTxBps)}</div>
</div>
<div class="sec">
<div><b>FPS</b> {fps}</div>
<div>
<b>FPS</b> {fps} · drops {drops}{#if worstGap > 0}&nbsp;· worst {worstGap}ms{/if}
<button class="mini" onclick={() => { drops = 0; worstGap = 0; }}>reset</button>
</div>
<div>
<b>PLAYER</b> {player.status}{player.track ? ` · ${player.track.title}` : ""}
{#if stats.mainFadeGain != null && stats.mainFadeGain < 0.999}· fade {stats.mainFadeGain.toFixed(2)}{/if}
@@ -195,4 +211,27 @@
height: 100%;
background: #7fd0ff;
}
/* The overlay is passthrough glass (pointer-events: none on the aside)
— only its buttons take clicks. */
button {
pointer-events: auto;
background: rgba(255, 255, 255, 0.08);
border: 1px solid rgba(255, 255, 255, 0.18);
border-radius: 4px;
color: #d7e0ea;
font: inherit;
font-size: 10px;
padding: 1px 7px;
margin-left: 4px;
cursor: pointer;
}
button:hover {
border-color: #7fd0ff;
color: #fff;
}
button.mini {
font-size: 9px;
padding: 0 5px;
opacity: 0.7;
}
</style>