android: the handoff — the pending rounds, the pipeline, and what is unverified
Everything written this session that has not been through the device: rounds 43 to 48 (each patch adversarially verified, 43's transient-notice expectation fixed), a partial round 49, the pipeline scripts, the Android Auto design and the icon comparison mock. Also the two harness changes that were never A/B'd — adaptive waits, which may only shorten a declared wait and never lengthen it, and a ship that runs the mock walk and the deploy at the same time. The A/B and its 255-step baseline are in handoff/tools; main stays at what the phone has actually walked.
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## The launcher icon
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Until this round the phone wore **tauri's** logo. `tauri android init` writes
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the generated project's `res/` from its own template and never reads
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`src-tauri/icons/android/` — which has carried the falcon since `50afa6a`
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— and the detour build runs cargo and Gradle directly, so nothing ever
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copied it across. The two dominant colours in
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`gen/android/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png` were `#24c8db`
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and `#ffc131`: tauri's brand cyan and tauri's brand amber.
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`src-tauri/android/res/` is the app module's res, tracked, and `build.sh` and
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`dev.sh` copy the whole tree into the generated project before Gradle runs.
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It carries:
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- `mipmap-anydpi-v26/ic_launcher.xml` and `ic_launcher_round.xml` — the
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adaptive icon: a foreground, a background, and a **monochrome** layer, which
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is what Android 13's themed icons need and what tauri's generator has never
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made;
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- `mipmap-{m,h,xh,xxh,xxxh}dpi/` — `ic_launcher_foreground.png` and
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`ic_launcher_monochrome.png` (108–432 px) from the kit's
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`android/adaptive/res/`, and the legacy `ic_launcher.png` /
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`ic_launcher_round.png` (48–192 px) from its `android/legacy/`;
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- `values/ic_launcher_background.xml` — `#FF05080B`, the brand's night.
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Three things about it are not obvious.
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**The kit's own adaptive XML does not compile here.** Its
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`android/adaptive/res/mipmap-anydpi-v26/*.xml` points every layer at
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`@drawable/…`, and the kit ships those layers as PNGs under `mipmap-*` with
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no `drawable-*` directory anywhere. That is worse than a missing resource:
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the generated project still carries Android Studio's template vectors at
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`drawable/ic_launcher_background.xml` and
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`drawable-v24/ic_launcher_foreground.xml`, so two of the three references
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resolve — to the green robot — and only `@drawable/ic_launcher_monochrome`
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fails the build. The overlay's XML says `@mipmap/` for the two image layers
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and `@color/` for the background instead.
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**The background is one colour resource, not five identical flat PNGs.**
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A richer gradient is being mocked separately; when it is approved it replaces
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one file, and the three XML references do not move.
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**The colour file is named `ic_launcher_background.xml` on purpose.**
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`src-tauri/icons/android/values/ic_launcher_background.xml` declares the same
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resource name (`#fff`), and two files in one `values/` directory declaring
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one colour is a hard aapt2 error — `resource 'color/ic_launcher_background'
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has a conflicting value`. Sharing the filename means the overlay overwrites
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it rather than colliding with it, if a future `npx tauri android init` ever
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copies it in.
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That leaves `src-tauri/icons/android/` a second, stale copy of these same
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resource names: white background, no monochrome, hdpi at 49×49. Nothing on
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Android reads it while the build is the detour — but `npx tauri icon` writes
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it, and it should be brought to the kit before anyone builds through the CLI.
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### Checking it
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`verify-icon.sh` opens the APK `build.sh` has just made and reads the
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resources back out. It checks the overlay's own two XMLs first, before the APK
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is opened — a `<monochrome>` layer that a later edit drops is a failure too —
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and then reads the APK, debug and release differently, because AGP hands them
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to aapt2 differently:
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- **debug** — the packaging default for a debuggable build type is
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`--no-crunch`, so every entry *is* the file on disk. Both
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`res/mipmap-anydpi-v26/*.xml` must be in the APK, and all four PNG names at
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all five densities must be byte for byte the overlay's.
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- **release** (`--crunched`) — aapt2 re-encodes every PNG, *and* AGP's
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resource optimization (`OptimizeResourcesTask` → `SHORTEN_RESOURCE_PATHS`)
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renames the lot: an APK optimized here had no `res/mipmap-…` entry left at
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all, only `res/Ag.png`. Neither the bytes nor the names survive, so the
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check asks `aapt2 dump resources` what each name points at and compares the
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pixel dimensions of whatever that is — 72×72 at hdpi still separates the
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kit's legacy icon from tauri's 49×49. If the resource *names* have been
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collapsed as well (that comes with resource shrinking, which this project
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does not turn on), it says the icon is unchecked rather than claiming a
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failure it cannot see.
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Both `build.sh` and `dev.sh` call it, so no APK this repo makes can quietly go
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back to the old artwork. It costs about a second and a half on the 107 MB
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debug APK.
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What it cannot check is what the icon looks like. `deploy.sh`'s `px-1.png` is
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a screenshot of the app five seconds after launch; the launcher is not in it.
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The one thing that may now differ there is the Android 12+ system splash,
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which is drawn from the launcher icon — if a cold start ever runs past those
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five seconds, that splash is the falcon on `#05080B` rather than tauri's mark.
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**Adaptive masking and the monochrome layer can only be judged from the
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phone's home screen**, which is a minute with the Pixel: the icon under the
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launcher's mask, in the app drawer, in recents and in another app's share
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sheet — and then Wallpaper & style → Themed icons on, to see the monochrome
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layer take the wallpaper's colour.
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