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SoulStream/handoff/rounds/ins-r34-mobile-effect.txt
T
KeelrLeek 9f0601027c android: the handoff — the pending rounds, the pipeline, and what is unverified
Everything written this session that has not been through the device: rounds 43
to 48 (each patch adversarially verified, 43's transient-notice expectation
fixed), a partial round 49, the pipeline scripts, the Android Auto design and
the icon comparison mock. Also the two harness changes that were never A/B'd —
adaptive waits, which may only shorten a declared wait and never lengthen it,
and a ship that runs the mock walk and the deploy at the same time. The A/B and
its 255-step baseline are in handoff/tools; main stays at what the phone has
actually walked.
2026-09-14 07:57:41 -05:00

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/* ── the first run stamps when it goes away, whatever closed it ────
The foot's button calls finishSetup itself; the scrim, the back
gesture and the Soulseek row (which navigates, and navigating clears
the half sheet) do not — and a tour that ran is a tour that ran.
finishSetup writes only in boot mode and only once, so all four
doors land in the same place, and a PREVIEW opened from You writes
nothing at all.
untrack is not optional here: finishSetup calls closeHalf, which
reads nav.half, which is exactly what this effect tracks. Read your
own write in a Svelte 5 effect and the subtree dies painted. */
let setupWasUp = false;
$effect(() => {
const up = nav.half?.kind === "setup";
if (setupWasUp && !up) untrack(() => { void finishSetup(); });
setupWasUp = up;
});