Files
healer-man/src/game/romNativeAreaDamage.integration.test.ts
2026-10-04 13:13:35 -04:00

48 lines
2.5 KiB
TypeScript

import { beforeEach, describe, expect, it } from "vitest";
import { useCombatStore, PLAYER_AURA_ENTITY_ID } from "./combatStore";
import { clearMobRuntimeRegistry, setMobPosition } from "./mobRuntimeRegistry";
import { clearPartyRuntimeRegistry } from "./partyRuntimeRegistry";
import { usePartyStore } from "./partyStore";
import { ROM_FIVE_IDENTITIES } from "./romFiveIdentities";
import { deriveCharacterStats } from "./wotlkStats";
import { nativeDamageCasterAmount } from "./romNativeCombatAmount";
describe("source ordinal damage in an actual native player cast", () => {
beforeEach(() => {
clearMobRuntimeRegistry();
clearPartyRuntimeRegistry();
const identity = ROM_FIVE_IDENTITIES.find((entry) => entry.classId === "rom-scout")!;
useCombatStore.getState().initializeCharacter({ ...identity, level: 80, statRuleset: "rom" });
useCombatStore.getState().setPlayerPosition([0, 0, 0]);
usePartyStore.setState({ members: [] });
// Isolate ordinal power from learned generic ranged-damage auras.
useCombatStore.setState({ auras: [], combatEvents: [] });
});
it("applies Reflected Shot source falloff once to the three enumerated recipients", () => {
const before = useCombatStore.getState();
const ability = before.abilities.find((entry) => entry.name === "Reflected Shot")!;
expect(ability).toBeDefined();
const effect = ability.effects.find((entry) => entry.kind === "damage")!;
const native = deriveCharacterStats(before.classId, before.level, before.gearStats,
before.raceId, {}, before.secondaryClassId, before.gender, before.statRuleset).romNative!;
for (let index = 0; index < 3; index += 1) {
const id = `native-ordinal-${index}`;
before.registerMob(id, { name: id, level: 80, maxHealth: 10_000_000, xpReward: 0 });
setMobPosition(id, [2 + index, 0, 0]);
}
before.selectMob("native-ordinal-0");
const cast = useCombatStore.getState().castAbility(ability.id, undefined, 1_000);
expect(cast.ok, cast.reason).toBe(true);
const events = useCombatStore.getState().combatEvents.filter((event) =>
event.kind === "damage" && event.sourceActorId === PLAYER_AURA_ENTITY_ID
&& event.abilityId === ability.id);
expect(events).toHaveLength(3);
for (const [targetOrdinal, event] of events.entries()) {
const sourcePower = nativeDamageCasterAmount(effect, 80, native, { targetCount: 3, targetOrdinal });
expect(sourcePower).not.toBeNull();
expect(event.rawAmount).toBe(Math.round(sourcePower!));
}
});
});