forked from phenom/healer-man
226 lines
9.1 KiB
TypeScript
226 lines
9.1 KiB
TypeScript
import { BufferGeometry, Float32BufferAttribute, Vector3, type Group, type Mesh } from "three";
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import type {
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DungeonNavigationComponentPolicy,
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DungeonNavigationLink,
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DungeonNavigationTopologySummary,
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DungeonTraversalRamp,
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} from "./dungeonTypes";
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import { bridgeDungeonStairNavigation, dungeonRampNavigationBridges, smoothDungeonStairGeometry } from "./dungeonTraversalRamps";
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import {
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buildPartyNavigationGraph,
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buildPartyNavigationGraphFromDetourTopology,
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type PartyNavigationGraph,
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type PartyNavigationDetourTopology,
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} from "./partyNavigation";
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import { MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES } from "./partyNavigationPolicy";
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const MAX_CACHED_NAVIGATION_GRAPHS = 8;
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const graphCache = new Map<string, PartyNavigationGraph>();
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export function cachedPartyNavigationGraph(
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url: string,
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links: readonly DungeonNavigationLink[],
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ramps: readonly DungeonTraversalRamp[] = [],
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retainSurfaceTriangles = false,
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detourTopologySummary?: DungeonNavigationTopologySummary,
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navigationComponentPolicy?: DungeonNavigationComponentPolicy,
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navigationAssetChecksum?: string,
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): PartyNavigationGraph | null {
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return graphCache.get(graphCacheKey(url, links, ramps)
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+ (retainSurfaceTriangles ? ":floor-validation" : "")
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+ detourTopologyCacheKey(detourTopologySummary)
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+ navigationIdentityCacheKey(navigationComponentPolicy, navigationAssetChecksum)) ?? null;
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}
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function navigationIdentityCacheKey(
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policy: DungeonNavigationComponentPolicy | undefined,
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checksum: string | undefined,
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): string {
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if (!policy && !checksum) return "";
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return `:navigation-${policy ?? "default"}-${encodeURIComponent(checksum ?? "unversioned")}`;
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}
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function detourTopologyCacheKey(summary: DungeonNavigationTopologySummary | undefined): string {
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return summary
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? `:detour-${summary.schemaVersion}-${summary.polygonCount}-${summary.directedLinkCount}-${summary.detailTriangleCount}`
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+ (summary.assetChecksum ? `-${encodeURIComponent(summary.assetChecksum)}` : "")
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: "";
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}
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function validateDetourTopologyManifestCounts(
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rawTopology: PartyNavigationDetourTopology | undefined,
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summary: DungeonNavigationTopologySummary | undefined,
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): void {
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if (!rawTopology && !summary) return;
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if (!rawTopology || !summary) {
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throw new Error("Source-pinned Detour navigation requires both GLB topology extras and a manifest summary.");
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}
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if (
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rawTopology.schemaVersion !== summary.schemaVersion
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|| rawTopology.polygonCount !== summary.polygonCount
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|| rawTopology.directedLinkCount !== summary.directedLinkCount
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|| rawTopology.detailTriangleCount !== summary.detailTriangleCount
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|| rawTopology.geometryTriangleCount !== summary.detailTriangleCount
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|| rawTopology.unrepresentedLinkCount !== 0
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|| rawTopology.polygons.length !== summary.polygonCount
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|| rawTopology.links.length !== summary.directedLinkCount
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) {
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throw new Error("Source-pinned Detour GLB topology counts do not match its reviewed manifest summary.");
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}
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}
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function graphCacheKey(
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url: string,
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offMeshLinks: readonly DungeonNavigationLink[],
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ramps: readonly DungeonTraversalRamp[],
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): string {
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const links = offMeshLinks.map((link) => [
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link.id,
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link.start,
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link.end,
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link.bidirectional,
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]);
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return `${url}:${JSON.stringify([links, ramps])}`;
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}
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function navigationGeometry(
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scene: Group,
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componentPolicy: DungeonNavigationComponentPolicy | undefined,
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maxSourceTriangles: number,
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): BufferGeometry {
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scene.updateMatrixWorld(true);
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if (componentPolicy === "all-components") {
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const sourceMeshes: Mesh[] = [];
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let sourceTriangleCount = 0;
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scene.traverse((node) => {
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const mesh = node as Mesh;
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if (!mesh.isMesh) return;
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const position = mesh.geometry.getAttribute("position");
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if (!position || position.count < 3) return;
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const indexCount = mesh.geometry.getIndex()?.count ?? position.count;
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if (indexCount < 3 || indexCount % 3 !== 0) {
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throw new Error("An all-components party navigation mesh must contain complete triangles.");
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}
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sourceMeshes.push(mesh);
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sourceTriangleCount += indexCount / 3;
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});
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if (!sourceMeshes.length) throw new Error("The party navigation GLB has no triangle geometry.");
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if (sourceTriangleCount > maxSourceTriangles) {
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throw new Error(
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`Party navigation geometry has ${sourceTriangleCount} triangles; maximum is ${maxSourceTriangles}.`,
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);
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}
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const mergedPositions = new Float32Array(sourceTriangleCount * 9);
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const point = new Vector3();
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let outputOffset = 0;
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for (const mesh of sourceMeshes) {
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const geometry = mesh.geometry;
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const position = geometry.getAttribute("position");
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const index = geometry.getIndex();
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const indexCount = index?.count ?? position.count;
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for (let sourceIndex = 0; sourceIndex < indexCount; sourceIndex += 1) {
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const vertexIndex = index ? index.getX(sourceIndex) : sourceIndex;
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if (!Number.isInteger(vertexIndex) || vertexIndex < 0 || vertexIndex >= position.count) {
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throw new Error(`Party navigation index ${sourceIndex} references an invalid vertex.`);
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}
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point.fromBufferAttribute(position, vertexIndex).applyMatrix4(mesh.matrixWorld);
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mergedPositions[outputOffset++] = point.x;
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mergedPositions[outputOffset++] = point.y;
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mergedPositions[outputOffset++] = point.z;
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}
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}
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const merged = new BufferGeometry();
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merged.setAttribute("position", new Float32BufferAttribute(mergedPositions, 3));
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return merged;
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}
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let sourceMesh: Mesh | null = null;
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let largestVertexCount = 0;
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scene.traverse((node) => {
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const mesh = node as Mesh;
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const count = mesh.isMesh ? mesh.geometry.getAttribute("position")?.count ?? 0 : 0;
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if (count > largestVertexCount) {
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sourceMesh = mesh;
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largestVertexCount = count;
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}
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});
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if (!sourceMesh) throw new Error("The party navigation GLB has no triangle geometry.");
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const geometry = (sourceMesh as Mesh).geometry.clone();
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const position = geometry.getAttribute("position");
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// BufferAttribute.applyMatrix4 writes back through the source component
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// type. Quantized normalized integers therefore clamp world coordinates to
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// [-1, 1] while baking their node transform. Expand them to floats first.
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if (position.normalized) {
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const expanded = new Float32Array(position.count * 3);
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for (let index = 0; index < position.count; index += 1) {
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expanded[index * 3] = position.getX(index);
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expanded[index * 3 + 1] = position.getY(index);
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expanded[index * 3 + 2] = position.getZ(index);
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}
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geometry.setAttribute("position", new Float32BufferAttribute(expanded, 3));
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}
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geometry.applyMatrix4((sourceMesh as Mesh).matrixWorld);
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return geometry;
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}
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export function preparePartyNavigationGraph(
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url: string,
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scene: Group,
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offMeshLinks: readonly DungeonNavigationLink[],
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ramps: readonly DungeonTraversalRamp[] = [],
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maxSourceTriangles = MAX_SYNCHRONOUS_PARTY_NAVIGATION_TRIANGLES,
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retainSurfaceTriangles = false,
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detourTopology?: PartyNavigationDetourTopology,
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detourTopologySummary?: DungeonNavigationTopologySummary,
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navigationComponentPolicy?: DungeonNavigationComponentPolicy,
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navigationAssetChecksum?: string,
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): PartyNavigationGraph {
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validateDetourTopologyManifestCounts(detourTopology, detourTopologySummary);
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if (detourTopology && navigationComponentPolicy) {
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throw new Error("Source-pinned Detour topology cannot be combined with inferred all-components navigation.");
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}
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const cacheKey = graphCacheKey(url, offMeshLinks, ramps)
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+ (retainSurfaceTriangles ? ":floor-validation" : "")
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+ detourTopologyCacheKey(detourTopologySummary)
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+ navigationIdentityCacheKey(navigationComponentPolicy, navigationAssetChecksum);
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const cached = graphCache.get(cacheKey);
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if (cached) {
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graphCache.delete(cacheKey);
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graphCache.set(cacheKey, cached);
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return cached;
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}
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const geometry = navigationGeometry(scene, navigationComponentPolicy, maxSourceTriangles);
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let graph: PartyNavigationGraph;
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try {
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if (detourTopology) {
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if (ramps.length || offMeshLinks.length) {
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throw new Error("Source-pinned Detour topology cannot be combined with inferred ramp or off-mesh links.");
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}
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graph = buildPartyNavigationGraphFromDetourTopology(geometry, detourTopology);
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} else {
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if (ramps.length) {
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// Recast normally lifts its walkable surface slightly above collision.
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smoothDungeonStairGeometry(geometry, ramps, 0.05);
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bridgeDungeonStairNavigation(geometry, ramps, 0.05);
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}
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const bridgedLinks = new Set(ramps.flatMap((ramp) => dungeonRampNavigationBridges(ramp).map((bridge) => bridge.linkId)));
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graph = buildPartyNavigationGraph(geometry, {
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maxSourceTriangles,
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retainSurfaceTriangles,
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retainAllComponents: navigationComponentPolicy === "all-components",
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offMeshLinks: offMeshLinks.filter((link) => !bridgedLinks.has(link.id)),
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});
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}
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} finally {
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geometry.dispose();
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}
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graphCache.set(cacheKey, graph);
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if (graphCache.size > MAX_CACHED_NAVIGATION_GRAPHS) {
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const oldest = graphCache.keys().next().value as string | undefined;
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if (oldest) graphCache.delete(oldest);
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}
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return graph;
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}
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