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SoulStream/handoff/rounds/ins-r26-doc.txt
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KeelrLeek 9f0601027c android: the handoff — the pending rounds, the pipeline, and what is unverified
Everything written this session that has not been through the device: rounds 43
to 48 (each patch adversarially verified, 43's transient-notice expectation
fixed), a partial round 49, the pipeline scripts, the Android Auto design and
the icon comparison mock. Also the two harness changes that were never A/B'd —
adaptive waits, which may only shorten a declared wait and never lengthen it,
and a ship that runs the mock walk and the deploy at the same time. The A/B and
its 255-step baseline are in handoff/tools; main stays at what the phone has
actually walked.
2026-09-14 07:57:41 -05:00

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Sharing carries one thing the desktop never exposed at all: the listening
port (`listenPort`), what other peers dial when they download from you.
Unset means the client's own 50300 (`DEFAULT_LISTEN_PORT`; bind walks
forward a few ports if it is taken); the app asks the router to forward it
over UPnP and falls back to the server relaying the connection, and a
change applies on the next connect — on mobile data the carrier's NAT
blocks incoming connections whatever the number is. `set_settings` only
assigns a port that is Some, so it can be changed but never taken back to
unset: the phone walk saves a spare number and then 50300, which is the
port an unset config already used.
The dev flavour gets one more row under This phone: Diagnostics
(`screens/Diagnostics.svelte`), the desktop's Ctrl+Shift+D overlay as a
screen — process and system CPU, memory, the network rates, the track
playing with its loudness correction, the tracks the pre-buffer is
fetching, and how big the play history has grown (`debug_stats`,
`play_row_count`), polled once a second while it is open and never
otherwise. `devBuild` in `util.js` is the gate: Vite's own DEV flag, true
only for the build that loads from the dev server over the cable, so the
embedded build the phone keeps has no row to tap. The GPU counters are
Windows PDH and the private commit is a Win32 call, so neither is on the
screen — off Windows they report None and 0.