Files
healer-man/src/game/balanceTuning.ts
T
2026-09-20 21:50:50 -04:00

323 lines
13 KiB
TypeScript

import type {
AbilityDefinition,
AbilityEffect,
AbilityRankDefinition,
} from "./abilityCatalog";
export const BALANCE_TUNING_STORAGE_KEY = "healer-man:balance-tuning:v1";
export const BALANCE_TUNING_EVENT = "healer-man:balance-tuning-changed";
export const TALENT_BALANCE_MODIFIER_KINDS = [
"damage-percent",
"critical-damage-percent",
"healing-percent",
"damage-taken-percent",
"max-health-percent",
"max-resource-percent",
"resource-regeneration-percent",
"resource-cost-percent",
"critical-chance-percent",
"haste-percent",
"cast-time-percent",
"cooldown-percent",
"armor-percent",
"attribute-percent",
"range-percent",
"duration-percent",
"threat-percent",
] as const;
export type TalentBalanceModifierKind = (typeof TALENT_BALANCE_MODIFIER_KINDS)[number];
export interface AbilityBalanceOverride {
readonly cooldownPercent?: number;
readonly castTimePercent?: number;
readonly resourceCostPercent?: number;
readonly damagePercent?: number;
readonly healingPercent?: number;
readonly durationPercent?: number;
readonly radiusPercent?: number;
}
export interface TalentBalanceOverride {
/** Scales every supported passive modifier parsed from the talent tooltip. */
readonly effectScalePercent?: number;
/** Signed percentage-point adjustments applied per learned rank. */
readonly modifiersPerRank?: Readonly<Partial<Record<TalentBalanceModifierKind, number>>>;
}
export interface BalanceTuningPolicy {
readonly schemaVersion: 1;
readonly abilityOverrides: Readonly<Record<string, AbilityBalanceOverride>>;
readonly talentOverrides: Readonly<Record<string, TalentBalanceOverride>>;
}
interface StorageLike {
getItem(key: string): string | null;
setItem(key: string, value: string): void;
removeItem(key: string): void;
}
const DEFAULT_POLICY: BalanceTuningPolicy = Object.freeze({
schemaVersion: 1,
abilityOverrides: Object.freeze({}),
talentOverrides: Object.freeze({}),
});
const ABILITY_FIELDS = [
"cooldownPercent",
"castTimePercent",
"resourceCostPercent",
"damagePercent",
"healingPercent",
"durationPercent",
"radiusPercent",
] as const;
let cachedPolicy: BalanceTuningPolicy | null = null;
function browserStorage(): StorageLike | null {
try {
return typeof globalThis.localStorage === "undefined" ? null : globalThis.localStorage;
} catch {
return null;
}
}
function bounded(value: unknown, minimum: number, maximum: number): number | undefined {
const numeric = typeof value === "number" ? value : Number(value);
if (!Number.isFinite(numeric)) return undefined;
return Math.min(maximum, Math.max(minimum, Math.round(numeric * 100) / 100));
}
function normalizeAbilityOverride(value: unknown): AbilityBalanceOverride | null {
if (!value || typeof value !== "object") return null;
const source = value as Record<string, unknown>;
const result: Record<string, number> = {};
for (const field of ABILITY_FIELDS) {
const normalized = bounded(source[field], 0, 1_000);
if (normalized !== undefined && normalized !== 100) result[field] = normalized;
}
return Object.keys(result).length ? result : null;
}
function normalizeTalentOverride(value: unknown): TalentBalanceOverride | null {
if (!value || typeof value !== "object") return null;
const source = value as Record<string, unknown>;
const effectScalePercent = bounded(source.effectScalePercent, 0, 1_000);
const sourceModifiers = source.modifiersPerRank && typeof source.modifiersPerRank === "object"
? source.modifiersPerRank as Record<string, unknown>
: {};
const modifiersPerRank: Partial<Record<TalentBalanceModifierKind, number>> = {};
for (const kind of TALENT_BALANCE_MODIFIER_KINDS) {
const normalized = bounded(sourceModifiers[kind], -1_000, 1_000);
if (normalized !== undefined && normalized !== 0) modifiersPerRank[kind] = normalized;
}
const result: TalentBalanceOverride = {
...(effectScalePercent !== undefined && effectScalePercent !== 100 ? { effectScalePercent } : {}),
...(Object.keys(modifiersPerRank).length ? { modifiersPerRank } : {}),
};
return Object.keys(result).length ? result : null;
}
export function normalizeBalanceTuningPolicy(value: unknown): BalanceTuningPolicy {
if (!value || typeof value !== "object") return DEFAULT_POLICY;
const source = value as Record<string, unknown>;
const sourceAbilities = source.abilityOverrides && typeof source.abilityOverrides === "object"
? source.abilityOverrides as Record<string, unknown>
: {};
const sourceTalents = source.talentOverrides && typeof source.talentOverrides === "object"
? source.talentOverrides as Record<string, unknown>
: {};
const abilityOverrides = Object.fromEntries(Object.entries(sourceAbilities).flatMap(([id, override]) => {
const normalized = normalizeAbilityOverride(override);
return normalized ? [[id, normalized]] : [];
}));
const talentOverrides = Object.fromEntries(Object.entries(sourceTalents).flatMap(([id, override]) => {
const normalized = normalizeTalentOverride(override);
return normalized ? [[id, normalized]] : [];
}));
return Object.freeze({
schemaVersion: 1,
abilityOverrides: Object.freeze(abilityOverrides),
talentOverrides: Object.freeze(talentOverrides),
});
}
export function loadBalanceTuningPolicy(storage: StorageLike | null = browserStorage()): BalanceTuningPolicy {
if (!storage) return DEFAULT_POLICY;
try {
const serialized = storage.getItem(BALANCE_TUNING_STORAGE_KEY);
return serialized ? normalizeBalanceTuningPolicy(JSON.parse(serialized)) : DEFAULT_POLICY;
} catch {
return DEFAULT_POLICY;
}
}
export function currentBalanceTuningPolicy(): BalanceTuningPolicy {
cachedPolicy ??= loadBalanceTuningPolicy();
return cachedPolicy;
}
export function saveBalanceTuningPolicy(
value: unknown,
storage: StorageLike | null = browserStorage(),
): BalanceTuningPolicy {
const policy = normalizeBalanceTuningPolicy(value);
cachedPolicy = policy;
try {
if (storage) {
const empty = !Object.keys(policy.abilityOverrides).length && !Object.keys(policy.talentOverrides).length;
if (empty) storage.removeItem(BALANCE_TUNING_STORAGE_KEY);
else storage.setItem(BALANCE_TUNING_STORAGE_KEY, JSON.stringify(policy));
}
} catch {
// Runtime tuning still applies for this session when persistent storage is unavailable.
}
if (typeof globalThis.dispatchEvent === "function" && typeof globalThis.CustomEvent === "function") {
globalThis.dispatchEvent(new CustomEvent(BALANCE_TUNING_EVENT, { detail: policy }));
}
return policy;
}
export function clearBalanceTuningPolicy(storage: StorageLike | null = browserStorage()): BalanceTuningPolicy {
return saveBalanceTuningPolicy(DEFAULT_POLICY, storage);
}
/** Test helper for isolating the module-level read cache without mutating browser storage. */
export function resetBalanceTuningCache(): void {
cachedPolicy = null;
}
function scale(value: number, percent: number): number {
return Math.max(0, Math.round(value * percent / 100));
}
function scaleOptional(value: number | undefined, percent: number): number | undefined {
return value === undefined ? undefined : value * percent / 100;
}
function scaleDuration(value: number, percent: number): number {
// Imported catalogs use negative durations as semantic sentinels. They are
// not elapsed time and must survive unrelated tuning unchanged.
return value < 0 ? value : scale(value, percent);
}
function tuneAmount<T extends Record<string, unknown>>(effect: T, percent: number): T {
return {
...effect,
...(typeof effect.coefficient === "number" ? { coefficient: effect.coefficient * percent / 100 } : {}),
...(typeof effect.baseCoefficient === "number" ? { baseCoefficient: effect.baseCoefficient * percent / 100 } : {}),
...(typeof effect.perComboCoefficient === "number" ? { perComboCoefficient: effect.perComboCoefficient * percent / 100 } : {}),
...(typeof effect.basePoints === "number" ? { basePoints: effect.basePoints * percent / 100 } : {}),
...(typeof effect.dieSides === "number" ? { dieSides: effect.dieSides * percent / 100 } : {}),
...(typeof effect.pointsPerLevel === "number" ? { pointsPerLevel: effect.pointsPerLevel * percent / 100 } : {}),
...(typeof effect.coefficientPerLevel === "number" ? { coefficientPerLevel: effect.coefficientPerLevel * percent / 100 } : {}),
...(typeof effect.bonusPowerCoefficient === "number" ? { bonusPowerCoefficient: effect.bonusPowerCoefficient * percent / 100 } : {}),
...(typeof effect.attackPowerCoefficient === "number" ? { attackPowerCoefficient: effect.attackPowerCoefficient * percent / 100 } : {}),
...(typeof effect.spiritCoefficient === "number" ? { spiritCoefficient: effect.spiritCoefficient * percent / 100 } : {}),
...(effect.poison && typeof effect.poison === "object" ? {
poison: {
...effect.poison,
basePointsPerDose: Number((effect.poison as Record<string, unknown>).basePointsPerDose ?? 0) * percent / 100,
attackPowerCoefficientPerDose: Number((effect.poison as Record<string, unknown>).attackPowerCoefficientPerDose ?? 0) * percent / 100,
},
} : {}),
};
}
function tuneEffect(
effect: AbilityEffect,
override: AbilityBalanceOverride,
): AbilityEffect {
const damagePercent = override.damagePercent ?? 100;
const healingPercent = override.healingPercent ?? 100;
const durationPercent = override.durationPercent ?? 100;
const radiusPercent = override.radiusPercent ?? 100;
let tuned: AbilityEffect = effect;
if (["damage", "finisher-damage", "dot", "execute"].includes(effect.kind)) {
tuned = tuneAmount(effect as unknown as Record<string, unknown>, damagePercent) as unknown as AbilityEffect;
} else if (["heal", "hot", "shield"].includes(effect.kind)) {
tuned = tuneAmount(effect as unknown as Record<string, unknown>, healingPercent) as unknown as AbilityEffect;
} else if (effect.kind === "summon") {
tuned = { ...effect, coefficient: effect.coefficient * damagePercent / 100 };
}
if (tuned.kind === "dot" || tuned.kind === "hot") {
tuned = { ...tuned, ticks: Math.max(1, Math.round(tuned.ticks * durationPercent / 100)) };
} else if (tuned.kind === "apply-aura") {
tuned = {
...tuned,
aura: {
...tuned.aura,
durationMs: tuned.aura.durationMs === null ? null : scale(tuned.aura.durationMs, durationPercent),
},
};
} else if ("durationMs" in tuned && typeof tuned.durationMs === "number") {
tuned = { ...tuned, durationMs: scaleDuration(tuned.durationMs, durationPercent) } as AbilityEffect;
}
if ("radius" in tuned && typeof tuned.radius === "number") {
tuned = { ...tuned, radius: tuned.radius * radiusPercent / 100 } as AbilityEffect;
}
return tuned;
}
function tuneRank(rank: AbilityRankDefinition, override: AbilityBalanceOverride): AbilityRankDefinition {
const castTimeMs = scale(rank.castTimeMs, override.castTimePercent ?? 100);
const tuneCost = <T extends { readonly amount: number }>(cost: T): T => ({
...cost,
amount: cost.amount * (override.resourceCostPercent ?? 100) / 100,
});
return {
...rank,
castMode: rank.castMode === "channel" ? "channel" : castTimeMs > 0 ? "cast" : "instant",
castTimeMs,
cooldownMs: scale(rank.cooldownMs, override.cooldownPercent ?? 100),
cost: tuneCost(rank.cost),
costs: rank.costs?.map(tuneCost),
effects: rank.effects.map((effect) => tuneEffect(effect, override)),
targeting: rank.targeting ? {
...rank.targeting,
radius: scaleOptional(rank.targeting.radius, override.radiusPercent ?? 100),
jumpRange: scaleOptional(rank.targeting.jumpRange, override.radiusPercent ?? 100),
groundRange: scaleOptional(rank.targeting.groundRange, override.radiusPercent ?? 100),
} : undefined,
};
}
export function applyAbilityBalanceTuning(
ability: AbilityDefinition,
policy: BalanceTuningPolicy = currentBalanceTuningPolicy(),
): AbilityDefinition {
const override = policy.abilityOverrides[ability.id];
if (!override) return ability;
const castTimeMs = scale(ability.castTimeMs, override.castTimePercent ?? 100);
const tuneCost = <T extends { readonly amount: number }>(cost: T): T => ({
...cost,
amount: cost.amount * (override.resourceCostPercent ?? 100) / 100,
});
return {
...ability,
castMode: ability.castMode === "channel" ? "channel" : castTimeMs > 0 ? "cast" : "instant",
castTimeMs,
cooldownMs: scale(ability.cooldownMs, override.cooldownPercent ?? 100),
cost: tuneCost(ability.cost),
costs: ability.costs?.map(tuneCost),
radius: scaleOptional(ability.radius, override.radiusPercent ?? 100),
effects: ability.effects.map((effect) => tuneEffect(effect, override)),
targeting: ability.targeting ? {
...ability.targeting,
radius: scaleOptional(ability.targeting.radius, override.radiusPercent ?? 100),
jumpRange: scaleOptional(ability.targeting.jumpRange, override.radiusPercent ?? 100),
groundRange: scaleOptional(ability.targeting.groundRange, override.radiusPercent ?? 100),
} : undefined,
ranks: ability.ranks?.map((rank) => tuneRank(rank, override)),
};
}
export function talentBalanceOverride(
talentId: string,
policy: BalanceTuningPolicy = currentBalanceTuningPolicy(),
): TalentBalanceOverride | null {
return policy.talentOverrides[talentId] ?? null;
}