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7 Commits
Author SHA1 Message Date
KeelrLeek 062e1845e0 android auto: one engine per process, actually — init was still spawning its own
`headless.rs` was written around a guarantee its own doc comment made and the
code did not keep: `playback::init` still called `Player::spawn_with_device`
directly. So a car could start a cold process, play a record into it, and the
moment the app's Activity came up the process built a SECOND player — two
AAudio streams out of one app, playing over each other. That is precisely the
failure the module exists to prevent, and nothing would have reported it but
Kyle's ears.

On Android `init` now takes the process's engine instead. The event receiver is
single-consumer and the headless pump already owns it, so the UI SUBSCRIBES to
the pump rather than reading the engine directly; and the fallback queue is
cleared on the way in, because from that point the JS decides what plays next
and two things advancing one engine would skip a track each time. The desktop
path is untouched — it still spawns its own, because there is nothing else in
that process to share with.

Also here: a log line on the transport's routing decision
(`auto playWhenReady=… headless=…` and `auto transport …`), added while
chasing a pause that turned out to be working. It is kept because the question
"did this button go to Rust or to a WebView that is not there" has now come up
three times and is invisible without it.

The pause was real, and the measurement was not. "One active AAudio track after
a pause" proves nothing — a paused sink still shows as active. The honest test
is that the session reports PAUSED(2) and the position stops moving, which it
does: 24873 ms, unchanged five seconds later.
2026-09-15 14:47:40 -05:00
KeelrLeek 6f7452c803 a second instance on one machine: its own data, its own peer port, and a join that says itself again when it was never seated 2026-09-03 13:39:06 -05:00
KeelrLeek f0c2bb5ed3 taskbar: transport buttons under the window preview
Hovering the taskbar button pops a preview, and an app may put buttons
under it. Every media player uses them for the transport, and now so do
we: previous, play/pause, next, with the middle one swapping its glyph as
playback starts and stops.

Clicks are emitted as `soulseek:media-button` — the same event the OS
media card sends — so the frontend's existing dispatch handles them with
no new code and the two surfaces cannot drift apart. Verified by posting
the exact WM_COMMAND/THBN_CLICKED the shell posts: next advanced the
queue, toggle paused, toggle resumed.

Three Win32 facts shaped the implementation. The buttons can only be
added ONCE per window and only after the shell has created the taskbar
button, which it announces with a registered message — but Tauri shows
the window before the setup hook runs, so that announcement is usually
already gone by the time we could subclass, and the first build put no
buttons up at all. They are added directly at init now, with the first
playback as a retry for the case where the taskbar button genuinely does
not exist yet. Clicks arrive as WM_COMMAND, so hearing them means
subclassing Tauri's window — SetWindowSubclass chains rather than
replacing the window procedure, so wry still receives everything it
expects. And ITaskbarList3 is apartment-threaded, so it lives in a
thread-local touched only on the UI thread, with updates from the
player's event thread marshalled through run_on_main_thread.

The glyphs are drawn at runtime rather than shipped: they are four flat
shapes, and a .ico per glyph per theme would be files to keep in step
with a transport that already draws itself in the app. Coverage is
sampled on a 4x4 grid per pixel, which is what stops a 16px triangle
looking like a staircase. They follow SystemUsesLightTheme — the
thumbnail flyout rides the system theme, not the app's — and are rebuilt
on WM_SETTINGCHANGE when that flips, so they do not end up dark-on-dark.
2026-08-04 16:08:26 -05:00
KeelrLeek f6eb9ff02f media card: Windows knows SoulStream is a music player now
Registering with the System Media Transport Controls is what makes an app
a media app to the OS rather than a window that happens to make noise.
The card that the media-key overlay, the taskbar media flyout and the
lock screen all draw now carries our cover, title, artist and album; the
hardware media keys reach us with the window unfocused; and the transport
buttons on that card drive this app. Verified against the OS's own
session list: title/artist/album/albumArtist, type Music, a live
scrubber, a present thumbnail, and play disabled while playing.

Where each half of it comes from follows where the truth already lives.
Status and position are pushed by the backend's player event pump, which
already sees every transport change and every position tick — the card
is driven by the same events the UI is, so it cannot drift from the
window, and it costs no IPC at all. Metadata goes the other way, once per
track, published by the player bar: the queue lives in the frontend and
so does the derivation the bar displays, and publishing exactly what the
bar shows means the two can never disagree. Deriving it a second time in
Rust would guarantee that one day they do.

Button presses are forwarded as `soulseek:media-button` rather than
handled in Rust, because nextTrack knows about shuffle, repeat, the album
fill and re-sourcing a track restored from the last session, and none of
that is knowable from that side. They run the same functions the on-screen
transport runs — the play/pause branch moved into togglePlayPause() so
there is one implementation, not two that drift. Proven by driving the
app from the OS session: next advanced the queue, pause and play moved
the status, previous restarted the track on the >3s rule the app already
had.

Stop is deliberately disabled: this transport has no stop, only pause,
and a dead button on the card is worse than a missing one. Buffering maps
to Changing, which is what "finding best source…" honestly is. The
thumbnail is the bar's own data URL decoded into an in-memory stream —
no temp files — and it is explicitly cleared when a track has no cover,
because the previous track's art outliving it is worse than none.

The debug handle gains the local playback entry points beside the
streaming ones it already had. That is not only convenience: verifying
this end to end needs a track playing, and every run that reaches for
Soulseek to get one costs a login the server starts ignoring after a
burst.
2026-08-04 16:08:10 -05:00
KeelrLeek b33d403634 player bar: the name sets the width, and the waveform stops flattering the clamp
The source chips are gone — the rail already tells that story — and with
them the measured slot, its effects, and the bar's only container query.
The now-playing cluster hugs the song name with no cap, giving ground only
once the scrubber hits its 260px floor; the artist's 55% ceiling applies
only when an album sits beside it, so a lone loading artist no longer
renders as two letters in a twelve-pixel box.

The waveform is rebuilt on honesty. WAVE_BUCKETS rises 400 → 2000 (~128ms
per bucket — at 400, every display bar was ~2s of audio averaged twice),
and one shared shaping in waveshape.js replaces both lanes' gain-into-clamp
rule, which flat-topped 53.8% of the bars on a real decode and was propped
up by per-bar noise in the rail — deleted; the lane shows the record, not a
hash of the bar index. Bars fold with a mean+peak blend and stretch across
the track's own p05–p97, so a loud master stops pinning to the ceiling and
a quiet one stops vanishing.

The playbar copies the rail's fade verbatim: whole bars blend accent→grey
with cuts landing in the 4px gap, and the one bar under the playhead
crossfades toward whatever its neighbours are — the wash while hovering,
the muted grey otherwise. The redraw gate watches that blend instead of a
0.75px playhead move, so both lanes now step on every position event.

Loading is drawn, not implied: the solid fallback bar is gone and the lane
is always the bars, always seekable. Empty, it rests as the rail's dots; a
swell crosses them while a waveform is computed (2s sweep, 0.5s rest); a
streaming track's bars stand up left→right on a 40ms cadence, each rising
over 2s. The rise frontier is the waveform's OWN coverage, reported by
stream_waveform beside the peaks — the old contract zero-padded partial
peaks to full length and let the UI fold them against a fresher byte
count, which stretched the whole shape between refreshes. Where the bars
end is how much of the track has actually loaded; cached and local tracks
arrive at coverage 1 and pop in complete. The first partial is also
requested eagerly (fresh refresh clock per track, 700ms retries until
peaks exist), closing most of the audio-before-lane gap.
2026-08-03 16:08:26 -05:00
KeelrLeekandClaude Opus 5 7547fed56d playback: remember the last transport so a reload lands where you left off
PlayerState carries last_transport, mirrored as events go past, and player_state
reports it. The frontend restores everything else from localStorage, but the
transport cannot come from there — the audio lives in Rust, and a reload that
trusted the browser's copy would show a position the engine had never heard of.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 07:03:20 -05:00
KeelrLeek a667b4b28e Baseline: full tree snapshot after git repository loss
The previous .git directory was found gutted (only info/ remained), so
history is unrecoverable locally. This commit restores version control
with the tree exactly as it stands: the working app, the preview-tracks
launcher on the artist hero, the scrollable-track-previews design bundle
(docs + approved mockups), and the Phase 0 validation artifacts.
2026-07-22 17:57:00 -05:00