mini player + dark glass: eight shapes run by the hidden main as the one brain, dissolving covers and accents, drag from anywhere, and the space between the panes turned to real acrylic - with the webview flags that keep rest frames honest
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@@ -1,6 +1,7 @@
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<script>
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import { app, clearCatalogHeroArtCache, refreshSourcePrefs } from "../lib/state.svelte.js";
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import { setWordFill } from "../lib/lyrics.svelte.js";
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import { applyGlass } from "../lib/glass.js";
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import * as api from "../lib/api.js";
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import Icon from "../components/Icon.svelte";
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@@ -105,6 +106,14 @@
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}
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}
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async function setGlassMode(next) {
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if (next !== settings.glass_mode) {
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// Applies live — the acrylic backdrop and the CSS thinning land
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// together the moment the save succeeds.
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if (await commit({ glassMode: next })) applyGlass(next);
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}
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}
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async function setWordTiming(next) {
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if (next !== settings.word_timing) {
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await commit({ wordTiming: next });
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@@ -280,6 +289,25 @@
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</p>
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</section>
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<section>
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<h2>Appearance</h2>
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<div class="row">
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<div class="label">
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<div class="name">Dark glass</div>
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<div class="hint">Lets whatever is behind the window glow through the app's dark surfaces with a live blur (Windows acrylic). Panels, menus and cards stay solid so nothing gets hard to read.</div>
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</div>
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<select
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class="device-select"
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value={settings.glass_mode ? "on" : "off"}
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disabled={saving}
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onchange={(e) => setGlassMode(e.currentTarget.value === "on")}
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>
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<option value="off">Off — solid</option>
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<option value="on">On — dark glass</option>
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</select>
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</div>
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</section>
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<section>
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<h2>Playback</h2>
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<div class="row">
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