Files
healer-man/src/game/partyRuntime.test.ts
T
2026-09-12 21:14:41 -04:00

370 lines
17 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { useCombatStore } from "./combatStore";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import {
clearPartyRuntimeRegistry,
registerPartyRuntimePosition,
updatePartyRuntimeAttackCorridor,
updatePartyRuntimeTargetVisibility,
beginPartyRuntimeRejoin,
finishPartyRuntimeRejoin,
} from "./partyRuntimeRegistry";
import {
activePartyTargetId,
advanceDungeonPartyCombat,
applyHealerSupport,
partyAttackDamage,
partyCombatRangeBand,
partyCommandTargetId,
partyUsesRangedAttacks,
resetPartyRuntimeClock,
} from "./partyRuntime";
import { usePartyStore } from "./partyStore";
import { EMPTY_ITEM_STATS } from "./itemStats";
import { subscribeCombatPresentation, type CombatPresentationEvent } from "./combatPresentation";
function registerEngagedMob(id = "pack:a", maxHealth = 200): void {
useCombatStore.getState().registerMob(id, { name: id, maxHealth, xpReward: 0 });
setMobPosition(id, [2, 0, 0]);
useCombatStore.getState().damageMob(id, 1, 100);
for (const member of usePartyStore.getState().members) {
updatePartyRuntimeTargetVisibility(member.id, id, true);
}
}
describe("party combat runtime", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
resetPartyRuntimeClock();
useCombatStore.getState().initializeCharacter({ classId: "priest", level: 5 });
usePartyStore.getState().initializeParty("runtime-party", 5, useCombatStore.getState().health);
});
it("prefers the selected engaged target, then a living engaged pack member", () => {
registerEngagedMob("pack:a");
registerEngagedMob("pack:b");
const mobs = useCombatStore.getState().mobs;
expect(activePartyTargetId(mobs, "pack:b")).toBe("pack:b");
expect(activePartyTargetId(mobs, null)).toBe("pack:a");
});
it("lets a resurrected tank rejoin independently instead of taunting or casting from its checkpoint", () => {
registerEngagedMob();
const tank = usePartyStore.getState().members.find((member) => member.role === "tank")!;
for (const member of usePartyStore.getState().members) registerPartyRuntimePosition(member.id, [0, 0, 0]);
beginPartyRuntimeRejoin(tank.id, [1_000, 0, 0]);
const beforeHealth = useCombatStore.getState().mobs["pack:a"].health;
advanceDungeonPartyCombat(1_000);
expect(usePartyStore.getState().members.find((member) => member.id === tank.id))
.toMatchObject({ status: "advancing", activeCast: null, activeCastTargetId: null });
expect(usePartyStore.getState().memberTargetIds[tank.id]).toBeUndefined();
expect(useCombatStore.getState().mobs["pack:a"].forcedTarget?.actorId).not.toBe(tank.id);
expect(useCombatStore.getState().mobs["pack:a"].health).toBeLessThan(beforeHealth);
finishPartyRuntimeRejoin(tank.id);
registerPartyRuntimePosition(tank.id, [0, 0, 0]);
advanceDungeonPartyCombat(2_000);
expect(usePartyStore.getState().memberTargetIds[tank.id]).toBe("pack:a");
});
it("keeps returning teammates advancing during Stop, then resumes the party order when they arrive", () => {
const tank = usePartyStore.getState().members.find((member) => member.role === "tank")!;
usePartyStore.getState().setCommand("stop");
beginPartyRuntimeRejoin(tank.id, [0, 0, 0]);
advanceDungeonPartyCombat(1_000);
expect(usePartyStore.getState().members.find((member) => member.id === tank.id)?.status).toBe("advancing");
finishPartyRuntimeRejoin(tank.id);
advanceDungeonPartyCombat(2_000);
expect(usePartyStore.getState().command).toBe("stop");
expect(usePartyStore.getState().members.find((member) => member.id === tank.id)?.status).toBe("holding");
});
it("has the tank taunt the active mob while all damage allies attack it", () => {
registerEngagedMob();
for (const member of usePartyStore.getState().members) {
registerPartyRuntimePosition(member.id, [0, 0, 0]);
}
const beforeMobHealth = useCombatStore.getState().mobs["pack:a"].health;
const fullPlayerHealth = useCombatStore.getState().health;
const events: CombatPresentationEvent[] = [];
const unsubscribe = subscribeCombatPresentation((message) => {
if (message.kind === "event" && message.event.actorGroup === "party") events.push(message.event);
});
advanceDungeonPartyCombat(1_000);
const party = usePartyStore.getState();
const tank = party.members.find((member) => member.role === "tank")!;
expect(useCombatStore.getState().mobs["pack:a"]).toMatchObject({
targetActorId: tank.id,
forcedTarget: { actorId: tank.id, endsAt: 4_000 },
});
expect(party.memberTargetIds[tank.id]).toBe("pack:a");
expect(useCombatStore.getState().mobs["pack:a"].health).toBeLessThan(beforeMobHealth);
expect(party.members.filter((member) => member.nextActionAt > 1_000)).toHaveLength(4);
useCombatStore.getState().advanceMobCombat(3_000);
const woundedTank = usePartyStore.getState().members.find((member) => member.id === tank.id)!;
expect(woundedTank.health).toBeLessThan(woundedTank.maxHealth);
expect(useCombatStore.getState().health).toBe(fullPlayerHealth);
const instantReleases = events.filter((event) => event.phase === "release" && event.instantCast);
expect(instantReleases.length).toBeGreaterThan(0);
expect(instantReleases.every((event) => (
events.some((impact) => (
impact.phase === "impact"
&& impact.sourceActorId === event.sourceActorId
&& impact.abilityId === event.abilityId
&& impact.instantCast
))
))).toBe(true);
const actionRevisions = party.members.map((member) => member.nextActionAt);
advanceDungeonPartyCombat(1_100);
expect(usePartyStore.getState().members.map((member) => member.nextActionAt)).toEqual(actionRevisions);
unsubscribe();
});
it("keeps living companions in the fight while the player waits for resurrection", () => {
registerEngagedMob();
for (const member of usePartyStore.getState().members) {
registerPartyRuntimePosition(member.id, [0, 0, 0]);
}
useCombatStore.getState().damagePlayer(useCombatStore.getState().maxHealth * 10);
const beforeMobHealth = useCombatStore.getState().mobs["pack:a"].health;
advanceDungeonPartyCombat(1_000);
expect(useCombatStore.getState().health).toBe(0);
expect(useCombatStore.getState().mobs["pack:a"].health).toBeLessThan(beforeMobHealth);
});
it("assigns the tank to a loose mob attacking the healer before one attacking DPS", () => {
const party = usePartyStore.getState();
const tank = party.members.find((member) => member.role === "tank")!;
const healerId = "__player__";
const damage = party.members.find((member) => member.role === "damage")!;
for (const member of party.members) registerPartyRuntimePosition(member.id, [0, 0, 0]);
useCombatStore.getState().registerMob("loose:dps", { name: "DPS add", maxHealth: 200, xpReward: 0 });
useCombatStore.getState().registerMob("loose:healer", { name: "Healer add", maxHealth: 200, xpReward: 0 });
setMobPosition("loose:dps", [8, 0, 0]);
setMobPosition("loose:healer", [9, 0, 0]);
useCombatStore.getState().damageMob(
"loose:dps",
2,
100,
{ actorId: damage.id, role: "damage" },
);
useCombatStore.getState().damageMob(
"loose:healer",
2,
100,
{ actorId: healerId, role: "healer" },
);
for (const member of party.members) {
updatePartyRuntimeTargetVisibility(member.id, "loose:dps", true);
updatePartyRuntimeTargetVisibility(member.id, "loose:healer", true);
}
useCombatStore.getState().advanceMobCombat(200);
advanceDungeonPartyCombat(1_000);
expect(usePartyStore.getState().memberTargetIds[tank.id]).toBe("loose:healer");
expect(useCombatStore.getState().mobs["loose:healer"].forcedTarget).toMatchObject({
actorId: tank.id,
});
});
it("shares an eight-second tank taunt cooldown across loose mobs", () => {
const party = usePartyStore.getState();
const tank = party.members.find((member) => member.role === "tank")!;
const damages = party.members.filter((member) => member.role === "damage");
for (const member of party.members) registerPartyRuntimePosition(member.id, [0, 0, 0]);
for (const [index, id] of ["cooldown-a", "cooldown-b"].entries()) {
useCombatStore.getState().registerMob(id, { name: id, maxHealth: 200, xpReward: 0 });
setMobPosition(id, [10 + index, 0, 0]);
useCombatStore.getState().damageMob(id, 2, 100, {
actorId: damages[index].id,
role: "damage",
});
}
useCombatStore.getState().advanceMobCombat(200);
for (const member of party.members) updatePartyRuntimeTargetVisibility(member.id, "cooldown-a", true);
advanceDungeonPartyCombat(1_000);
const firstTarget = usePartyStore.getState().memberTargetIds[tank.id];
const otherTarget = firstTarget === "cooldown-a" ? "cooldown-b" : "cooldown-a";
expect(useCombatStore.getState().mobs[firstTarget].forcedTarget?.actorId).toBe(tank.id);
for (const member of party.members) updatePartyRuntimeTargetVisibility(member.id, otherTarget, true);
advanceDungeonPartyCombat(4_100);
expect(usePartyStore.getState().memberTargetIds[tank.id]).toBe(otherTarget);
expect(useCombatStore.getState().mobs[otherTarget].forcedTarget).toBeNull();
expect(usePartyStore.getState().members.find((member) => member.id === tank.id)?.tauntReadyAt).toBe(9_000);
});
it("gives damage dealers a higher baseline hit than the tank", () => {
const [tank, damage] = usePartyStore.getState().members;
expect(partyAttackDamage(damage)).toBeGreaterThan(partyAttackDamage(tank));
expect(partyAttackDamage({
...damage,
gearStats: { ...EMPTY_ITEM_STATS, attackPower: 126 },
})).toBeGreaterThan(partyAttackDamage(damage));
});
it("lets a dedicated healer restore the lowest-health target on a cooldown", () => {
usePartyStore.getState().initializeParty("healer-runtime", 20, 100, "damage");
const members = usePartyStore.getState().members;
const healer = members.find((member) => member.role === "healer")!;
const tank = members.find((member) => member.role === "tank")!;
const wounded = members.map((member) => member.id === tank.id
? { ...member, health: Math.round(member.maxHealth * 0.25) }
: member);
const first = applyHealerSupport(wounded, 80, 100, 1_000);
expect(first.targetId).toBe(tank.id);
expect(first.members.find((member) => member.id === tank.id)!.health).toBeGreaterThan(
wounded.find((member) => member.id === tank.id)!.health,
);
expect(first.members.find((member) => member.id === healer.id)).toMatchObject({
status: "healing",
nextActionAt: 3_000,
});
const geared = applyHealerSupport(wounded.map((member) => member.id === healer.id
? { ...member, gearStats: { ...member.gearStats, spellPower: member.gearStats.spellPower + 1_000 } }
: member), 80, 100, 1_000);
expect(geared.effectiveHealing).toBeGreaterThan(first.effectiveHealing);
const coolingDown = applyHealerSupport(first.members, 50, 100, 2_000);
expect(coolingDown.playerHealing).toBe(0);
expect(coolingDown.targetId).toBeNull();
});
it("uses an unlocked party resurrection instead of treating a defeated player as a heal target", () => {
usePartyStore.getState().initializeParty("resurrection-runtime", 80, 100, "damage");
const support = applyHealerSupport(usePartyStore.getState().members, 0, 100, 1_000);
expect(support).toMatchObject({
action: "resurrection",
targetId: "__player__",
playerHealing: 0,
});
expect(support.playerResurrectionPercent).toBeGreaterThan(0);
expect(support.presentation?.name.toLowerCase()).toMatch(/rebirth|redemption|resurrect|ancestral|revive/);
});
it("lets the party raise the player in place while combat remains active", () => {
useCombatStore.getState().initializeCharacter({ classId: "mage", level: 80 });
usePartyStore.getState().initializeParty("resurrection-runtime", 80, useCombatStore.getState().health, "damage");
useCombatStore.getState().damagePlayer(useCombatStore.getState().maxHealth * 10);
expect(useCombatStore.getState().health).toBe(0);
advanceDungeonPartyCombat(1_000);
expect(useCombatStore.getState().health).toBeGreaterThan(0);
expect(useCombatStore.getState().feedback?.message).toContain("Resurrected");
});
it("classifies ranged classes and elemental shaman into a stand-off range band", () => {
const ranged = [
{ classId: "hunter", specialization: "Marksmanship", role: "damage" },
{ classId: "mage", specialization: "Frost", role: "damage" },
{ classId: "warlock", specialization: "Affliction", role: "damage" },
{ classId: "priest", specialization: "Shadow", role: "damage" },
{ classId: "shaman", specialization: "Elemental", role: "damage" },
] as const;
for (const member of ranged) {
expect(partyUsesRangedAttacks(member)).toBe(true);
expect(partyCombatRangeBand(member)).toEqual({
minimum: 10,
preferred: 14.5,
maximum: 18.1,
});
}
expect(partyUsesRangedAttacks({
classId: "shaman",
specialization: "Enhancement",
role: "damage",
})).toBe(false);
});
it("acquires nearby idle enemies only while commanded to attack", () => {
useCombatStore.getState().registerMob("idle-add", { name: "Idle add", maxHealth: 100, xpReward: 0 });
setMobPosition("idle-add", [4, 0, 0]);
updatePartyRuntimeAttackCorridor([0, 0, 0], [[10, 0, 0]], 0);
const combat = useCombatStore.getState();
expect(partyCommandTargetId("defend", combat.mobs, null, null, [0, 0, 0])).toBeNull();
expect(partyCommandTargetId("stop", combat.mobs, "idle-add", null, [0, 0, 0])).toBeNull();
expect(partyCommandTargetId("attack", combat.mobs, null, null, [0, 0, 0])).toBe("idle-add");
const before = combat.mobs["idle-add"].health;
usePartyStore.getState().setCommand("attack");
for (const member of usePartyStore.getState().members) {
updatePartyRuntimeTargetVisibility(member.id, "idle-add", true);
}
advanceDungeonPartyCombat(1_000);
expect(useCombatStore.getState().mobs["idle-add"].health).toBeLessThan(before);
});
it("ignores idle enemies on a side branch outside the approved Attack corridor", () => {
useCombatStore.getState().registerMob("road-add", { name: "Road add", maxHealth: 100, xpReward: 0 });
useCombatStore.getState().registerMob("side-add", { name: "Side add", maxHealth: 100, xpReward: 0 });
setMobPosition("road-add", [12, 0, 2]);
setMobPosition("side-add", [4, 0, 16]);
updatePartyRuntimeAttackCorridor([0, 0, 0], [[20, 0, 0]], 0);
expect(partyCommandTargetId(
"attack",
useCombatStore.getState().mobs,
null,
null,
[0, 0, 0],
)).toBe("road-add");
});
it("keeps a corridor-authorized add while the party switches to its pursuit route", () => {
useCombatStore.getState().registerMob("road-add", { name: "Road add", maxHealth: 100, xpReward: 0 });
setMobPosition("road-add", [12, 0, 2]);
updatePartyRuntimeAttackCorridor([0, 0, 0], [[20, 0, 0]], 0);
const mobs = useCombatStore.getState().mobs;
const acquired = partyCommandTargetId("attack", mobs, null, null, [0, 0, 0]);
clearPartyRuntimeRegistry();
setMobPosition("road-add", [12, 0, 2]);
expect(partyCommandTargetId("attack", mobs, null, acquired, [0, 0, 0])).toBe("road-add");
});
it("does not attack while stopped, even when a mob is engaged", () => {
registerEngagedMob();
const before = useCombatStore.getState().mobs["pack:a"].health;
usePartyStore.getState().setCommand("stop");
advanceDungeonPartyCombat(1_000);
expect(useCombatStore.getState().mobs["pack:a"].health).toBe(before);
expect(usePartyStore.getState().members.every((member) => member.status === "holding")).toBe(true);
});
it("waits to deal damage until party members are in their attack range", () => {
registerEngagedMob();
for (const member of usePartyStore.getState().members) {
registerPartyRuntimePosition(member.id, [80, 0, 0]);
}
const before = useCombatStore.getState().mobs["pack:a"].health;
advanceDungeonPartyCombat(1_000);
expect(useCombatStore.getState().mobs["pack:a"].health).toBe(before);
expect(usePartyStore.getState().members.every((member) => member.status === "advancing")).toBe(true);
});
it("does not deal remote damage when a target has no world position", () => {
useCombatStore.getState().registerMob("missing", { name: "Missing", maxHealth: 100, xpReward: 0 });
useCombatStore.getState().damageMob("missing", 1, 100);
for (const member of usePartyStore.getState().members) {
updatePartyRuntimeTargetVisibility(member.id, "missing", true);
}
const before = useCombatStore.getState().mobs.missing.health;
advanceDungeonPartyCombat(1_000);
expect(useCombatStore.getState().mobs.missing.health).toBe(before);
});
});