Files
healer-man/src/ui/OptionsPanel.test.ts
T
2026-10-07 13:05:04 -04:00

95 lines
4.1 KiB
TypeScript

import { createElement } from "react";
import { renderToStaticMarkup } from "react-dom/server";
import { beforeEach, describe, expect, it, vi } from "vitest";
const combatMedia = vi.hoisted(() => ({ ready: false }));
vi.mock("../game/combatMediaPack", async (importOriginal) => ({
...(await importOriginal<typeof import("../game/combatMediaPack")>()),
combatMediaPackReady: () => combatMedia.ready,
}));
import { DEFAULT_COMBAT_PRESENTATION_SETTINGS, type CombatVfxMode } from "../game/combatPresentation";
import { DEFAULT_GAMEPLAY_SETTINGS } from "../game/combatStore";
import { OptionsPanel, nextCombatVfxMode } from "./OptionsPanel";
function renderOptions(mode: CombatVfxMode, originalMediaEnabled = DEFAULT_COMBAT_PRESENTATION_SETTINGS.originalMediaEnabled): string {
return renderToStaticMarkup(createElement(OptionsPanel, {
settings: DEFAULT_GAMEPLAY_SETTINGS,
onChange: () => undefined,
onReset: () => undefined,
presentationSettings: { ...DEFAULT_COMBAT_PRESENTATION_SETTINGS, originalMediaEnabled, vfxMode: mode },
onPresentationChange: () => undefined,
onPresentationReset: () => undefined,
open: true,
onClose: () => undefined,
}));
}
describe("combat visual mode option", () => {
beforeEach(() => {
combatMedia.ready = false;
});
it("allows an explicit generated override of the original-first default", () => {
expect(nextCombatVfxMode("generated")).toBe("original");
expect(nextCombatVfxMode("original")).toBe("generated");
});
it("renders original as the default selection while media is unavailable", () => {
const markup = renderOptions(DEFAULT_COMBAT_PRESENTATION_SETTINGS.vfxMode);
expect(markup).toContain("Spell visual mode");
expect(markup).toContain("Original spell effects &amp; sounds");
expect(markup).toContain("download automatically when enabled.");
expect(markup).toContain(">Download</button>");
expect(markup).toContain("Generated visuals are the backup while original media is unavailable.");
expect(markup).toContain("missing sounds stay silent.");
expect(markup).toContain(">Original</button>");
});
it("explains original effects take priority and generated visuals are only a fallback", () => {
combatMedia.ready = true;
const markup = renderOptions("original", true);
expect(markup).toContain("Use original spell effects first, with generated visuals only when an original effect is unavailable.");
expect(markup).toContain("Missing sounds stay silent.");
expect(markup).toContain(">Original</button>");
expect(markup).toContain(">Remove</button>");
});
it("offers to enable an already downloaded pack without downloading it again", () => {
combatMedia.ready = true;
const markup = renderOptions("generated", false);
expect(markup).toContain("Stored on this device. Enable the pack");
expect(markup).toContain(">Enable</button>");
});
it("offers independent damage and healing number switches", () => {
const markup = renderOptions(DEFAULT_COMBAT_PRESENTATION_SETTINGS.vfxMode);
expect(markup).toContain("Your damage");
expect(markup).toContain("Ally damage");
expect(markup).toContain("Incoming damage");
expect(markup).toContain("Party healing numbers");
});
it("shows the enabled healer recovery option and its exact rate", () => {
const markup = renderOptions(DEFAULT_COMBAT_PRESENTATION_SETTINGS.vfxMode);
expect(markup).toContain("Healer mana recovery");
expect(markup).toContain("15% of maximum mana per second");
expect(markup).toMatch(/Healer mana recovery<\/strong>.*?aria-pressed="true".*?>On<\/button>/);
expect(DEFAULT_GAMEPLAY_SETTINGS.healerManaRecovery).toBe(true);
});
it("shows dungeon graphics controls with the saved defaults", () => {
const markup = renderOptions(DEFAULT_COMBAT_PRESENTATION_SETTINGS.vfxMode);
expect(markup).toContain("Render resolution");
expect(markup).toContain("Texture filtering");
expect(markup).toContain("Shadows");
expect(markup).toContain("Ambient fill");
expect(markup).toContain(">Adaptive</button>");
expect(markup).toContain(">Standard</button>");
});
});