3f56f274c55758bd040ab08586c334e0746aa65a
4
Commits
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01bab007f7 |
android: the boot chain goes out in one round, and a census that holds it there
Thirty rounds of onMount had never been read end to end, and read end to end it was a queue: two dozen commands with a critical path ten deep, because Tauri's `listen` is an invoke like any other. loadLibrary asked for five independent SQLite reads one behind the other, bindSlsk registered eight listeners one behind the other, and watchLibrary and the player's bindEvents did two each. None of them depended on anything before them. They go out in one round now — the same commands, critical path 10 to 3, and ten of them used to leave in the shell's own first turn where twenty-three do now — and in a rig that runs the real store modules with the bridge instrumented, lib.loaded lands at 53 ms instead of 85 at a 6 ms round trip and 62 instead of 148 at 20 ms. Those are a desktop rig's milliseconds with the round trip swept rather than measured; the phone's own numbers are unproven until the walk prints bootMs and bootLibMs. The behaviour is meant to be identical. loadLibrary's only movable part was lib.error, which has two writers and used to be decided by the order they were awaited in; the two messages are now carried out of the round and applied in that same order, so a failing library still shows the library's message. Every combination of which of the five reads fails, over six latency shapes, comes out identical to the old code. bindSlsk still does not return until every handler is up, so connectStored cannot let a fast connected state land with nobody listening, and bindEvents still hands back the transport's unlisten and still rejects only when the transport is the one that failed. src/lib/boot.js is the project's first launch instrument — one counter every invoke and every listen passes, sealed at the first frame the shell paints and never re-opened, so a probe landing a second and a half later still reads the launch. perf.mjs measures frames; nothing measured the launch. The mock walk's Home step now holds a budget against it and both walks print bootCalls, bootSync, bootMs and bootLibMs on every step. bootSync is the clause with no clock in it: a call that waits on the one before it can only issue its first in the shell's own turn, so a chain put back in a queue falls under the floor whatever the machine is doing. A bootCalls of -2 means __ss.boot is not there at all, which is the census itself being broken rather than the app. One import line goes with it: Sheet.svelte's `import * as api`, the only one of the ten dead imports this round turned up whose reason is the bundle at all. Rollup already drops an unreferenced NAMED import, so a dead name on an import line is hygiene rather than bytes; a namespace import is the one shape tree-shaking cannot see through, and this one was dead. It frees nothing on its own — twenty-nine other files in the phone's graph hold the same module the same way, so api.js is pinned into the chunk whatever Sheet.svelte does — but it is the only one of the ten that belongs to a round about weight. The nine that are drift go out with the sweep in the round after this one. Two things were looked at and left alone, both written down in ANDROID.md rather than half-done. Home's per-artist catalog walk is the deepest chain in the app, and that serial walk is the Deezer and MusicBrainz pacing, not an oversight. And the follows really are read twice at launch, but the obvious guard does not work: Home's effect calls loadHome with force the first time they land, so the guard would never fire. One small local read, left for a round that can do it properly. |
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991d52d0cc |
android: the library's file stats on the cards, the artist's own plays, the thumbnail prewarm
The desktop Library's per-record file stats on the phone (library_album_stats, one call for the whole library): FLAC 24/96 or MP3 320k badges on the cards, the size on the list rows and the record page. The artist page's own listening (artist_play_stats): the time played as a chip, the most played track under "On this phone". The whole-library thumbnail warm a moment after boot, at the cards' edge, one decode at a time behind the tiles' gate. |
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6e39dc43f3 |
android: playlists, the import doors, the share sheet, You → Sources — and three bugs the walks found
The desktop's two playlist pages on the phone: the shelf (pinned first, mosaic covers, badges, New playlist, Import) and the page (kind, Pinned chip, description, the meta line's warnings, Play / Shuffle / more, a filter, rows tagged unresolved / set audio / file missing). Sheets for a card, the page's overflow, a row, pick-a-playlist, a prompt and a confirm; Add to playlist on every track and record sheet; a removal undoable for seven seconds from the neutral toast (notice.svelte.js); stream rows play through the resolver as path-less entries, a set slice starts and ends at its cues; Add to library / Download all tracks with the desktop's bulk rules; nav.replace for a review that became the thing it made. The import doors that need no file — a link (YouTube · Spotify · Apple Music · TIDAL · Deezer), a pasted tracklist, a YouTube DJ set — with the review screen and the desktop's catalog verification pass. A share plugin crate (crates/tauri-plugin-share): Share → SoulStream from any app keeps the text in a ShareActivity and the WebView hands it to the import when it comes back to the front. You → Sources: the source-quality window and the priority per mode. Found by the walks and fixed: set_settings takes camelCase arguments, so the phone's normalization and library-folder saves never landed; Cover.svelte's non-eager wrapper has no layout box, so its intersection observer never fired and row thumbnails never loaded (the Artists tab too); a history push while a history.go was still in flight left the nav mirror one entry ahead and the page blank after a confirmed delete — the mirror now applies once per microtask and never pushes during a pending traversal. The harness names unmocked commands, carries console warnings' frames (the smoke bundle is built unminified), probes the history mirror on every step, mocks app_status / play_local / waveform / lyrics_get / player_state and applies settings patches, runs adb steps on the phone (the share intent), and walks playlists, the imports, the share and the settings on both the mock and the phone. ANDROID.md documents all of it. |
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bb828ff2dc |
android: the phone, on the real core — the mockup shell, playback, the media card, the catalog, the resolver, Save, the dev flavour
The same Tauri 2 project builds for Android: mobile.html as a third Vite
entry (src/mobile/, the mockup on real data), tauri.android.conf.json, the
mobile stubs (updater, lyric alignment, vocal separation), rustls reqwest
on Android, the AAudio buffer, and a hand-driven detour build
(src-tauri/android/{env,build,deploy,dev}.sh) while Developer Mode is off.
ANDROID.md is the recipe.
Playback: the media-session plugin crate (lock-screen card, MediaStyle
notification, audio focus, headset buttons, a foreground service that
promotes itself first — Android 14 kills the app otherwise), session
restore across reload and restart, solid chrome after measuring the
backdrop-filter lag.
The catalog: Search is the desktop's top bar (the top-result rule, artist
cards), the artist page and the record page are the desktop's, Home is the
desktop's landing page, Gaps per followed shelf. Playing goes through the
desktop's own source rules, moved verbatim from state.svelte.js into
src/lib/sources.js so both apps share one resolver; the phone readies the
next three tracks and crosses boundaries gapless. Save fetches a record or
a track into the library by the download rules; Transfers shows the
burst. The raw Soulseek search stays, offered on request, a peer's copy
streaming with the lane rising as the bytes arrive. Community is the
Soulseek side (rooms, chat, buddies); the private layer waits.
The opener and storage plugins (social links, the picked library folder,
all-files access), the volume normalization switch, and the harness:
tests/mobile/smoke.mjs walks the mock (a fake network behind
src/lib/events.js) and the real phone over CDP, perf.mjs measures frames.
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