Reaching a row whose bytes are not on the phone read as the player going
to the next track and freezing — the title changed, the position sat at
0:00, nothing said why — and after a skip the old song kept sounding under
the new title until the fetch delivered, because start_at notified the
card and spawned the resolver without stopping the engine (only the
natural boundary was silent).
The engine stops before it looks now: silence, the title, a spinner. The
card is built buffering from its first frame (headlessTrack carries
`resolving`), and the engine narrates on the artist line — "Signing in to
Soulseek…", "Searching Soulseek…", "45 copies · connecting to <peer>…",
"Streaming from <peer>…", "<peer> isn't sending · trying another copy…",
"No copy found · trying the next track…" — through headlessState, kept in
NowPlayingArgs.status and shown by SoulStreamPlayer while buffering; the
engine's own Playing event clears it. The first tap's reply builds a fresh
state after the JNI call the engine narrated inside, so it carries the
line over rather than showing the artist for a beat.
Verified on the head unit with a three-row test playlist: a cold tap reads
"Searching Soulseek…" at 0:00 and plays at 0:14 with its cover; a skip
into a row not fetched yet reads "Searching Soulseek…", then "Streaming
from nouvellevag0…", then the artist again at 0:07, with the prefetch
fetching the row after it.