android: the repair sheet, browse, every long-press sheet, You's last sections, the lyrics tools — and the walk's audio check made honest
The playlist repair (Find a local match: the library searched by the row's name, a pick relinks it through playlist_relink_item; an unknown row takes the track's identity). A peer's sheet on the raw results (play or save the folder, browse their files, message, buddy) and the Browse screen — the hub's Browse tab: a user's whole share with sizes and totals, a folder played or saved whole; a share can hold thousands of folders, so it filters and renders 80 at a time. "Look up a user" on Community → Buddies. The sheets the phone lacked: a queue row's (Play now, Move to next, Remove from queue), a catalog song's, a catalog card's and the record page's own, a raw file's (in the results and in Browse), a room name's, a buddy's, the now-playing Save (the desktop's Save menu for a streamed track or record). The artwork viewer with pinch zoom, one layer the back gesture peels. Search's recent searches and its spelling suggestion from the names this phone knows. You → Streaming, Downloads, Sharing, Lyrics, Album artwork, and Clear play history; a record's Re-fetch the cover. The lyrics tools on the sheet's face: the offset nudged and kept per track, another LRCLIB candidate chosen, the lookup forgotten and done again (lyrics.svelte.js, shared by the face and the lyrics sheet). The harness: every CDP call times out and the reload step re-attaches (a WebView that stopped answering hung a walk for ten minutes); the audio check counts SoulStream's own tracks' underruns from the mixer dump instead of the thread-wide counters that any app's notification moves — the afternoon's "dropouts" were other apps' sounds, and the browse of a 49,544-file share measured at zero; __settle resets every tab to its root through the nav; an adb step kind; the walks cover all of the above on the mock and on the phone.
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@@ -401,6 +401,25 @@ export function playQueueAt(i) {
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player.qi = i;
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return startEntry(player.queue[i]);
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}
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/** Drop an upcoming row from the queue (the shuffle's original order too). */
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export function removeFromQueue(i) {
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if (i <= player.qi || i >= player.queue.length) return;
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const [gone] = player.queue.splice(i, 1);
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if (original && gone) {
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const k = original.indexOf(gone);
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if (k >= 0) original.splice(k, 1);
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}
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armPreload();
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writeSession();
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}
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/** Pull an upcoming row up to right after the current track. */
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export function moveToNext(i) {
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if (i <= player.qi + 1 || i >= player.queue.length) return;
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const [row] = player.queue.splice(i, 1);
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player.queue.splice(player.qi + 1, 0, row);
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armPreload();
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writeSession();
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}
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/** After the current track. */
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export function playNext(entries) {
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if (player.qi < 0) return playEntries(entries, 0, player.from);
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