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SoulStream/handoff/rounds/ins-r29-phone-steps.txt
T
KeelrLeek 9f0601027c android: the handoff — the pending rounds, the pipeline, and what is unverified
Everything written this session that has not been through the device: rounds 43
to 48 (each patch adversarially verified, 43's transient-notice expectation
fixed), a partial round 49, the pipeline scripts, the Android Auto design and
the icon comparison mock. Also the two harness changes that were never A/B'd —
adaptive waits, which may only shorten a declared wait and never lengthen it,
and a ship that runs the mock walk and the deploy at the same time. The A/B and
its 255-step baseline are in handoff/tools; main stays at what the phone has
actually walked.
2026-09-14 07:57:41 -05:00

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/* the shade, for real. The walk starts no download — two rows go
straight into the transfer store, which is the notice's only input —
and the phone's own notification is read back out of dumpsys, then
the rows are taken away and it has to be gone. Nothing is fetched
into Kyle's library, and the ids are far above the backend's counter */
{ do: `__click('.screen .row', 'Transfers')`, name: "shade-open", wait: 1200 },
{ do: `(function () { var t = __ss.transfers.items; t[990001] = { id: 990001, username: 'walk_peer', path: 'Walk\\\\walk-a.flac', name: 'walk-a.flac', state: 'transferring', queue_place: null, local_path: null, error: null, received: 3000000, total: 9000000 }; t[990002] = { id: 990002, username: 'walk_peer', path: 'Walk\\\\walk-b.flac', name: 'walk-b.flac', state: 'queued', queue_place: 2, local_path: null, error: null, received: 0, total: 9000000 }; return Object.keys(t).length; })()`, name: "shade-note", wait: 2400, probe: shadeNotice },
{ do: `(function () { var t = __ss.transfers.items; delete t[990001]; delete t[990002]; return Object.keys(t).length; })()`, name: "shade-gone", wait: 2400, probe: shadeNotice },
{ do: `history.back()`, wait: 700 },