Files
SoulStream/handoff/rounds/ins-r23-syncroom.txt
T
KeelrLeek 9f0601027c android: the handoff — the pending rounds, the pipeline, and what is unverified
Everything written this session that has not been through the device: rounds 43
to 48 (each patch adversarially verified, 43's transient-notice expectation
fixed), a partial round 49, the pipeline scripts, the Android Auto design and
the icon comparison mock. Also the two harness changes that were never A/B'd —
adaptive waits, which may only shorten a declared wait and never lengthen it,
and a ship that runs the mock walk and the deploy at the same time. The A/B and
its 255-step baseline are in handoff/tools; main stays at what the phone has
actually walked.
2026-09-14 07:57:41 -05:00

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<script>
/* The tap-to-sync room — the desktop's correction editor
(LyricsSyncEditor.svelte) in the phone's idiom. The song plays and you
tap once as each line begins; the taps become the timing. One line
large, the line behind and the line ahead faint around it, and the
whole middle of the screen is the tap. Saving writes the track's own
document; lines never tapped are left out of it, and the button says
how many are kept. */
import Icon from "../components/Icon.svelte";
import { nav } from "./nav.svelte.js";
import { player, toggle, seekSecs } from "./player.svelte.js";
import { tapSync, saveTapSync, closeTapSync } from "./lyrics.svelte.js";
import { mmss } from "./util.js";
/* the ✕ asks twice once there is work to lose; the back gesture keeps
the taps instead (the lyrics sheet offers them back). The room is
mounted for the life of the shell, so the question is put down when
it closes — otherwise the next visit opens already asking. */
let confirmDiscard = $state(false);
$effect(() => { if (!nav.timing) confirmDiscard = false; });
/* position anchors land a couple of times a second, so a tap between
them reads the last anchor plus the wall clock — the stamp carries
the tap's own precision rather than the tick's. Plain lets, never
read back inside the effect that writes them. */
let lastPos = 0;
let lastAt = 0;
$effect(() => {
void player.status;
lastPos = player.position ?? 0;
lastAt = performance.now();
});
function nowMs() {
const base = player.status === "playing"
? lastPos + (performance.now() - lastAt) / 1000
: (player.position ?? 0);
return Math.max(0, Math.round(base * 1000));
}
const rows = $derived(tapSync.rows);
const done = $derived(rows.filter((r) => r.time_ms != null).length);
const at = $derived(Math.min(tapSync.cursor, rows.length));
const playing = $derived(player.status === "playing" || player.status === "buffering");
/* playback moved on: a stamp would land on another song's clock */
const wrong = $derived(!!tapSync.identity && !!player.track && player.track.title !== tapSync.identity.title);
function stamp() {
if (wrong || tapSync.saving || at >= rows.length) return;
tapSync.rows[at].time_ms = nowMs();
tapSync.cursor = at + 1;
confirmDiscard = false;
}
function undo() {
const last = tapSync.cursor - 1;
if (last < 0) return;
tapSync.rows[last].time_ms = null;
tapSync.cursor = last;
}
function back5() { seekSecs(Math.max(0, (player.position ?? 0) - 5)); }
function close() {
if (done > 0 && !confirmDiscard) { confirmDiscard = true; return; }
closeTapSync();
}
/* a stamp reads to a tenth — the precision a thumb actually has */
function mark(ms) {
if (ms == null) return "";
return `${mmss(Math.floor(ms / 1000))}.${Math.floor((ms % 1000) / 100)}`;
}
</script>
{#if nav.timing}
<div class="syncroom">
<div class="sy-head">
<button class="iconbtn sy-close" onclick={close} aria-label={confirmDiscard ? "Discard the timing" : "Close"}>
{#if confirmDiscard}<span class="sy-discard">Discard?</span>{:else}<Icon name="x" size={22} />{/if}
</button>
<span class="sy-who"><b>Tap in time</b><i>{tapSync.identity?.title ?? ""}</i></span>
<span class="sy-count">{done} / {rows.length}</span>
</div>
{#if wrong}
<div class="sy-warn">Another track is playing — a tap follows what plays. Play “{tapSync.identity?.title}” again to keep going.</div>
{:else if tapSync.error}
<div class="sy-warn">{tapSync.error}</div>
{/if}
<button class="sy-pad" onclick={stamp} disabled={wrong}>
<span class="sy-prev">{at > 0 ? rows[at - 1].text : ""}</span>
{#if at < rows.length}
<span class="sy-now">{rows[at].text}</span>
<span class="sy-next">{at + 1 < rows.length ? rows[at + 1].text : ""}</span>
<span class="sy-hint">Tap anywhere as the line begins</span>
{:else}
<span class="sy-now">That’s every line — save the timing.</span>
<span class="sy-next"></span>
<span class="sy-hint">Undo puts the last one back</span>
{/if}
<span class="sy-mark">{at > 0 ? mark(rows[at - 1].time_ms) : mmss(player.position)}</span>
</button>
<div class="sy-foot">
<button class="iconbtn sy-undo" onclick={undo} disabled={tapSync.cursor === 0} aria-label="Undo the last tap"><Icon name="history" size={22} /></button>
<button class="iconbtn sy-back5" onclick={back5} aria-label="Back five seconds">−5 s</button>
<button class="disc" onclick={toggle} aria-label={playing ? "Pause" : "Play"}><Icon name={playing ? "pause" : "play"} size={22} /></button>
<button class="btn btn-fill sy-save" onclick={() => { void saveTapSync(); }} disabled={!done || tapSync.saving}>
{tapSync.saving ? "Saving…" : (done && done < rows.length ? `Save ${done} line${done === 1 ? "" : "s"}` : "Save timing")}
</button>
</div>
</div>
{/if}