    /* and dragged: the first upcoming row two places down, then back up.
       The order is read off player.queue, not off the rows */
    { name: "queue-drag-arm", wait: 300 },
    { do: `__drag('.q-face .row', 0, 2)`, name: "queue-dragged", wait: 900 },
    { do: `__drag('.q-face .row', 2, 0)`, name: "queue-dragged-back", wait: 900 },
