Everything written this session that has not been through the device: rounds 43 to 48 (each patch adversarially verified, 43's transient-notice expectation fixed), a partial round 49, the pipeline scripts, the Android Auto design and the icon comparison mock. Also the two harness changes that were never A/B'd — adaptive waits, which may only shorten a declared wait and never lengthen it, and a ship that runs the mock walk and the deploy at the same time. The A/B and its 255-step baseline are in handoff/tools; main stays at what the phone has actually walked.
23 lines
1.4 KiB
Plaintext
23 lines
1.4 KiB
Plaintext
Sharing carries one thing the desktop never exposed at all: the listening
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port (`listenPort`), what other peers dial when they download from you.
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Unset means the client's own 50300 (`DEFAULT_LISTEN_PORT`; bind walks
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forward a few ports if it is taken); the app asks the router to forward it
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over UPnP and falls back to the server relaying the connection, and a
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change applies on the next connect — on mobile data the carrier's NAT
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blocks incoming connections whatever the number is. `set_settings` only
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assigns a port that is Some, so it can be changed but never taken back to
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unset: the phone walk saves a spare number and then 50300, which is the
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port an unset config already used.
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The dev flavour gets one more row under This phone: Diagnostics
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(`screens/Diagnostics.svelte`), the desktop's Ctrl+Shift+D overlay as a
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screen — process and system CPU, memory, the network rates, the track
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playing with its loudness correction, the tracks the pre-buffer is
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fetching, and how big the play history has grown (`debug_stats`,
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`play_row_count`), polled once a second while it is open and never
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otherwise. `devBuild` in `util.js` is the gate: Vite's own DEV flag, true
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only for the build that loads from the dev server over the cable, so the
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embedded build the phone keeps has no row to tap. The GPU counters are
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Windows PDH and the private commit is a Win32 call, so neither is on the
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screen — off Windows they report None and 0.
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