android: what the phone says when things go wrong

Fifty-nine places put a raw Rust string into a field a person reads, and
the red toast drew it verbatim — a phone in a lift showed "could not reach
server: io: failed to lookup address information" under the password box.
One translator, src/mobile/trouble.js, called where an error is DRAWN
rather than where it is caught: the stores keep what Rust said and only
the sentence on screen is ours, so every sink is fixed at once. Five
screens that drew a failed read as an empty answer stop lying — Tracks no
longer reports a broken database as an empty library, a playlist that
could not be read is not an empty playlist, the lyrics face says a lookup
failed instead of "no lyrics" and finally carries the ⋯ that reaches Paste
lyrics, Gaps says why it could not reach the catalogue, and Search signed
out says so where it used to render nothing at all. The room list, which
is fire-and-forget over the wire, gets a twelve-second end and a Try
again.

rescan_library ran prune_missing() first, which deletes every track row
whose file does not exist — so one tap on You → Rescan library with the
folder unreachable emptied the whole index and returned Ok(()). It now
makes the root if it is merely not there yet and refuses if it cannot be
read, and You draws the path with what to do about it.

The mock grew a weather system so the walk can drive all of this: fail,
answer, offline and clear, checked before dispatch so a plugin command
arms like any other. Nine mock steps and one on the phone — the first
steps in thirty rounds that ever made a command reject or saw the client
signed out — and the last of them puts the weather away and leaves the app
as it found it.
This commit is contained in:
KeelrLeek committed 2026-09-14 01:23:26 -05:00
1 parent 44eda8dff5
commit 052e15302b
22 files changed
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@@ -44,10 +44,11 @@
import { loadPrefs } from "./prefs.svelte.js";
import { catalog, artistKey } from "./catalog.svelte.js";
import { bindMedia, syncMedia } from "./media.svelte.js";
import { slsk, bindSlsk, connectStored, unreadTotal } from "./slsk.svelte.js";
import { slsk, bindSlsk, connectStored, refreshRooms, unreadTotal } from "./slsk.svelte.js";
import { net, bindNet } from "./net.svelte.js";
import { resolver, streamSong, streamCatalogAlbum } from "./resolve.svelte.js";
import { notice, clearNote } from "./notice.svelte.js";
import { say, signedOut } from "./trouble.js";
import * as pls from "./playlists.svelte.js";
import { importer, bindImporter, startFolder } from "./importer.svelte.js";
import { bindShare } from "./share.svelte.js";
@@ -130,7 +131,7 @@
The desktop does the same (FollowToast's always-mounted .layer,
PreviewOverlay's .sr-announce). Never drawn — shell.css clips it to
a pixel. */
const announce = $derived([player.error || lib.error, notice.text, notice.action?.label].filter(Boolean).join(". "));
const announce = $derived([say(player.error || lib.error), notice.text, notice.action?.label].filter(Boolean).join(". "));
/* ── the ground: two layers, the incoming one fades up over the old ── */
let ambA = $state(null);
@@ -157,6 +158,20 @@
which is why that record is a plain object. */
$effect(() => { syncShade(); });
/* ── a library read that failed gets a Try again ──────────────────
The library is the one thing every screen stands on, and a rejected
read left the app empty with a Rust string over it. The retry is wired
HERE, where the toast is drawn, rather than in lib.svelte.js: that
store reaching for the player store would close an import loop —
player.svelte.js already reads lib. */
$effect(() => {
const e = lib.error;
if (!e) return;
untrack(() => {
player.retry = { for: e, fn: () => { player.error = ""; lib.error = ""; player.retry = null; void loadLibrary(); } };
});
});
/* ── the card gets the cover once the thumbnail has landed ───────── */
$effect(() => {
const k = player.album?.art_path;
@@ -233,7 +248,7 @@
setTimeout(() => { api.libraryArtPrewarm([360]).catch(() => {}); }, 8000);
/* the probe handle — the desktop has __soulstream for the same reason:
tests/mobile/smoke.mjs drives the real app through it */
window.__ss = { nav, top, go, push, back, openSheet, closeSheet, openHalf, closeHalf, player, lib, art, catalog, slsk, net, resolver, streamSong, streamCatalogAlbum, sources, api, transfers, xfn: xfernote, pls, notice, importer, imp: { startFolder }, wifi: { downloadsAllowed, cellular }, next, prev, toggle, seekSecs, playQueueAt, patch, contacts, loadContacts };
window.__ss = { nav, top, go, push, back, openSheet, closeSheet, openHalf, closeHalf, player, lib, art, catalog, slsk, net, resolver, streamSong, streamCatalogAlbum, sources, api, transfers, xfn: xfernote, pls, notice, importer, imp: { startFolder }, wifi: { downloadsAllowed, cellular }, next, prev, toggle, seekSecs, playQueueAt, patch, contacts, loadContacts, say, refreshRooms };
return () => { if (unlisten) unlisten(); };
});
</script>
@@ -356,7 +371,19 @@
say nothing on their own — two announcers say everything twice -->
<div class="sr-live" data-live aria-live="polite" aria-atomic="true">{announce}</div>
{#if player.error || lib.error}
<div class="toast" onclick={() => { player.error = ""; lib.error = ""; }} role="button" tabindex="0" onkeydown={() => {}} aria-label="Dismiss this message">{player.error || lib.error}</div>
{@const msg = player.error || lib.error}
<!-- the notice's shape, in the red: the sentence trouble.js makes of
whatever Rust said, and one action beside it where there is one to
offer — Sign in when nobody is, else the Try again that was armed
for THIS message and no other -->
<div class="toast" onclick={() => { player.error = ""; lib.error = ""; player.retry = null; }} role="button" tabindex="0" onkeydown={() => {}} aria-label="Dismiss this message">
<span class="nt">{say(msg)}</span>
{#if signedOut(msg)}
<button class="na" onclick={(e) => { e.stopPropagation(); player.error = ""; lib.error = ""; player.retry = null; go("community"); }}>Sign in</button>
{:else if player.retry?.for === msg}
<button class="na" onclick={(e) => { e.stopPropagation(); const r = player.retry; player.error = ""; lib.error = ""; player.retry = null; r.fn(); }}>Try again</button>
{/if}
</div>
{/if}
{#if notice.text}
<div class="toast notice">