The storage plugin grew `pick_file` beside `pick_folder` and `pick_image`:
the document sheet with the caller's own filter, answered with a path Rust
can open. A document already on this phone hands its path over as it lies —
the document sibling of the same volume:relative id the folder picker
resolves, plus the Downloads provider's raw: — so a 300 MB pick copies
nothing; one that has no path is copied into cacheDir/picked under its own
name, and only as far as the caller allows, because a playlist is kilobytes
and a DJ set is not. Those copies are swept at the start of every pick,
which pick_image's never were.
The import sheet has its fifth door, on round 24's screen, wait card and
review, and the note that apologised for its absence says the one true thing
about it instead. `playlist_import_probe` took a path and a name the way
`playlist_import_folder` took a path, and the name is the load-bearing half:
the parser picks its format off the extension and titles the draft from the
stem, so a cache copy under an invented name would have read every playlist
as plain text. The mock walk drives the door and both of the picker's
refusals through round 31's fail door; the phone walk opens the real sheet
and dismisses it with BACK, reading nothing and writing nothing.
The brief asked for a second consumer — sending a file in a chat — and there
is nothing behind it: `community_pick_file` is the persona layer's three
native dialogs, `soulseek-client` has `say_room` and `message_user` and
nothing that sends a file, and both frontends' thread composers are text
only. Nothing was invented for it. The plugin command is general enough — a
caller's own filter, a zero-copy path, a bounded copy — that the one reader
still waiting, the local set listener the phone puts off by design, needs no
further plugin change. Playlist export is not on that list and never was:
writing a document out is the share plugin's errand, not a picker's. The
Kotlin is unbuilt — nothing on this machine compiles it.
The desktop has had Export since playlists v2 and the phone had no door onto
it for one honest reason: `tauri-plugin-dialog` does open Android's
create-document sheet, but it answers with a `content://` URI and
`playlist_export` wrote with `std::fs::write`, which cannot take one. The
storage plugin grew a `create_document` whose Kotlin writes the bytes through
the ContentResolver — a plugin function called from Rust, not a command, so
the file never passes through the WebView and nothing was added to the ACL —
and `playlist_export` now builds the file above the platform fork with the
same `playlist_formats` writers, so the phone rebuilds no format and the two
exports cannot drift. The door is the playlist's own sheet, on the page and
on the shelf card, with the desktop's five profiles in the desktop's order; a
dismissed sheet says nothing, because nothing happened. The mock walk drives
it three ways — a file written where the sheet pointed, a sheet dismissed, a
refusal read back as a sentence — and the phone walk opens the real sheet and
dismisses it with BACK, writing nothing to the phone. The Kotlin is unbuilt:
nothing in this tree compiles it, though it is written against
tauri-android's own `PluginHandle`, `Invoke` and `JSObject` rather than
against a guess at them.
Nobody had seen this app on a phone that has just installed it. On Android
the library root is never missing — config.rs falls back to the app's own
sandbox, a real folder nothing else can see — so "no folder yet" cannot be
a null check, and setup_done has never been written by the phone, so every
phone in existence reads as unstamped, Kyle's included. The tour therefore
opens on three clauses, not one: no flag, no saved account, and no records,
read only after the library and the credentials have both answered. Two
cards, skippable, and no password anywhere in it — the Soulseek step goes
to the card on Community and stops.
Every screen that is empty because of those two things now says so with the
row that fixes it: Home (whose copy predated the folder picker), Library →
Albums, Library → Artists, which had no empty state at all, and Search,
where a flat sentence about signing in became the row that does it. A row
goes away because the config moved, so the two doors onto the same folder
tell each other — You re-reads when the tour moves it, the tour's store is
told when You's own picker does — and the all-files row re-reads the grant
when the system screen hands the app back, the way You already did.
You → This phone opens the tour again as a preview that reads the config
and writes nothing, which is the door the phone walk drives on Kyle's own
device. The mock can answer as a fresh install now — an empty database, no
account, no permission, the sandbox root — so the whole thing is walked end
to end, and two commands that had no mock at all (player_control,
open_external) got one on the way past. It is the mock walk's first reload,
which turned up two things a reload does not clear by itself: the player
writes the session back on pagehide, so the fresh block clears it from a
pagehide listener of its own, and the viewport emulation lives on the
DevTools session, so the harness hands it back after the re-attach.
Thirty rounds of onMount had never been read end to end, and read end to end
it was a queue: two dozen commands with a critical path ten deep, because
Tauri's `listen` is an invoke like any other. loadLibrary asked for five
independent SQLite reads one behind the other, bindSlsk registered eight
listeners one behind the other, and watchLibrary and the player's bindEvents
did two each. None of them depended on anything before them. They go out in
one round now — the same commands, critical path 10 to 3, and ten of them
used to leave in the shell's own first turn where twenty-three do now — and
in a rig that runs the real store modules with the bridge instrumented,
lib.loaded lands at 53 ms instead of 85 at a 6 ms round trip and 62 instead
of 148 at 20 ms. Those are a desktop rig's milliseconds with the round trip
swept rather than measured; the phone's own numbers are unproven until the
walk prints bootMs and bootLibMs.
The behaviour is meant to be identical. loadLibrary's only movable part was
lib.error, which has two writers and used to be decided by the order they were
awaited in; the two messages are now carried out of the round and applied in
that same order, so a failing library still shows the library's message. Every
combination of which of the five reads fails, over six latency shapes, comes
out identical to the old code. bindSlsk still does not return until every
handler is up, so connectStored cannot let a fast connected state land with
nobody listening, and bindEvents still hands back the transport's unlisten and
still rejects only when the transport is the one that failed.
src/lib/boot.js is the project's first launch instrument — one counter every
invoke and every listen passes, sealed at the first frame the shell paints and
never re-opened, so a probe landing a second and a half later still reads the
launch. perf.mjs measures frames; nothing measured the launch. The mock walk's
Home step now holds a budget against it and both walks print bootCalls,
bootSync, bootMs and bootLibMs on every step. bootSync is the clause with no
clock in it: a call that waits on the one before it can only issue its first
in the shell's own turn, so a chain put back in a queue falls under the floor
whatever the machine is doing. A bootCalls of -2 means __ss.boot is not there
at all, which is the census itself being broken rather than the app.
One import line goes with it: Sheet.svelte's `import * as api`, the only one
of the ten dead imports this round turned up whose reason is the bundle at
all. Rollup already drops an unreferenced NAMED import, so a dead name on an
import line is hygiene rather than bytes; a namespace import is the one shape
tree-shaking cannot see through, and this one was dead. It frees nothing on
its own — twenty-nine other files in the phone's graph hold the same module
the same way, so api.js is pinned into the chunk whatever Sheet.svelte does —
but it is the only one of the ten that belongs to a round about weight. The
nine that are drift go out with the sweep in the round after this one.
Two things were looked at and left alone, both written down in ANDROID.md
rather than half-done. Home's per-artist catalog walk is the deepest chain in
the app, and that serial walk is the Deezer and MusicBrainz pacing, not an
oversight. And the follows really are read twice at launch, but the obvious
guard does not work: Home's effect calls loadHome with force the first time
they land, so the guard would never fire. One small local read, left for a
round that can do it properly.
Fifty-nine places put a raw Rust string into a field a person reads, and
the red toast drew it verbatim — a phone in a lift showed "could not reach
server: io: failed to lookup address information" under the password box.
One translator, src/mobile/trouble.js, called where an error is DRAWN
rather than where it is caught: the stores keep what Rust said and only
the sentence on screen is ours, so every sink is fixed at once. Five
screens that drew a failed read as an empty answer stop lying — Tracks no
longer reports a broken database as an empty library, a playlist that
could not be read is not an empty playlist, the lyrics face says a lookup
failed instead of "no lyrics" and finally carries the ⋯ that reaches Paste
lyrics, Gaps says why it could not reach the catalogue, and Search signed
out says so where it used to render nothing at all. The room list, which
is fire-and-forget over the wire, gets a twelve-second end and a Try
again.
rescan_library ran prune_missing() first, which deletes every track row
whose file does not exist — so one tap on You → Rescan library with the
folder unreachable emptied the whole index and returned Ok(()). It now
makes the root if it is merely not there yet and refuses if it cannot be
read, and You draws the path with what to do about it.
The mock grew a weather system so the walk can drive all of this: fail,
answer, offline and clear, checked before dispatch so a plugin command
arms like any other. Nine mock steps and one on the phone — the first
steps in thirty rounds that ever made a command reject or saw the client
signed out — and the last of them puts the weather away and leaves the app
as it found it.
The tap-to-sync room draws the recording's own vocal band
(lyrics_vocal_activity, the desktop's coarse envelope) as a strip under the
head, and one button lays every line across the stretches it says are sung —
the desktop's own generator, shared and unit-tested, which refuses rather
than guesses when there is too little voice to read. The result is labelled
an estimate everywhere it shows, the cursor goes back to the top so the taps
correct it, and one more tap drops the whole thing back to an empty set,
because a rough fill stamps every line at once and leaves Undo nothing to
take back. The artist page now fires the hero seed and the overview beside
the full page, the way the desktop stages them: a hero Kyle picked on this
phone comes back off the file with no network at all, the discography paints
from the overview's first page until the exhaustive pass lands with the
classified one, and both lanes are dropped with the page when a hero
changes. ANDROID.md's "Not done yet" is rewritten as the true map of the
port — what is absent by design and why, what is waiting on Rust rather than
on a file picker, and one bullet about the artwork viewer that had been done
for rounds.
A Save still running with the app in the background now posts a progress
notice — how many files, the one it is on, a bar, Stop all and Open — and
takes it down when the queue empties. It sits on its own low-importance
channel so it can be silenced without silencing the player's card, and
rides its own dataSync foreground service rather than the media one: a
mediaPlayback service stops itself when the bar empties, a download is not
playback, and nothing else was keeping the process alive for a Save with
nothing playing — which is how the first real Save died, four tracks in.
Stop all goes through the same cancel(id) a row's tap takes, and Transfers
grew the matching button beside Clear finished. The walk pushes two rows
straight into the transfer store and reads the real notification back out
of `dumpsys notification`, without fetching anything.
Every control on the phone has a name now, in the app's own words, and the
desktop's word where it already has one; the nav is a tab set whose badge
count is part of the tab's name — "You, 3 transfers" rather than a stray 3
read out before it. The two sheets are dialogs with somewhere sensible for
the focus to land, and the half sheet's grab handle is finally a real
Close — the first dismissal a screen reader could reach, because the scrim
never was one. A sheet that is down is inert rather than sitting
off-screen in the accessibility tree with the hidden mini bar and the nav
under it, and one live region is mounted for the life of the app so that
an undo offer is actually announced; switches say on or off, chips say
pressed, and the waveform is a slider where it can seek. Nothing visible
changed. The walk counts the controls with no name, with a junk name, in a
hidden layer, or with unsaid state — all four held at zero on ten screens,
and the nameless count on a room and on both prompts besides, which is
where the six fields named here actually live.
The phone UI was drawn portrait-first and had never been looked at in
landscape. The player sheet was the casualty: its cover is a square sized by
width, so at 915×411 it came out 879px tall and the title, the scrubber, the
transport and the face buttons all sat below the bottom of a sheet that does
not scroll — a corner of the artwork and no way to pause. Sideways the sheet
is two columns now, the cover sized by height beside the controls, with a
lyrics or queue face taking the cover's column; the nav and the mini bar come
down to 48 and 60dp, the artist hero becomes the banner the desktop's hero has
always been rather than 300px of a 411px screen, the record head puts the
cover beside the title, and the shell reads the side insets the cutout and the
gesture pill take when the phone is on its side. The walk turns the phone over
and back on its own: `{ view: [w, h] }` is a step kind now, and the steps
assert what used to be off the screen.
The now-playing sheet's streamed track can be copied into a folder picked
on the phone, as the file it is — the cache written out, nothing downloaded
again, no library row (copy_stream_to_folder, which the desktop has had a
command for and no UI). You → Sharing carries the listening port, what
peers dial when they download from you: unset is the client's own 50300,
the app asks the router to forward it over UPnP and falls back to the
server relaying, and a change applies on the next connect. The dev flavour
gets the desktop's debug overlay as a screen under This phone — CPU,
memory, the network, the stream and its loudness, what the pre-buffer is
fetching, the size of the play history — behind devBuild in util.js, which
is Vite's own DEV flag, so the embedded build the phone keeps has no row
to tap.
Popular is asked on its own as well as with the page, so the section can
paint before the full page is built and an artist whose page came back
with none still gets one. A catalog record's rows that the album's own
artist anchor found no count for — a feature's guest, a compilation's
stranger — get the deferred Last.fm pass by their own artist id. The
artist page's ⋯ is its own sheet now: choose a hero photo from this phone,
or put the catalog's own back; set_artist_hero is pick_artist_hero's
install step split out and shared, so the desktop's dialog keeps its door.
You gains the desktop's Refresh artist portraits, and a data: URL is the
image itself in the art gate — a chosen hero comes back from Rust as one,
and the thumbnail fetch used to throw it away.
The paste door now reads itself the way the desktop's does: one track link
in the paste and every line is looked up on its own public page
(playlist_import_track_links), which is the way past Spotify's 100-track
public ceiling — the wait screen counts them as they arrive. A fourth door
imports a folder of audio files off this phone, picked with the storage
plugin's own document-tree picker; playlist_import_folder grew a path
argument for it, because on Android it had no dialog to open and always
answered nothing. A YouTube playlist link needed no door at all — the link
one already dispatches it.
The editor the desktop drives with a mouse is better under a thumb: the
song plays, the line to time sits large in the middle of the screen with
the one behind and the one ahead faint around it, and a tap anywhere
stamps it. One layer the back gesture peels, and a set left mid-tap is
offered back by the row that opened it; Save writes the track's own
document, lines never tapped left out of it and the button saying how
many are kept. The lyrics sheet also gains the per-track auto-sync switch
and the desktop's reduced-vocals copy — the same title, artist and
duration, so the words keep following it, and one row puts the original
back.
Community's fourth tab is Taste: the likes and hates this client
publishes to the Soulseek server (slsk_interests_mine, slsk_interest_set),
added and taken back as chips, and the people the server ranks as close to
them (slsk_similar_users) — a row each into the peer sheet the app already
has. Every declaration asks the server again and the chips stay quiet
until it has answered, the way the desktop does, because the ranking only
moves when its input does. The lists live in taste.svelte.js, read once
per account when the tab is opened; the mock walk declares a like, watches
the match grow, declares a hate and takes the like back.
The desktop's local contact metadata on the phone: a peer's sheet ends in
Name and notes — a petname, a group, a private note and the Favorite and
Trusted marks, kept in the app's own config and published nowhere. The
petname stands in for the username on the buddy list, in the chat list, on
a thread's bar, in the peer sheet, in a room's roster and on a room line,
and the real username stays with it — on the line beneath, or beside the
name in a room — so a stranger is never quietly turned into someone you
know. Favourites sit at the top of the buddy list, and clearing a person's
details drops the entry rather than storing an empty one — the backend's
own rule.
The peer sheet's new "About this user" row opens a screen of its own: the
card their client serves (their own words, their picture, the upload slot
and the queue), the likes and hates they declared, and the comparison this
phone makes of their share against the library. The comparison is the
point of opening a stranger — every record they have by an artist in your
library that you don't, each row opening the search that finds it, and a
way to forget the whole comparison again. Nothing is uploaded to work it
out. Their picture opens in the artwork viewer, which now takes a data:
key beside a library path and an https URL.
One switch the desktop never needed, off by default: on mobile data every
Save the phone can start — a record, a track, a folder, a file, a
playlist's bulk, the now-playing Save — waits, with the reason on the bar;
streaming is never held back. The walk flips the switch, makes the
connection cellular and sees a download refused.
The raw results take the Soulseek hub's filters — a free slot only, FLAC
or MP3 320+ — as chips above the folders. The lyrics sheet has the
desktop's paste door: plain text, or LRC with timestamps, kept for the
track.
The desktop's title-bar download ring and its unread indicator, on the
phone's nav: a count on You while Save is fetching, a count on Community
when a chat has unread lines.
The desktop Library summary's hours on the phone's count line; a By format
order from the file stats (lossless by depth and rate first, then by
bitrate, the badge as the card's line); the empty Search page's Jump back
in — the last records played — as the desktop's empty search shows them.
The storage plugin gains pick_image — the document picker limited to
images, the picked content copied into the app's cache so the Rust side
gets a plain path. playlist_cover_set(id, path) is the desktop pick's
install step split out and shared (squared, the master cover, the row's
revision moved). A playlist's sheet offers Choose cover photo and Remove
custom cover; the mock walk exercises both.
Soulseek lists hundreds of rooms; the phone showed the first 80 and no way
to the rest. Community → Rooms now has a filter by name and extends the
list 200 at a time.
Without a drag: a playlist row's sheet moves it up, down or to the top and
persists the whole order in one call (playlist_set_order, as the desktop's
drop does); a queue row's sheet moves it up or down, never past the track
playing. Also src-tauri/android/ship.sh — one round end to end: the mock
walk, the embedded build installed, the phone walk, the commit, each step
gated on the one before.
The desktop Library's per-record file stats on the phone (library_album_stats,
one call for the whole library): FLAC 24/96 or MP3 320k badges on the cards,
the size on the list rows and the record page. The artist page's own
listening (artist_play_stats): the time played as a chip, the most played
track under "On this phone". The whole-library thumbnail warm a moment after
boot, at the cards' edge, one decode at a time behind the tiles' gate.
The playlist repair (Find a local match: the library searched by the
row's name, a pick relinks it through playlist_relink_item; an unknown
row takes the track's identity). A peer's sheet on the raw results (play
or save the folder, browse their files, message, buddy) and the Browse
screen — the hub's Browse tab: a user's whole share with sizes and totals,
a folder played or saved whole; a share can hold thousands of folders, so
it filters and renders 80 at a time. "Look up a user" on Community →
Buddies. The sheets the phone lacked: a queue row's (Play now, Move to
next, Remove from queue), a catalog song's, a catalog card's and the
record page's own, a raw file's (in the results and in Browse), a room
name's, a buddy's, the now-playing Save (the desktop's Save menu for a
streamed track or record). The artwork viewer with pinch zoom, one layer
the back gesture peels. Search's recent searches and its spelling
suggestion from the names this phone knows. You → Streaming, Downloads,
Sharing, Lyrics, Album artwork, and Clear play history; a record's
Re-fetch the cover. The lyrics tools on the sheet's face: the offset
nudged and kept per track, another LRCLIB candidate chosen, the lookup
forgotten and done again (lyrics.svelte.js, shared by the face and the
lyrics sheet).
The harness: every CDP call times out and the reload step re-attaches
(a WebView that stopped answering hung a walk for ten minutes); the
audio check counts SoulStream's own tracks' underruns from the mixer dump
instead of the thread-wide counters that any app's notification moves —
the afternoon's "dropouts" were other apps' sounds, and the browse of a
49,544-file share measured at zero; __settle resets every tab to its root
through the nav; an adb step kind; the walks cover all of the above on
the mock and on the phone.
The desktop's two playlist pages on the phone: the shelf (pinned first,
mosaic covers, badges, New playlist, Import) and the page (kind, Pinned
chip, description, the meta line's warnings, Play / Shuffle / more, a
filter, rows tagged unresolved / set audio / file missing). Sheets for a
card, the page's overflow, a row, pick-a-playlist, a prompt and a confirm;
Add to playlist on every track and record sheet; a removal undoable for
seven seconds from the neutral toast (notice.svelte.js); stream rows play
through the resolver as path-less entries, a set slice starts and ends at
its cues; Add to library / Download all tracks with the desktop's bulk
rules; nav.replace for a review that became the thing it made.
The import doors that need no file — a link (YouTube · Spotify · Apple
Music · TIDAL · Deezer), a pasted tracklist, a YouTube DJ set — with the
review screen and the desktop's catalog verification pass. A share plugin
crate (crates/tauri-plugin-share): Share → SoulStream from any app keeps
the text in a ShareActivity and the WebView hands it to the import when it
comes back to the front. You → Sources: the source-quality window and the
priority per mode.
Found by the walks and fixed: set_settings takes camelCase arguments, so
the phone's normalization and library-folder saves never landed;
Cover.svelte's non-eager wrapper has no layout box, so its intersection
observer never fired and row thumbnails never loaded (the Artists tab too);
a history push while a history.go was still in flight left the nav mirror
one entry ahead and the page blank after a confirmed delete — the mirror
now applies once per microtask and never pushes during a pending traversal.
The harness names unmocked commands, carries console warnings' frames (the
smoke bundle is built unminified), probes the history mirror on every step,
mocks app_status / play_local / waveform / lyrics_get / player_state and
applies settings patches, runs adb steps on the phone (the share intent),
and walks playlists, the imports, the share and the settings on both the
mock and the phone. ANDROID.md documents all of it.
The same Tauri 2 project builds for Android: mobile.html as a third Vite
entry (src/mobile/, the mockup on real data), tauri.android.conf.json, the
mobile stubs (updater, lyric alignment, vocal separation), rustls reqwest
on Android, the AAudio buffer, and a hand-driven detour build
(src-tauri/android/{env,build,deploy,dev}.sh) while Developer Mode is off.
ANDROID.md is the recipe.
Playback: the media-session plugin crate (lock-screen card, MediaStyle
notification, audio focus, headset buttons, a foreground service that
promotes itself first — Android 14 kills the app otherwise), session
restore across reload and restart, solid chrome after measuring the
backdrop-filter lag.
The catalog: Search is the desktop's top bar (the top-result rule, artist
cards), the artist page and the record page are the desktop's, Home is the
desktop's landing page, Gaps per followed shelf. Playing goes through the
desktop's own source rules, moved verbatim from state.svelte.js into
src/lib/sources.js so both apps share one resolver; the phone readies the
next three tracks and crosses boundaries gapless. Save fetches a record or
a track into the library by the download rules; Transfers shows the
burst. The raw Soulseek search stays, offered on request, a peer's copy
streaming with the lane rising as the bytes arrive. Community is the
Soulseek side (rooms, chat, buddies); the private layer waits.
The opener and storage plugins (social links, the picked library folder,
all-files access), the volume normalization switch, and the harness:
tests/mobile/smoke.mjs walks the mock (a fake network behind
src/lib/events.js) and the real phone over CDP, perf.mjs measures frames.
Opening the preview faded the main track out at focus-acquire time, but the
first preview clip only becomes audible after resolve/load/decode — so on
the way IN the 340 ms main fade completed into silence before the preview
arrived (a gap the user heard; the exit was already fine).
The main fade is now deferred: focusBridge.requestSilence only arms the
commitment and grants; coordinator.beginMainSilence performs the actual
fade-pause, and the service fires it from afterChange on the opening
session's first audible clip (or ITEM_FAILED). Main-cos-out then overlaps
preview-sin-in — a true cross. resumeMain skips the fade-resume when the
fade never fired (close before audible), and beginMainSilence re-checks the
main is sounding before fading. The focus coordinator's acquisition logic
and tests are untouched.
Verified live: preview audible at 275 ms, main played until then, faded
~343 ms, paused at 618 ms and held frozen; close resumed from the exact
position in 15 ms.
The preview backend never received a volume — clips played at the crate
default (0.7) regardless of the slider, even muted. The session now sets
the preview volume from the app store (mute → 0) before the first load and
mirrors it live while the modal is open; the debug overlay's PREVIEW row
exposes the backend's resting volume as proof.
The player-bar volume (and fallback seek) fill is now always the accent
color — matching the waveform scrubber's played region — stepping up to
the hover shade on hover instead of white-until-hover.
Also syncs package-lock to the soulstream name + alpha version.
Preview modal audio, five rounds:
- True track-change crossfade: scheduleSettle no longer silences the
outgoing clip at t=0; preview_load's equal-power fade owns both ramps,
gated on the incoming voice's first Playing event (audible_marks), with
failure/overstay fallbacks. CROSSFADE_MS = 340 — locked to the reel's
card-slide so audio and visuals land together.
- Two-neighbour lease prefetch + a 15-min on-disk clip byte-cache
(recent_clips): steps in BOTH directions crossfade in ~15 ms; revisits
never re-download.
- Adaptive settle (isolated steps fire immediately, bursts coalesce) and
anticipatory auto-advance (step at clip end minus 400 ms) so auto-play
crossfades over the tail instead of gapping.
- Session resume memory: revisited tracks continue where they left off
(decoder-level start offset via play_local_from/resume_at); finished
tracks restart from the top.
- Open/close crossfades with the MAIN player: fade-pause with the
desired-paused latch landing at ramp end, fade-resume from the paused
position; MAIN_FADE_GEN guards; focus handshake relaxation documented
in focusBridge.
Volume normalization (Settings > Playback, default on):
- Dependency-free BS.1770/EBU R128 meter in the player crate (K-weighting,
400 ms gated blocks, incremental) + analyzer that reads the same growing
file playback streams from — first plays are measured at download speed.
- Gain layered under user volume; audible start GATED on a preliminary
measurement (10 s of audio or 800 ms budget) so the level is right from
the first sample and never changes mid-track; prelim boosts capped 3 dB,
peak-aware clipping guard, persistent loudness-cache.json.
- Gapless boundaries get their own sample-accurate gain via
SetNextNormGainDb, fed by preload analysis.
Debug overlay (Ctrl+Shift+D): process-tree CPU / PDH GPU / working-set +
private-commit RAM / network rates / FPS / current-track download progress
read from the backend's own StreamProgress / live normalization state /
preview session phase. Polls only while visible.
131 JS + player + app tests green; every path verified live over CDP.
Rust (2A):
- metadata: deezer_track_uncached (fresh mint, cache-updating, paced) and
fetch_preview_media — dedicated client whose custom redirect policy
re-validates every hop against the media allowlist; bounded body read
(cap enforced on received bytes, not Content-Length's promise); Date
header captured for provider-clock lease math. httpdate dep added.
- src-tauri/preview.rs: second Player instance + soulstream:preview event
channel; preview_resolve (fresh mint → host gate → MIME gate → ID3v2
shell strip → MPEG sync check → clip file + opaque lease id → safe_for_ms
mirroring lease.js); preview_load with start_paused via the
desired-paused latch; preview_control/dispose; player_pause_acked
exposing the Phase 0.4 ack on the MAIN player. 9 unit tests.
JS (2B):
- api.js: preview command surface (opaque lease ids only).
- nativeTransport.js: stamps {sessionId, generation, sessionKey} onto
backend events; cleared context makes stragglers dispatch nothing.
- productionResolver.js: DTO → MediaLease, failure classes preserved.
- focusBridge.js: production coordinator binding with the documented
renderer-side generation invariant (buffering counter + gateway).
- service.js: the orchestrator — settle window, resolve→load→play under
focus, single capped retry, one forward lease prefetch with safe-window
expiry, stale re-checks before every transport command, close/handoff.
The service constructs its transport around its own dispatch — the
factory signature exists because a pre-built transport silently loses
the event wiring (caught by test).
70 JS tests passing (npm test); metadata 46 + app preview 9 in cargo.
src/lib/preview/ — framework-free ESM modules, per design §12–14:
- contracts.js: versioned manifest/item/source-ref factories; signed
URLs structurally excluded from manifests; Apple identity first-class.
- lease.js: discriminated MediaLease union; computeSafeForMs derives
lifetimes provider-clock-first with fallback/contradiction handling
(margins are ADRs backed by Phase 0 soak evidence).
- redact.js: URL redaction (host+hash+exp only) and the HTTPS + exact
host allowlist gate applied to initial URLs and every redirect.
- manifest.js: artist (rank order, exact-id dedupe), album (disc/track
sort, context inheritance) and fixture builders — pure, no fetching.
- session.js: reducer with session/generation guards on every async
action; keyed active item with derived playable indices/cursor;
auto-advance under fresh generations; close is terminal.
- resolver.js: PreviewResolver contract + scripted fixture resolver
with classified failures (stale_lease/not_found/network/…).
- transport.js: transport seam + deterministic fake (manual ticks).
- focus.js: revision gateway (all main-player entry points; focus-
internal tag) and the coordinator — acquisition only via a
generation-bound silence ack, restore only with revisions unchanged.
tests/preview/*.test.mjs run via `npm test` (node --test): 61 passing,
covering the full Phase 1 list in IMPLEMENTATION-PLAN §6 including the
exit gate: stale lease/play events are inert, no restoration after any
simulated main command, and no component renders anywhere.