forked from phenom/healer-man
31 lines
1019 B
TypeScript
31 lines
1019 B
TypeScript
import { Component, type ErrorInfo, type ReactNode } from "react";
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import { useGameStore } from "../game/store";
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interface Props { children: ReactNode }
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interface State { error: Error | null }
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export class SceneErrorBoundary extends Component<Props, State> {
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state: State = { error: null };
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static getDerivedStateFromError(error: Error): State {
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return { error };
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}
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componentDidCatch(error: Error, info: ErrorInfo) {
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console.error("Healer Man scene failed", error, info.componentStack);
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useGameStore.getState().setAssetStatus("error", error.message);
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}
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render() {
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if (!this.state.error) return this.props.children;
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return (
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<div className="scene-error" role="alert">
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<p className="eyebrow">Dungeon load interrupted</p>
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<h1>The cavern could not be assembled.</h1>
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<p>{this.state.error.message}</p>
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<button type="button" className="button button--primary" onClick={() => window.location.reload()}>Retry loading</button>
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</div>
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);
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}
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}
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