forked from phenom/healer-man
130 lines
5.7 KiB
TypeScript
130 lines
5.7 KiB
TypeScript
import { describe, expect, it } from "vitest";
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import type { InventoryItem } from "./lootTypes";
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import {
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PLAYER_EQUIPMENT_OWNER_ID,
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classCanEquipItem,
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equipInventoryItem,
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equipmentItemLevel,
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equipmentStats,
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normalizeEquipment,
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unequipInventorySlot,
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} from "./equipment";
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import { EMPTY_ITEM_STATS, type ItemStats } from "./itemStats";
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import { deriveRomNativeStats } from "./romNativeStats";
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function stats(overrides: Partial<ItemStats>): ItemStats {
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return { ...EMPTY_ITEM_STATS, ...overrides };
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}
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function item(
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instanceId: string,
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inventorySlot: string,
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overrides: Partial<InventoryItem> = {},
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): InventoryItem {
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return {
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instanceId,
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itemId: 1,
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itemKey: instanceId,
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name: instanceId,
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quality: "uncommon",
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inventorySlot,
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armorType: null,
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weaponType: null,
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itemLevel: 12,
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sourceItemLevel: 20,
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stats: stats({ spellPower: 3, stamina: 2 }),
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quantity: 1,
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sourceBossKey: "kresh",
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sourceBossName: "Kresh",
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acquiredAt: 1,
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...overrides,
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};
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}
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describe("equipment assignments", () => {
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it("moves a unique item between the player and companions", () => {
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const cloak = item("cloak", "back");
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const player = equipInventoryItem({}, [cloak], PLAYER_EQUIPMENT_OWNER_ID, "priest", cloak.instanceId);
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expect(player.ok).toBe(true);
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expect(player.assignments.player?.back).toBe("cloak");
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const companion = equipInventoryItem(player.assignments, [cloak], "party-damage-1-mage", "mage", cloak.instanceId);
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expect(companion.ok).toBe(true);
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expect(companion.assignments.player).toBeUndefined();
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expect(companion.assignments["party-damage-1-mage"]?.back).toBe("cloak");
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});
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it("enforces armor, shield, and weapon compatibility", () => {
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const leather = item("leather", "chest", { armorType: "leather" });
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const shield = item("shield", "off-hand", { armorType: "shield" });
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const bow = item("bow", "ranged", { weaponType: "bow" });
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expect(classCanEquipItem("priest", leather)).toBe(false);
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expect(classCanEquipItem("warrior", leather)).toBe(true);
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expect(classCanEquipItem("mage", shield)).toBe(false);
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expect(classCanEquipItem("shaman", shield)).toBe(true);
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expect(classCanEquipItem("hunter", bow)).toBe(true);
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expect(classCanEquipItem("warlock", bow)).toBe(false);
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});
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it("handles two-handed conflicts, unequipping, normalization, and item level", () => {
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const staff = item("staff", "two-hand", { weaponType: "staff", itemLevel: 18 });
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const shield = item("shield", "off-hand", { armorType: "shield", itemLevel: 14 });
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const main = equipInventoryItem({}, [staff, shield], "player", "warrior", staff.instanceId);
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const offhand = equipInventoryItem(main.assignments, [staff, shield], "player", "warrior", shield.instanceId);
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expect(offhand.assignments.player?.["main-hand"]).toBeUndefined();
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expect(offhand.assignments.player?.["off-hand"]).toBe("shield");
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expect(equipmentItemLevel(offhand.assignments, [staff, shield], "player")).toBe(14);
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const unequipped = unequipInventorySlot(offhand.assignments, "player", "off-hand");
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expect(unequipped.player).toBeUndefined();
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expect(normalizeEquipment({ player: { back: "missing", "off-hand": "shield" } }, [shield]))
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.toEqual({ player: { "off-hand": "shield" } });
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});
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it("totals only the items worn by the selected owner", () => {
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const cloak = item("cloak", "back", { stats: stats({ spellPower: 3, stamina: 4, armor: 9 }) });
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const staff = item("staff", "two-hand", {
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weaponType: "staff",
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stats: stats({ strength: 8, stamina: 2 }),
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});
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const assignments = {
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player: { back: cloak.instanceId },
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companion: { "main-hand": staff.instanceId },
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};
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expect(equipmentStats(assignments, [cloak, staff], "player"))
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.toMatchObject({ spellPower: 3, stamina: 4, armor: 9 });
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expect(equipmentStats(assignments, [cloak, staff], "companion"))
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.toMatchObject({ strength: 8, stamina: 2, armor: 0 });
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});
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it("bridges foreign direct stats per item while native payloads take precedence", () => {
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const sourceNative = item("native", "head", {
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stats: stats({ strength: 40, health: 99, mana: 99, romNative: { strength: 3, health: 5, mana: 5 } }),
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});
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const foreign = item("foreign", "back", {
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stats: stats({ strength: 2, health: 10, mana: 10, spirit: 700, attackPower: 500, armor: 100, spellPower: 600 }),
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});
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const inventory = [sourceNative, foreign];
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const assignments = { player: { head: sourceNative.instanceId, back: foreign.instanceId } };
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const equipped = equipmentStats(assignments, inventory, "player");
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expect(equipped).toMatchObject({ strength: 42, health: 109, mana: 109 });
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expect(equipped.romNative).toEqual({ strength: 5, health: 15, mana: 15 });
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const withoutGear = deriveRomNativeStats({ classId: "rom-warrior", level: 1 });
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const withGear = deriveRomNativeStats({ classId: "rom-warrior", level: 1, gear: equipped.romNative });
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expect(withGear.attributes.strength - withoutGear.attributes.strength).toBe(5);
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expect(withGear.physicalAttack - withoutGear.physicalAttack).toBe(10);
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expect(withGear.health.max - withoutGear.health.max).toBeCloseTo(16);
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expect(withGear.attributes.wisdom).toBe(withoutGear.attributes.wisdom);
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const mageWithoutGear = deriveRomNativeStats({ classId: "rom-mage", level: 1 });
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const mageWithGear = deriveRomNativeStats({ classId: "rom-mage", level: 1, gear: equipped.romNative });
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expect(mageWithGear.mana.max - mageWithoutGear.mana.max).toBe(15);
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const unequipped = equipmentStats({}, inventory, "player");
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expect(unequipped.romNative).toBeUndefined();
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expect(deriveRomNativeStats({ classId: "rom-warrior", level: 1, gear: unequipped.romNative }).health.max)
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.toBe(withoutGear.health.max);
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});
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});
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