mini player + dark glass: eight shapes run by the hidden main as the one brain, dissolving covers and accents, drag from anywhere, and the space between the panes turned to real acrylic - with the webview flags that keep rest frames honest
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@@ -36,6 +36,9 @@
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restoreSession,
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} from "./lib/state.svelte.js";
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import { floatScroll } from "./lib/scrollbar.js";
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import { initMiniBridge } from "./lib/miniBridge.svelte.js";
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import { applyGlass } from "./lib/glass.js";
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import { getSettings } from "./lib/api.js";
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const views = {
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home: Home,
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@@ -97,6 +100,14 @@
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]);
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initEvents();
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// The mini player's channel to this window — this window stays the one
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// brain while the mini is up (see miniBridge.svelte.js).
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initMiniBridge();
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// Dark-glass mode is persisted in config; the window boots solid and
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// glasses up as soon as the setting arrives (no-op when off).
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void getSettings()
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.then((s) => s?.glass_mode && applyGlass(true))
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.catch(() => {});
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autoConnect();
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refreshLibrary();
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refreshPlaylists();
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@@ -208,6 +219,14 @@
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transition: none;
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}
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/* Dark-glass mode: the CANVAS alone — the black the panes float on (grid
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gaps, edge padding, the titlebar strip) — goes translucent over the OS
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acrylic. The panes above it all paint their own opaque surfaces and
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must stay untouched. */
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:global(:root.glass) .app {
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background: rgba(0, 0, 0, 0.7);
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}
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/* Collapsed left nav: narrow the sidebar column to an icon rail. The
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grid-template-columns transition animates the reflow. */
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.app.sidebar-collapsed {
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