SURFACES: panes add black, surfaces INSIDE panes add white. Every pane stands
on 0.7075 black over the acrylic (.content 0.35 over .app 0.55), so a
translucent black card nets 0.81 - darker than its own pane and inside the
~0.85 band already rejected once on the artist page. Solid mode's ladder is
measured UPWARD from #121212 (+6/+18/+24), so glass elevates with WHITE: new
--glass-surface/-hover/-press/-hairline/-well/-ring under :root.glass
(0.03/0.08/0.11/0.10/0.18), which is independently the vocabulary
.btn-ghost:hover and .ax-ghost:hover already shipped. The four solid tokens are
NEVER redefined - they are consumed inside color-mix() and gradient stops where
an alpha multiplies through and kills the call site (0.74 x 0.03 = an invisible
chip; the album row's text-overflow fade works by BEING opaque), and they paint
modal chrome that has to stay solid. 129 additive :global(:root.glass)
declarations across 18 files, all 129 verified inside a glass block by walking
the diff - solid mode byte-identical, confirmed structurally, by computed style
with the class off, and visually.
Three of them are not colour swaps: the album row's .rowbtns shim was OCCLUDING
the last ~19px of the listeners bar and nothing translucent can occlude, so
.tcount masks out just before the buttons instead; Playlist's banner scrim and
the discography's pinned ambience both landed on opaque --bg-base and now
dissolve like the album banner; and the 0.9 black hero tint on
Home/CatalogSearch/Discography paints straight onto the pane when there is no
artwork, so :first-child (the {#if} renders no element) flips it to white.
Menus, dialogs, toasts and the import surfaces stay opaque deliberately, and
the Settings copy for the mode now says so instead of claiming cards do.
Measured with a known ground substituted behind the transparent window, since
CDP never sees the acrylic: library toolbar chroma +2 as shipped, +16 with a
white fill AND its backdrop-filter dropped, +30 for the bare pane beside it.
RESIZE: Windows drops the legacy accent-policy acrylic for the whole of a live
resize and the window stays transparent through it, so the desktop punches
through sharp - measured by toggling window_glass alone, desktop icon labels
readable through the titlebar. The blur cannot be kept (documented since Win10
2004, and the modern DWM backdrop was already rejected for the
overlay-promotion blink), so armGlassResizeGuard grounds the canvas to
--bg-sidebar for the length of the gesture.
STALLS: "choppy but the FPS says 144" was 200-750ms MAIN-THREAD TASKS, not
frame pacing - idle-scheduled work fires at scroll pauses by definition. Twin
bake moved to display resolution and off the ready task (was a same-task 4K
WebGL readback plus software blur, 100-170ms per rotation AND per artist
entry); gl.finish() -> gl.flush() in buildMaster, which had been draining the
whole 4K EASU/RCAS/grade chain on the main thread; copyCanvas realloc guarded;
one app-wide scroll clock in scrollbar.js (markAppScroll/appScrollIdleFor) so
all three periscopes stop cloning mid-gesture on ANY pane rather than only
their own; bounded reclone with the querySelectorAll census deleted, the gate
widened 250->1000ms, and the build/attach split across an idle callback and a
rAF behind a generation guard; the hero rotation tick gated on scroll recency
and its payload cache sized to the working set (2->4 entries, 24->32MiB,
32->64MiB); sessionTick no longer force-rewrites every 12s while merely PAUSED.
Scroll storm went from 109-616ms long tasks to zero. Hover recalc and GC were
measured innocent - do not re-chase them.
98/98 tests throughout.
A track that opens on a lone guitar and swells into a full chorus played that
chorus far too loud. The head of an unmeasured stream was being treated as a
measurement of the whole song: at ten decoded seconds the analyzer's running
integrated value became the gain for the entire play, and a quiet opening
under-reads, so the estimator asked to turn the track UP and the song then
arrived at its real level already amplified. `PRELIM_MAX_BOOST_DB = 3.0`
bounded that mistake without preventing it, and the three decibels land
exactly on the loudest part of the song.
Measured on the 69 complete tracks in the stream cache, with the app's own
meter and its own gain policy, comparing what the 10 s head asks for against
what the finished track asks for:
prefix error in applied gain (+ = plays too loud)
1s min -4.6 p50 +7.7 p95 +15.8 max +17.0 too loud: 61/69
3s min -0.9 p50 +5.2 p95 +15.7 max +17.0 too loud: 57/69
10s min -1.5 p50 +2.9 p95 +14.6 max +17.0 too loud: 57/69
The head is wrong in one direction and wrong by a lot. So it may only ever
cut: `PRELIM_MAX_BOOST_DB` is 0.0, and a boost has to be earned by a
measurement that reached the end of the media.
**Cuts-only rather than the flat unity the design called for.** The design
doc's stated first-release policy is that an unknown partial stream stays at
0 dB, with cuts-only left as a later experiment. Measured against this
corpus, unity is the worse of the two in the direction being complained
about — first-play loudness relative to the −14 LUFS target:
unity (doc's policy) p50 +5.6 p95 +8.5 LOUDEST +10.6 >3dB over: 57/69
cuts-only p50 +2.7 p95 +6.7 LOUDEST +8.0 >3dB over: 31/69
old policy, capped +3 p50 +2.7 p95 +9.5 LOUDEST +11.0 >3dB over: 32/69
verified (later plays) p50 +0.0 p95 +0.0 LOUDEST +0.0 >3dB over: 0/69
Unity would hand back the cut that loud-opening tracks already get today:
"Spread Eagle Cross the Block" reads −3.4 LUFS over its head and −3.4 over
the whole track, and is cut 10.6 dB — under unity its first play would be
10.6 dB louder than it is now, which is the reported bug wearing a different
hat. The tail risk that argues for unity is a loud opening over a quiet body,
where the head over-cuts; on this corpus that case tops out at 1.5 dB (My
Bloody Valentine, "Only Shallow": head −11.3, track −12.8) and the existing
−15 dB floor bounds it. The corpus is one library and contains no fortissimo
opening over a pianissimo body, so it bounds the error it can see, not the
error that exists. Revisit if a cut ever sounds wrong.
**Only a whole programme may be cached.** `analyze_loudness` returned the
same `Option<(f64, f32)>` whether it reached the end of the media or the
bytes simply stopped, and `on_track_started` stored it either way — with a
comment saying it was valid "whatever happened to this one". It is not:
`GrowingFile::read` maps an aborted transfer to `Ok(0)`, a graceful EOF, so
skipping a song mid-download recorded whatever its intro measured, filed
under the full declared remote size, and every later play boosted the whole
track off it by up to `MAX_GAIN_DB` — the same bug as above, but permanent
and three times larger. It now returns `Analysis::Complete | Incomplete`,
where completeness is decided by asking the transfer how it ended
(`StreamProgress::terminal`) rather than by asking a reader that cannot tell,
and only `Complete` reaches the cache, the preload boundary gain, or a
preview clip's gain.
That path was reachable but had not fired. Re-measuring every cached track
against its stored value found no disagreement, and of the ten interrupted
transfers still sitting in the stream cache, none had left a loudness entry
at all — the analyzer normally wins its race with the download and either
finishes properly or is cancelled before the abort reaches it. So the
existing cache is not quarantined and not wiped: of 141 entries only 6 ask
for any boost above 0.5 dB, four of those are present on disk and verified
correct by a fresh scan, and the other two ask +1.4 and +1.0 dB. Discarding
141 good measurements to protect against a hazard that measurement says is
not there would cost more than it saves, and any record that is wrong is
overwritten by the next complete play.
**The audible start is now bounded from the play request.** Both existing
windows are measured from the first measurement, and a track opening below
the −70 LUFS gate never produces one, so silence or a long fade-in held
playback until the analyzer found audio loud enough to measure — on a slow
stream, a wait with no upper bound. `PRELIM_HARD_DEADLINE` (2.5 s) releases
the start regardless, at the best cut the evidence so far justifies. This
costs nothing: the player blocks on the growing file anyway, so releasing
early hands it the start rather than making it wait. Verified against a
223 MB FLAC whose first bytes had not arrived at 2.2 s.
**Stop now cancels the measurement window.** Found while verifying the
deadline: `player_control("stop")` never touched the loudness generation, so
a track stopped during its window could be handed its deferred start a moment
later and begin playing after the user had stopped it. Pre-existing, but the
deadline makes it reliably reachable, so `on_playback_stopped` orphans the
analyzer and the held start.
Not done, and deliberately: true peak and the −1.0 dBTP ceiling (the meter
measures sample peak, so `PEAK_CEILING` is still 0.98 sample), the versioned
measurement cache with real asset identity, ReplayGain/R128 metadata, the
output limiter, track-bound gapless gain, and queue-ahead analysis. Those are
later phases and none of them is needed to stop the over-boost.
Verified live, driving the running app:
quiet intro, first play head −27.4 LUFS → 0.0 dB (was +3.0 dB)
quiet intro, second play track −6.0 LUFS → −8.01 dB from the cache
loud intro, first play head −3.4 LUFS → −10.64 dB cut still applied
Soulseek stream, cold head −18.8 LUFS → 0.0 dB, track measured −9.0
and cached for the next play without touching
the gain in force
stop mid-window no start behind the stop, no cache entry written
The debug overlay now names what the gain was decided from — "whole-track
measurement (cache)", "prefix (cut only)", "unity (nothing measured yet)" —
because the difference is invisible in the numbers alone, which is how this
went unnoticed. Settings no longer claims "boosts never clip", which nothing
in the output path enforces; it describes the actual guarantee instead. The
module header's claims that the gain glides mid-track and that previews are
not normalized were both false and are gone.
150 Rust tests and 85 JS tests pass.
Preview modal audio, five rounds:
- True track-change crossfade: scheduleSettle no longer silences the
outgoing clip at t=0; preview_load's equal-power fade owns both ramps,
gated on the incoming voice's first Playing event (audible_marks), with
failure/overstay fallbacks. CROSSFADE_MS = 340 — locked to the reel's
card-slide so audio and visuals land together.
- Two-neighbour lease prefetch + a 15-min on-disk clip byte-cache
(recent_clips): steps in BOTH directions crossfade in ~15 ms; revisits
never re-download.
- Adaptive settle (isolated steps fire immediately, bursts coalesce) and
anticipatory auto-advance (step at clip end minus 400 ms) so auto-play
crossfades over the tail instead of gapping.
- Session resume memory: revisited tracks continue where they left off
(decoder-level start offset via play_local_from/resume_at); finished
tracks restart from the top.
- Open/close crossfades with the MAIN player: fade-pause with the
desired-paused latch landing at ramp end, fade-resume from the paused
position; MAIN_FADE_GEN guards; focus handshake relaxation documented
in focusBridge.
Volume normalization (Settings > Playback, default on):
- Dependency-free BS.1770/EBU R128 meter in the player crate (K-weighting,
400 ms gated blocks, incremental) + analyzer that reads the same growing
file playback streams from — first plays are measured at download speed.
- Gain layered under user volume; audible start GATED on a preliminary
measurement (10 s of audio or 800 ms budget) so the level is right from
the first sample and never changes mid-track; prelim boosts capped 3 dB,
peak-aware clipping guard, persistent loudness-cache.json.
- Gapless boundaries get their own sample-accurate gain via
SetNextNormGainDb, fed by preload analysis.
Debug overlay (Ctrl+Shift+D): process-tree CPU / PDH GPU / working-set +
private-commit RAM / network rates / FPS / current-track download progress
read from the backend's own StreamProgress / live normalization state /
preview session phase. Polls only while visible.
131 JS + player + app tests green; every path verified live over CDP.
The previous .git directory was found gutted (only info/ remained), so
history is unrecoverable locally. This commit restores version control
with the tree exactly as it stands: the working app, the preview-tracks
launcher on the artist hero, the scrollable-track-previews design bundle
(docs + approved mockups), and the Phase 0 validation artifacts.