## The launcher icon Until this round the phone wore **tauri's** logo. `tauri android init` writes the generated project's `res/` from its own template and never reads `src-tauri/icons/android/` — which has carried the falcon since `50afa6a` — and the detour build runs cargo and Gradle directly, so nothing ever copied it across. The two dominant colours in `gen/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png` were `#24c8db` and `#ffc131`: tauri's brand cyan and tauri's brand amber. `src-tauri/android/res/` is the app module's res, tracked, and `build.sh` and `dev.sh` copy the whole tree into the generated project before Gradle runs. It carries: - `mipmap-anydpi-v26/ic_launcher.xml` and `ic_launcher_round.xml` — the adaptive icon: a foreground, a background, and a **monochrome** layer, which is what Android 13's themed icons need and what tauri's generator has never made; - `mipmap-{m,h,xh,xxh,xxxh}dpi/` — `ic_launcher_foreground.png` and `ic_launcher_monochrome.png` (108–432 px) from the kit's `android/adaptive/res/`, and the legacy `ic_launcher.png` / `ic_launcher_round.png` (48–192 px) from its `android/legacy/`; - `values/ic_launcher_background.xml` — `#FF05080B`, the brand's night. Three things about it are not obvious. **The kit's own adaptive XML does not compile here.** Its `android/adaptive/res/mipmap-anydpi-v26/*.xml` points every layer at `@drawable/…`, and the kit ships those layers as PNGs under `mipmap-*` with no `drawable-*` directory anywhere. That is worse than a missing resource: the generated project still carries Android Studio's template vectors at `drawable/ic_launcher_background.xml` and `drawable-v24/ic_launcher_foreground.xml`, so two of the three references resolve — to the green robot — and only `@drawable/ic_launcher_monochrome` fails the build. The overlay's XML says `@mipmap/` for the two image layers and `@color/` for the background instead. **The background is one colour resource, not five identical flat PNGs.** A richer gradient is being mocked separately; when it is approved it replaces one file, and the three XML references do not move. **The colour file is named `ic_launcher_background.xml` on purpose.** `src-tauri/icons/android/values/ic_launcher_background.xml` declares the same resource name (`#fff`), and two files in one `values/` directory declaring one colour is a hard aapt2 error — `resource 'color/ic_launcher_background' has a conflicting value`. Sharing the filename means the overlay overwrites it rather than colliding with it, if a future `npx tauri android init` ever copies it in. That leaves `src-tauri/icons/android/` a second, stale copy of these same resource names: white background, no monochrome, hdpi at 49×49. Nothing on Android reads it while the build is the detour — but `npx tauri icon` writes it, and it should be brought to the kit before anyone builds through the CLI. ### Checking it `verify-icon.sh` opens the APK `build.sh` has just made and reads the resources back out. It checks the overlay's own two XMLs first, before the APK is opened — a `` layer that a later edit drops is a failure too — and then reads the APK, debug and release differently, because AGP hands them to aapt2 differently: - **debug** — the packaging default for a debuggable build type is `--no-crunch`, so every entry *is* the file on disk. Both `res/mipmap-anydpi-v26/*.xml` must be in the APK, and all four PNG names at all five densities must be byte for byte the overlay's. - **release** (`--crunched`) — aapt2 re-encodes every PNG, *and* AGP's resource optimization (`OptimizeResourcesTask` → `SHORTEN_RESOURCE_PATHS`) renames the lot: an APK optimized here had no `res/mipmap-…` entry left at all, only `res/Ag.png`. Neither the bytes nor the names survive, so the check asks `aapt2 dump resources` what each name points at and compares the pixel dimensions of whatever that is — 72×72 at hdpi still separates the kit's legacy icon from tauri's 49×49. If the resource *names* have been collapsed as well (that comes with resource shrinking, which this project does not turn on), it says the icon is unchecked rather than claiming a failure it cannot see. Both `build.sh` and `dev.sh` call it, so no APK this repo makes can quietly go back to the old artwork. It costs about a second and a half on the 107 MB debug APK. What it cannot check is what the icon looks like. `deploy.sh`'s `px-1.png` is a screenshot of the app five seconds after launch; the launcher is not in it. The one thing that may now differ there is the Android 12+ system splash, which is drawn from the launcher icon — if a cold start ever runs past those five seconds, that splash is the falcon on `#05080B` rather than tauri's mark. **Adaptive masking and the monochrome layer can only be judged from the phone's home screen**, which is a minute with the Pixel: the icon under the launcher's mask, in the app drawer, in recents and in another app's share sheet — and then Wallpaper & style → Themed icons on, to see the monochrome layer take the wallpaper's colour.