fix: preview crossfade no longer strands the main volume (silent playback)
Clicking a track could play silently: the store showed status=playing with the position advancing and no error, but the sink was at volume 0. The open/close crossfade ramped the main player's USER VOLUME as its fade channel and left it at 0 on an ack timeout (or when a track change suppressed the close resume). User volume persists across tracks and a new Play doesn't reset it, so every later click played at 0 while the slider still read 0.7. Give the main player a separate fade_gain channel (Cmd::SetFadeGain, sink = volume * norm * fade_gain), reset to 1 by every Play/Stop. The open/close fades ramp fade_gain instead of set_volume (their volume arg is gone, JS callers too), so the user volume is never touched -- store and backend can't desync -- and a clicked track always resets fade_gain to 1, so it can never be stranded silent. fade_resume lands exactly at 1. Player::fade_gain() mirrors it into a report atomic; debug overlay shows main fade + this proved the fix live (open 1->0, close 0->1, new track 1.0, volume steady at 0.7). 39 app + 12 player + 85 JS tests pass.
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@@ -79,6 +79,9 @@ pub struct DebugStats {
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pub normalization_enabled: bool,
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pub target_lufs: f64,
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pub loudness: Option<crate::loudness::CurrentTrack>,
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/// Main player's live fade-gain (1.0 = full; <1 only during a preview
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/// open/close crossfade). Proves a fade never strands the volume.
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pub main_fade_gain: Option<f32>,
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/// The preview voices' resting volume (mirrors the app volume; 0 = muted).
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pub preview_volume: Option<f32>,
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/// The active preview clip's loudness-normalization gain in dB.
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@@ -173,6 +176,9 @@ pub fn debug_stats(app: tauri::AppHandle, state: State<'_, DiagState>) -> DebugS
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preview_norm_db: app
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.try_state::<crate::preview::PreviewState>()
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.map(|s| crate::preview::active_norm_db(&s)),
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main_fade_gain: app
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.try_state::<crate::playback::PlayerState>()
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.map(|p| p.player.fade_gain()),
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}
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}
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